No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Leap into a thrilling adventure with Broken Sword – Shadow of the Templars: Reforged! The million-selling, multi-award-winning classic that defined a genre is back—beautifully enhanced and fully remastered for mobile. Step into the shoes of intrepid American George Stobbart, as he and fearless journalist Nico Collard are swept into a mysterious journey of intrigue and jeopardy. From the cafés of Paris to long-forgotten temples in Syria, from shadowy alleys in Spain to underground crypts in Ireland, guide George on a globe-spanning adventure, exploring exotic locations, solving ancient mysteries, and thwarting a dark conspiracy to reveal the secret truths of the Knights Templar. FEATURES - Solve ingenious story-driven puzzles - Explore beautifully re-imagined locations across Europe and the Middle East - Fully voice-acted with unforgettable characters and dialogue - Unlock achievements that reward both progress and creativity as you play - Remastered in stunning Full HD with enhanced audio - Original soundtrack by acclaimed composer Barrington Pheloung - Works completely offline - One-time purchase - No ads, no in-app purchases - iCloud save support Whether it’s your first time or a return to an old favorite, this is the ultimate way to experience one of gaming’s greatest adventures. Based on the original game from 1996—never before on the App Store! Differences from the 2010 Director’s Cut: - Paris in the Fall – return of the classic intro - Play George Stobbart – exclusively from his perspective - Full HD – repainted backgrounds & sprites - Toggle feature – switch back to original 1996 graphics - Play your way – touch, controller, and mouse support - Consequences – careful out there, George!
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best PL #69, worst UK #89 · 2 markets collected
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days App Store · Top Paid · Japan has just 11 day-to-day chart moves that followed a price cut, against 2,672 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Leap into a thrilling adventure with Broken Sword – Shadow of the Templars: Reforged! The million-selling, multi-award-winning classic that defined a genre is back—beautifully enhanced and fully remastered for mobile. Step into the shoes of intrepid American George Stobbart, as he and fearless journalist Nico Collard are swept into a mysterious journey of intrigue and jeopardy. From the cafés of Paris to long-forgotten temples in Syria, from shadowy alleys in Spain to underground crypts in Ireland, guide George on a globe-spanning adventure, exploring exotic locations, solving ancient mysteries, and thwarting a dark conspiracy to reveal the secret truths of the Knights Templar. FEATURES - Solve ingenious story-driven puzzles - Explore beautifully re-imagined locations across Europe and the Middle East - Fully voice-acted with unforgettable characters and dialogue - Unlock achievements that reward both progress and creativity as you play - Remastered in stunning Full HD with enhanced audio - Original soundtrack by acclaimed composer Barrington Pheloung - Works completely offline - One-time purchase - No ads, no in-app purchases - iCloud save support Whether it’s your first time or a return to an old favorite, this is the ultimate way to experience one of gaming’s greatest adventures. Based on the original game from 1996—never before on the App Store! Differences from the 2010 Director’s Cut: - Paris in the Fall – return of the classic intro - Play George Stobbart – exclusively from his perspective - Full HD – repainted backgrounds & sprites - Toggle feature – switch back to original 1996 graphics - Play your way – touch, controller, and mouse support - Consequences – careful out there, George!
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $344.7M | 373.5K | 90% | $59.99 | |
| $97.1M | 270.4K | 96% | $19.99 | |
| $83.7M | 466.8K | 99% | $9.99 | |
| $83.5M | 156.2K | 94% | $29.99 | |
| $68.9M | 178.4K | 97% | $29.99 | |
| $62.6M | 146.3K | 96% | $29.99 |