
Fast-paced, skill-based action roguelike No long story – pure combat and progression Designed for quick sessions and replayability
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Controlling Buddy’s skills determines victory or defeat.
An action roguelike where timing and choices completely change the flow of battle.
Fast-paced, skill-driven action roguelike
Focused on combat and progression, without a long story
Designed for short play sessions and high replayability
Community feedback is actively taken into account
Buddy Skill is a small but fast-paced and steadily growing action roguelike.
If you understand the game’s current state and can enjoy it as it is, it delivers clear and satisfying fun.
Genres
Reviews
조작 엿같고 설명이 너무 없음 근데 그냥 저냥 할만하네 뭔가
《buddyskill》是一款无脑刷刷刷的地牢肉鸽游戏,在本作中,你将操控不同的佣兵去击败魔物,用它们掉落的魔石来锻造出强力的装备,以此来迎接最终的boss,如果输了也不要气馁,因为再开一把就完事了。 [h1]游戏玩法[/h1] 分为狩猎,防御两种,狩猎就是爬塔,等到佣兵达到一定的等级,就可以去刷副本,而不是初始地图了。还有就是巡逻(挂机),死完就直接出来,不过钱很多。 佣兵们品质不同,且职业也不同,品质越高,所携带的特性也就越多,但是,每个佣兵都是独特的,他们的特性全都不同,你能够给他们组成队伍,但是只能操作第一只,剩下的佣兵只生效技能,连经验都吃不到。 装备的话,一共是8个槽位,相同的装备有套装效果,如果有装备不要,可以直接分解,然后相同品质的装备以及装备碎片,对应稀有度的升级药水加上钱币,就能概率合成更高级的装备,不过你也能消耗少量的装备碎片以及铁矿石进行强化。 局内战斗的话,一路往前走就行,爬塔模式都是单行道,怪会固定刷新,击杀掉落魔石锻造一次性装备,给予一点微不足道的属性,打完出来获取钱币与少量的经验石。 [h1]结语[/h1] 中规中矩,ui需要改进,建议更新美术,特别是局内,甚至能被树挡住整个画面,而且每一层的切换都要加载一下,就像是进入新的地方会黑屏一会儿,怪物的ui以及攻击特效也是如此,而且boss的超大范围攻击很难躲得掉。再者就是回血药,居然只能局内获取,商店买完新手礼包,材料,装备之后,就只能存钱几十万去买东西,前期一把就几千上万块钱,直接大幅度减少刷刷刷的欲望,建议更改获取钱币数量或者是下调消耗钱币的数量,干什么都是几十万,数值膨胀太严重了。 [quote]欢迎前来关注「 [url=https://store.steampowered.com/curator/45353266/] 𝗞𝗼𝗶𝗺𝗶𝗮𝗼🍁」 [/url] [u][b] 采撷旅途之叶,铭刻生命之诗[/b][/u][/quote]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Korean
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.3K | 181 | 83% | $5.24 | |
| $0 | 0 | — | $2.99 | |
| — | 0 | — | — | |
| $67.5K | 599 | 60% | $6.99 | |
| $65.6K | 1.1K | 89% | $2.99 | |
| $25.5K | 151 | 85% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $463 | 51 | 69% | $0.49 | |
| $479 | 50 | 94% | $0.99 | |
| $454 | 50 | 68% | $0.49 | |
| $487 | 57 | 74% | $0.54 | |
| $498 | 67 | 43% | $0.49 | |
| $500 | 58 | 74% | $0.59 |