
Minesweeper gone Rogue(like). Stock your cart with 150+ powerful items while avoiding impish Dust Bunnies. Dare yourself to climb all 16 floors of the ominous Tentateq Tower—but beware, 7 logic-twisting Hazardous Materials stand between you and janitorial glory. Can you keep your job until morning?
Modeled estimate, not a reported figure. How we estimate →
Media

About
Welcome to the night shift at TentaTeq Tower. You're all alone with hundreds of dusty offices to sweep… or so you’ve been told. Strange sounds begin to emanate from nearby rooms, dust bunnies spring to life, and suddenly you find yourself struggling to safely sweep and survive with your newfound employment intact.
Clickable floor tiles can be swept clean, or conceal an angry dust bunny to avoid. Place caution signs and tread carefully using classic Minesweeper strategies—but watch out! Tiles and numbers may not be as they seem as hazardous materials emerge throughout the night! 6 Characters with unique play styles and 16 ascension levels ensure you can customize your experience.
Stop by a vending machine to restock your janitor cart with items to help you combat the forces lurking in TentaTeq’s maze of cubicles. Defeat bosses to earn powerful keys that grant you new abilities that upend the way you solve puzzles. Discover limitless wacky combinations as you search for the synergy you need to avoid getting fired!
Immerse yourself in simpler technological times, with 5 characters, 7 bosses, 100+ items, and millions of tentacles rendered in a quirky pixel art style. Mysterious events reveal unsettling and insidious corporate secrets.
What will you uncover at the heart of TentaTeq, Inc.’s towering monument to industry? Can you ascend the increasingly challenging floors and keep your job until morning?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
шляпа
It's an interesting premise: what if Minesweeper, but fancy? So you get a journey over three stages each run, each consisting of several maps on which you sweep your mines and culminating with a boss fight. However, having to win roughly 20 maps with no mistake seems a bit too harsh. In order to compensate for that, the authors decided to give you HP. You can now make a couple mistakes before losing the game and even regenerate some of the lost points along the way. However, being able to make up to 20 mistakes while maps only have around 10 mines each seems a bit too easy. In order to compensate for that, the authors decided to increase the challenge by adding special effects: - some mines are detected not just by their direct neighbours, but also by tiles around them - there could be more than one mine per tile - the numbers on the tiles can give you false numbers However, having to solve a Minesweeper puzzle while the only clues you use for that can and will be distorted seems a bit too pointlessly punishing. In order to compensate for that, the authors decided to give you various power-ups that you can buy inbetween maps for points you score. The problem I have with the game is this: the power-ups are powerful yet cheap and they synergize into nearly infinite positive feedback loops, meaning that by the half of a run you don't even do anything, you just click on any field and the map is solved. It happens so quickly you don't even have a chance to use any of your active skills. Even the special riddles you encounter can be affected by some of the special abilities, which I find baffling. You end up clicking around blindly just to get to the end only to realize that higher difficulties are locked behind a grind: you need to beat the full run of one difficulty to unlock another. There's about a dozen of them. I reached the third one and the progression does not feel fast enough to make up for the game turning into mindless skipping accompanied by congratulations as though you actually achieved anything. A game that forces me to play in a suboptimal way to feel any sort of challenge is itself not worth recommending, but the grinding elements are an overkill.
I love minesweeper, this gives it replayability and gets rid of the "first guess, game over" issue
Like the logic of minesweeper, but hate that a single random guess at the end can invalidate your entire game? Broomsweeper does an excellent job of rewarding your logical deduction skills, while also imposing ever increasing challenges to the game. Some runs get wacky - enough great synergy in a run, and you're solving boards with a single click, jumping from the act boss to the next and winning with style and ease. Other runs can be tough - harrowing tests of logic and deduction, where you run through the math and weigh probabilities on some necessary guesses. The game consists of randomly generated minesweeper boards, interspersed with an item / shop / reward system, giving you tools to make each board more manageable as the game tacks on extra mines and hazards which up the difficulty of each consecutive board. I highly recommend this game to anyone who enjoys logic puzzles, and there's a huge variety in the items, characters, and difficulty settings to keep things interesting. It's well worth the price tag, and I'm excited to play through the new content in the latest patch. Broomsweeper combines a delightful artistic direction,
基本上是目前最好玩的roguelike扫雷游戏。 先说缺点:原价偏贵、UI稍乱、无本地化、优化一般/有bug(大部分已经修复) 再说优点:扫雷与roguelike玩法很好地相结合(非生搬硬套),流派还算丰富/较耐玩、高难度下(进阶8+)平衡性还可以,既可以玩爽局(可以选超低难度进阶-5或是普通难度下构筑出无敌组合)、也需要思考(高难度下的package是无猜变体扫雷、纯逻辑推理,只是数量少了些),目前作者还在优化更新。 详细可参考我在bilibili发的视频:https://www.bilibili.com/video/BV132VL6PEgZ
never palyed minesweeper before and this is very cool game
This game is absolutely broken. Balatro couldn't even dream
Extremely fun, great for me. Cute and just a little bit creepy. Unfortunately, having too many items used (roomba, chess pieces, anything that triggers per turn) freezes the laptop I'm using to play for a full thirty seconds each move.
[strike]The game is fine and can be enjoyable at times, but there were just too many UI bugs, annoyances, and balance issues for me to really recommend it. The UI is just pretty janky throughout the game, just to list a few issues: clicking to fully reveal dialogue in most events only works in a small section of the screen, clicking anywhere on boss dialogue unexpectedly skips it entirely, there are no settings to adjust text speed, the scroll wheel works for some menus but not for scrolling through your items where it is desperately needed, to view new items you need to hover over a small triangle which will slowly push all your items up blocking your HP, clicking tiles repeatedly occasionally counts as extra chord triggers, clicking empty tiles repeatedly can lift a marked tile up so you can still click it and lose health,[/strike] with enough items you'll just have to wait a few seconds until the animations calm down to interact with the game again. The overall game balance was also not right for me. I came in at a pretty high minesweeper skill level and so it was frustrating not being able to select harder difficulty options after I cleared the first couple levels without a single point of HP damage. I also wanted to switch characters after the first, but it seems difficulty progression is tied to each character, so I'd have to waste time on a super easy difficulty again which I was not willing to do. I appreciated the package puzzles in which none of your items apply, they're a great idea and I enjoyed them until they started repeating within a few packages at which point I just entered the solutions I had memorized. By the end I found myself doing absurd behavior such as moving to non-adjacent tiles as the vent animation is slightly shorter than the walking animation just to get through levels faster so I could play the "real" game at higher difficulties, and at that point I just stopped playing. The gameplay itself is fine if incredibly snowbally, most items make sense and there are different builds that I got to try, but I just was not finding myself having fun which is a shame. Most of the above points could be addressed in a build or two though, so this could be a winner in the future. UPDATE: Pretty much all the UI issues mentioned in this review have been fixed, and while I still think the balance could use some tuning and I'm not sure I'd play again, the developer responsiveness alone means I can recommend it if the game is on sale.
Minesweeper with mechanics! Minesweeper has always been there for me when I'm on a computer or my phone without the internet. I never imagined it could be more though, until now. My love is re-ignited and I am devoted to reaching at least the 10th floor, and I think if you have even a passing interest, this game could give you the bug, too.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| American Railroads - Summit River & Pine Valley | $138.8K | 206 | 50% | $19.99 |
| Dragon Fin Soup | $138.7K | 292 | 57% | $19.99 |
| Memoirs of a Battle Brothel | $138.7K | 223 | 85% | $19.99 |
| AETHERIS | $138.7K | 244 | 80% | $24.99 |
| Ancient Kingdoms | $138.6K | 461 | 86% | $12.79 |
| Tlatoani: Aztec Cities | $138.8K | 180 | 84% | $19.99 |
Related
| House Flipper | $65.8M | 110.8K | 94% | $24.99 |
| The Scroll of Taiwu : Beyond The Dome | $62.3M | 69.6K | 66% | $29.99 |
| Papers, Please | $27.2M | 79.7K | 97% | $9.99 |
| Coral Island | $20.8M | 27.3K | 89% | $29.99 |
| Golf With Your Friends | $16.5M | 50K | 88% | $14.99 |
| Plants vs. Zombies GOTY Edition | $16M | 154.2K | 98% | $4.99 |