
A challenging action-adventure game. Explore a foggy abandoned island, fight knights, slugs and ghosts, and make your way to an old corrupted keep.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Short but sweet.
个人评分:⭐⭐⭐,7.7/10。 像素伪3D类魂游,没有剧情,游戏内容非常晦涩,总流程大概1个小时。 游戏前期许多东西非常的莫名其妙,尤其是前期影人打起来根本不掉血,最后还是发现需要把林中的老女巫给干掉才给钥匙,然后才能获得银剑,每个类型的敌人都需要特定的武器才能有伤害。没有魂和死亡惩罚,武器在战斗中会自动升级。
This game is great. Silent Hills and Dark souls mixed together.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very good, but game broken when you quit and then try to load your save. I assume the game is very short, but it seems you cannot launch it anymore after you've started it unless you delete your save. It's a shame because it feels as if Tom van den Boogart managed to greatly summarize the emotions and gamefeel of a souls-like in this pocket-sized adventure. Good gamefeel, great graphics and setting, with subtle colors and crunchy pixels.
Fun
Känns som att spela dark souls om man hade feber
Short game with an easy learning curve, the aesthetics are cool, worth buying during discount.
할인가에 할만 함 1시간 미만으로 엔딩보기 좋은 게임 굳 난이도가 갑자기 올랐다는 것은 내 무기가 맞지 않았거나 무기 숙련도가 낮았다는 거니까 상대몹을 스승님 삼고 줘패주면 알아서 렙업해서 잡게됨. 1씩 닳는다 = 잡을 수 있다
A very short, small game. A combination of basic attacks, blocks, and dodges to avoid getting bonked by one of the handful of varied bosses.
this is a short game, but its amazing. it gives a kind of found footage kinda vibe with the graphics, and the gameplay is really fun! I got on sale for 2.49$. for that price, 10/10
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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