
BrokenLore: LOW is a psychological horror game set in a mist-covered, beautiful Japanese village, blending hyper-realistic graphics with low-poly elements. The main enemy is the Gashadokuro, a yokai from Japanese folklore.
Modeled estimate, not a reported figure. How we estimate →
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About
BrokenLore: LOW is a psychological horror game set in the beautiful Japanese village of Kirisame-mura, where an ancient legend haunts the land: a giant skeleton from Japanese folklore, the Gashadokuro.
GAME OBJECTIVES
➤ Reveal the Roots of Deep-Seated Hatred
➤ Explore the circular, claustrophobic pathway structure of Kirisame Mura
➤ Introduce the Game Loop Structure, symbolizing the unstoppable cycle of tragic events
STORY
Naomi Montgomery arrives at Kirisame Mura for a professional opportunity that promises to launch her music career but instead finds herself facing sinister presences and the cursed secrets of the village. Her story is a journey through time and memory, laying the groundwork for the events narrated in BrokenLore: UNFOLLOW.
The aura of mystery surrounding the village intensifies with the gradual revelation of a dark legend that haunts the town. The legend tells that, at the center of the village, there was an ancient temple, now disappeared, the scene of a tragedy that has cursed all its inhabitants.
GAME ELEMENTS
➤ The game uses realistic graphics, combined with low-poly segments in specific parts.
➤ Statues featured in the game are the works of renowned Italian sculptor Bruno Lucchi.
➤ Developed in collaboration with a psychologist to ensure care and sensitivity toward the player
VILLAGE THEMES
Kirisame Mura is designed to be an enigma in itself, a labyrinth with no exit that symbolizes the cycle of wrong decisions and broken destinies of the protagonist. The game’s structure emphasizes this aspect with an environment that subtly repeats and changes, challenging players to find a way to break the cycle as they delve into the story. Themes of envy, ambition, and failure will be explored.
Hideki: "Time has its own way of flowing in Kirisame Mura"
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Russian, Simplified Chinese, Traditional Chinese +4 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
日恐还是有点吓人的,那个破壁大雾搞得跟寂静岭一样,其他角色也像个伪人,大晚上玩这个有点刺激
i suggest waiting for it to go on sale, but it's an amazing game. about an hour of gameplay
Трохи дивна гра за сюжетом. В плані, я в жодному разі не вела б себе так як головна героїня. Більш за все, мабуть, сподобався останній квест де треба запалити свічки. Загалом нормальна гра, на один раз)
коротко об игре: Я сосал, меня ебали
这系列好多游戏,还都不错的
80분하고 엔딩이라니... 스토리 이해 못하겠고....다회차 할 이유를 모르겠고.. (다른분 겜평보고 스토리 이해할려고 노력함) 아니..정말 이게 정말 엔딩인가?? 그게 궁금해서 다시 해 볼지도.. 근데 진짜 무서운 사실은... 꾸러미로 브코큰로어시리즈?를 하나 더 산 거 같다는// 등골이 오싹~~ 아니,,정말 다른 시리즈도 이렇게 짧나?? 그게 궁금해서 더 사 볼지도.. 그래도 추천 버튼 누르고 갑니다// 난 맘이 약한 사람인지라....
그래픽, 연출, 분위기, 사운드 모두 좋습니다. 히든 엔딩 보려고 한 번 더해서 다 찾았는데, 기존 엔딩에서 변하는 것 없이 진행되며 관련이 있는 것 같기도? 없는 것 같기도 합니다. 스토리는 이해가 살짝 어렵지만 시리즈라 후속작들이 나오고 플레이 해봐야 알 듯 하네요. 그거 제외하고서라도 게임은 잘 만들었습니다.
真的爛到沒話說
So most importantly, you all need to hire or consult a game designer, this game was a deeply unpleasant experience, the absurd amount of time spent slowly walking around being the main culprit, the retro section was definitely the strongest in the game, which makes me seriously question why it's the only skippable part of the game, not even giving an achievement for completion. As for the other main issue, performance and bugs. The FPS limit straight up doesn't function which causes it to try and run as fast as possible, making my PC reach nearly 90C even with minimum graphics and fans manually maxxed out. Even outside of that the game requires major optimization passes, it should run way better and not weigh 10Gigs.
流程真的很短,一个小时就能通。收集也不难,能很快补完。但是故事确实有点儿虎头蛇尾的,并且中途插入的那段像素风没看出来跟主线有啥关系,那段流程占比还挺长。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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