
Brink of Extinction is a challenging tower defense game set in the ruins of human civilization. Battle swarms of insects over 15 campaign levels and 8 continuous mode levels. At your disposal you have an arsenal of brutal weapons, ranging from machine gun turrets to plasma and rail turrets.
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Languages: English, French, Romanian, Russian, Swedish
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Simple tower defense game with few placement locations (and therefore no mazing) but lots of different towers and enemies. There's not a ton to it but it's pretty and enjoyable if TD is your thing. It's conventional but some of the levels are challenging. You get more to do during the waves as you progress but it's never frantic and has a bit of a puzzle feel. The 15 missions in the campaign only take about five hours to finish so might be a bit pricey for the length. There are six challenge maps as well. [url=https://oldgrizzledgamers.com/reviews/hidden-gems/brink-of-extinction-pc-review/]Full review available.[/url]
[code][url=https://store.steampowered.com/curator/32732116-IndieGems/]Follow our curator page: IndieGems if you like and want to see more reviews like this one.[/url][/code] Brink of Extinction is a Tower Defense game with beautiful graphics. Each level begins as you place your Turrets (towers). There are 9 different Turrets in total. Each level has limited options for you to choose from (not all 9 are available in each level.) You can place a maximum of Turrets specified in each level, with specially designated locations for them. Lack and limitations of funds makes this game rather difficult. Most of the money is available at the start of a level. You earn more money by killing the enemies, but that does not amount to much. You need money to place, to upgrade, and to use special attacks from your Turrets. To repair your Turrets also cost funds, and more so if you are unlucky and need to replace them. You have to allocate your funds to maximize impact. The onus is on you to decide to upgrade or to buy new Turrets, to use special attacks, etc. Often it is wise to upgrade your Turrets, this means more health, wider range, more attack power and higher speed. Each of these can be upgraded four times. You can set the target for your Turrets to attack the enemies of your choosing (nearest, farthest, strongest, weakest). In addition, you can place mines, use air strikes, or buy a bug zapper as your special abilities. You can also set the target of the turrets to different options (nearest, farthest, strongest, weakest). Your Turrets can be damaged or destroyed, and you will need to repair them timely, or face the need to replace them. As I already mentioned above, all of these cost money, so wise planning is required. There is no option to speed up a wave, which is seen in my tower defense games. The levels are not too long, however, so you should not feel the urge to speed things up too often. The game has 15 levels and 8 continuous mode levels. The first 5 levels are relatively easy, but the difficulty ramps up after that. The game has no difficulty settings. At times this game feels to be a combination of a Puzzle game and a Tower Defense game. This makes the game more interesting. The graphics are much better than the average Tower Defense games. The soundtrack and effects are quite nice as well. The price tag seems a little high, because there are not that many levels. But I will recommend this TD game, because it is beautifully designed as well as challenging enough for a decent amount of gameplay. Disclaimer: The copy of the game was provided by the publisher, however, it did not influence my opinion in any way.
Unplayable. Stuck on Main Menu regardless of what I do. Click New Game, return to Menu Click Continue... Return to Main Menu.... [Above is regular review] Developer has attended to my issue with the utmost urgency and haste of which is rare and certainly appreciated. Upon playing, I can say the wait was well worth the time and patience. I will have to agree with most reviews that claim the game to be "hard" as it is; but to those with TD knowledge this proves just a challenge. And an enjoyable one at that.
Brink of Extinction is a small but rich tower defense set in a post apocalyptic future. If you enjoy tower defenses then I would give this a try, especially if you enjoy strategy and planning ahead. The game certainly leads on the difficult side. You start of with a large pool of credits, and get a couple of bucks for each enemy you kill, more money the stronger they are. This results in your initial placement and planning being crucial; not to say you can't change things up mid game, but it can be quite hard to recover from a really bad plan at the beginning. Make no mistake, this game is hard, and you will need to play some levels multiple times to see which strategies do and don't work. If you don't enjoy repeating a level and getting better at it each time till you win, you might not like this, however I found that to be part of its appeal. It forces you to really think about what you're doing. The enemy and turret diversity is fairly good. Whilst I gravitate to a preferred few turrets, different turrets are better for different jobs. The diversity in the enemies forces you to build different turrets and also use the different targetting modes (strongest, weakest, furthest and nearest) to ensure nothing sneaks through your defenses. At the time of writing this I'm halfway through the campaign, so I still have a lot to see, but in my opinion the endless levels are my favourite part of the game. You start of with such a large pool of credits, that you constantly switch between feeling godlike and feeling destroyed throughout the level; highly recommend if you enjoy beating your personal best score. Graphically it's quite impressive, certainly the best I've seen from the TD genre. Jagged edges are unfortunately quite prominent but if you have the horsepower you can slide up the res scale to make them unnoticable; in truth they aren't too much of a bother, given the more static nature of the game. The lighting is quite good. For reference I ran it at 1080p, max settings, 1.3x res on a 970 and 4790k, and got about 55-60fps. Whilst the game is on the taxing side at higher settings, its performance is very stable and I havn't encountered any dips or spikes which is a pleasure. The score is very immersive and quite impressive. It has a very cold feel and fits the atmosphere very well, not much more to say about it. TL;DR Pros: +Graphics +Music +Enemy and Turret Diversity Cons: -Lack of Difficulty Modes (don't worry, it's challenging, but if you suck you might not be able to get too far in the campaign) -Not as suitable for shorter play sessions (especially endless mode, although it depends on how good you are) Refreshing take on tower defence that manages to incoorporate a lot more planning and strategy than most, however can leave a bit to be desired at times in terms of how redoing your defense mid game. 8/10
Fire ants added on Jan 1 and two new levels. A very cool tower defense game done in Unity. Upgrade weapons, repair, unlock new weapons. The game gets harder with each map. Placement of weapons is the key to beating the map. Music is ok, graphics are done very well. Nice sound effects. Includes cloud save, and 72 Achievements to unlock! If you like tower defense games this is a good one. I warn you this game is difficult!
Pros: 1. Pretty 2. The perspective was interesting. Cons: 1. minimal explanation for what gun types are or really what the difference between anything is and as such it was far too easy to just get a single machine gun turret and max it out (at least for the first 4 or so levels then I got bored because I had no idea what was what).
A failed Tower Defense game, indeed it is rather a puzzle game. The graphics are nice and software runs fine, without bugs, but there isn't better to say. The mechanics is good at theory: there are 9 types of towers, each one with 4 parameters to upgrade 4 ranks, and about the same number of foe kinds. But gameplay soon reveals that there ins't freedom to choice emplacements, zoom cannot be fixed to desirable distance so maps are too small, there isnt way to know in advance when a wave begins and which kind of enemies will come, destroying the sense of build planning typical of the genre, and the worst issue: upgrades are expensive but aren`t permanent, must be bought on every map. Towers can be repaired, but regeneration system is slow, expensive and all repairings stops when player runs out of money, needing to be reset on every damaged building. As towers haven't status visual bars and there isn't an ingame pause option, is easily to loss buildings due a lack of repairs, and the missed ones are hard to replace due their high costs: loss 3 towers generally lead soon to see a "game over". All enemies attacks towers directly, and would not be a problem if it weren't for the maths has been implemented wrongly or in an evil way: it may be that towers are too weak, or enemies are too strong, or repairings are too slowly or money gains and prices are bad calculated or balanced, but the truth is product degenerates into a puzzle controlled by the developers, dictating what should be done without margin to player's improvisation. It can only be recommended to puzzle fans, because players who wants a Tower Defense game must abandon after 5 levels: less of 20% continue playing 10 more to finish campaign. There are 8 infinity mode maps, but due to the horrible design of game itself, they are can barely playable after 12 minutes: less of 4% players endurances 37 minutes. A pity.
Brink of Extinction is challenging but entertaining take on tower defence games, set in a post apocalyptic world. Each level feels like a puzzle, requiring careful planning on what types of turret to use and where to place them to handle the variety of enemy types. Even if the difficulty may seem offputting at first, with the game requiring a certain amount of trial and error to work out what does and doesn't work, learning from your mistakes to fine tune your strategy is enjoyable and rewarding. The endless mode in particular is fun as you have a lot more money to work with from the start. The game looks impressive, and the visuals are well complemented by a rather relaxing soundtrack that still fits the tone of the game and does a good job at establishing the atmosphere. Turret and enemy variety are both good: all turrets have their uses, and the different enemies require you to adjust your strategy to suit them. Overall, Brink of Extinction is fun with good designs, but some people may find the difficulty excessive, especially if they are not used to the genre.
I was surprised how challenging Brink of Extinction was just right off the bat. The early levels had me struggling real bad and I had to restart many of the maps to figure out how to sort things out. Once I began clearing levels I went back to complete them without taking any damage (Achievements), this was even more challenging! If you’re like me, need to optimize everything, I think you’d really enjoy this TD! It’s solo developed, everything from models, texture, music and animation. Which makes it all the more impressive. Many recent updates indicates that the developer is active to respond to any sort of bugs or critics. You can read more about the developer here: http://www.neocrisis.com/interviews/featured-interviews/10014-correcture-games-interview There are a few things I’d like to see in future patches that would improve the game experience: 1. Life bar over enemies and weapons. This would make it much easier to keep track of things. You can spot the bar already by clicking on the objects, but with my 6 actions per minute it would really help with a visible bar at all times. 2. Increased visibility of the range of weapons. Maybe it’s possible to tweak via settings, it was just a little hard to spot the circle at times. Would also be helpful to see a preview of the increased range before actually upgrading that trait. 3. Clearer enemy path indications. At the start there’s a symbol of what you’re protecting, would be good if this icon stays throughout the game. Sometimes it’s not always obvious of where the little bugs spawn. You’ll find out soon enough though and just restart with the new knowledge, but it would be better to be notified directly of where they’ll come from! Overall a fun and challenging TD, I’m impressed that this is an one-man-job and I think I speak for most of us when I say that we want Correcture Games to keep on developing!
Warcraft III was my first exposure to tower defense games, and I became a fan of the genre many years ago. The great thing about Steam, is there are just so many options. There are many enjoyable tower defense games on Steam, some can be quite deep with mechanics and level layouts. Brink of Extinction is not one of these though. First of all the game runs fine, I completed it and even tried out one of the endless maps for the score achievement. This game is just not very enjoyable, combined with some bad level design and fun ends up being at the Brink of Extinction. Most levels consist of a few predesignated building areas in a claustrophobic environment with the same few car assets peppered throughout. You have a choice of towers and some power ups you can use. It seems best to just spend all your funds on one or two towers to upgrade the stats as you wont do enough damage if you build on all of the limited spacing you do have. The power ups in my opinion are just too overpriced in the campaign to be viable, but they are useful in endless mode once funding is not an issue. So you place your towers and giant insects and Arachnids begin to spawn. Now you play the can my towers tank and kill these before they wreck what I'm suppose to protect game. Eventually you figure out that there are really only two viable towers which adds even less choices for your limited area. The score attack mode is just more of the same with a bit more areas to build defenses on. The mobs increase in strength as time goes on until they start one-shotting your towers, but by then you have mentally checked out and ran out of areas to lay mines. There are some better options for the same price as this game. If one is curious though wait for a discount or bundle then pick this up for the +1. Follow my curation page for more of my terrible opinions. http://steamcommunity.com/groups/Lesstalkmoreplay#curation
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