
Pilot a mech to hunt down and destroy the oppressive government of a cyberpunk autocracy. In this fast-paced, top-down shooter, use overwhelming firepower to destroy columns of tanks and level buildings. Unlock up to 56 unique vehicles and 40 weapons.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 1.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 5.8Kreviews | 93% | — | $3.5M |
| $6.49−74% | 671ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h3]If you ever played Sim City 3000 and thought, “Nice town… shame if someone showed up in a giant mech and absolutely ruined everything,” well — congratulations, your moment has arrived. [/h3] [b] Brigador: Up‑Armored Edition [/b] delivers crispy high‑res visuals straight out of a 90s Apple G4 fever dream, a soundtrack that slaps harder than it has any right to, and gameplay that’s tough to master but glorious once everything finally clicks. [b]Tons of missions, tons of mechs, tons of explosions. And did I mention the soundtrack is superb? Because it is. Really superb. [/b]
+ Amazing unique artstyle, graphic design, world, lore. Unique & interesting looking mechs. + Amazing OST - 100% completed the game, got all achievements & this game leaves a lot to be desired. The game had a lot of potential that won't be realised, but maybe in the new Brigador game, Brigador Killers, it might be - 50+% of loadout options is pointless filler. Massive amount of 100 pilots & mechs, yet most of them exist as underpowered trash but give a higher money multiplier. So of course it only makes sense to straight up buy the mech & pilot that gives the biggest money multiplier, make $100,000,000 every 1+min & buy out everything in the game in under and hour, then money is now pointless and so is most of the loadout options. -Repetitive objectives & levels - Where are all the unique abilities/passives? Why can't pilots, pilot the mechs? All the pilots do is change the difficulty of the game, a glorified difficulty slider, no pilots have any kind of unique abilites or passives. For mechs there are only 2 unique passives you can get on some, +25% armour AND/OR additional weapons that fire automatically. That is all. Like pilots should actually pilot the mech & give different capabilities. There are an infinite amount of difficulties along the slider, like play at difficulty 3.00 by using the 3.00 pilot. The devs ACTUALLY THOUGHT that ANYONE at all would be excited to play at difficulty 3.00 and think "Wow, I can't wait to grind for the 3.05 pilot, it would be really interesting to see what difficulty 3.05 feels like". Instead of just skipping straight up to 10.00 and have max fun while making max money. - At least half of the mechs are just worse versions of other mechs with no reason to use it once you bought out everything. Like instead of making mechs a worse version that only has a higher money multiplier to offer, why not actually give them unique abilities or passives. Like the smallest mechs could've been much faster & mobile, or have a sound reduction to all weapons. Like look at the fastest small mechs, the agravs, they have the same speed as some of the bigger agravs that have the same mobility, but also way more health and bigger guns. - Trash balance, in the end a small handful of mechs stand out above the rest. The heaviest mechs might be unbeatable but travel at 1km per business day. The lightest mechs just keep getting shot out of nowhere. So just use the Rat king, 2 heavy guns, +25% armour passive, additional auto weapons passive, tonnes of shield, and still moves fast. - Overcomplicated aiming system because reasons, you can just aim at any mech and shoot, but if they are flying you have to shoot under them which they teach you in the tutorial, so this is intended. Why? Also your shots go a bit further than where the line ends, why not make it clear exactly where they will land. If your shot is blocked, it will just darken that spot on the aiming line, if it is just 1 pixel blocking you won't notice 1 darker pixel, why not change the colour of the line after the point that it is blocked? - Countless colours to choose from, and most of the explosive buildings or walls that can one shot you is all mostly grey & doesn't stand out, got one shot from full health countless times. We should be mainly focused on having fun and fighting, not focusing and straining our eyes on which grey wall, building or pipe will 1 shot us if we go near it. Like not all pipes are explosive and you have to strain to look at the fine details to identify the pipe while fighting 100 mechs. This is one of the main reasons light mechs are trash, just use the Ratking and you can ignore these explosions instead of getting one shot.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Italian, Simplified Chinese, Traditional Chinese, Polish, Korean*languages with full audio support
Hours played at review time, across 849 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Purchase only if you're okay with knowing you're giving money at least in part to a transphobic facist. Check online for the recipts. The rest of the devs either know and agree, or overlook that fact. Do with that what you will, I'm not your dad.
Brigador is a fantastic vehicular combat game set in a unique, lore-rich cyberpunk dystopia. You pilot mechs, tanks, and anti-gravity platforms throughout a campaign that is short to beat but contains a lot of content if you want to 100% it by beating every single mission (including the extensive post-main story missions) with every loadout. On top of this, there is a freelance mode with hundreds of hours of content that lets you pilot whatever vehicle you want with whatever pilot and loadout through a variety of mini-campaigns featuring a host of new levels outside of the story missions. Brigador has also had a ton of post-launch updates bringing the total pilot-able vehicles to nearly 100, doubling the launch total. It is clearly a labor of love, with the hundreds of acquisition entries fleshing out the very interesting and lifelike world of Solo Nobre. The main story is relatively straightforward, but there is a lot of lore to be found reading about every pilot, vehicle, weapon, and location in Solo Nobre. The cool thing is that each of these entries are written by in-universe characters, three of which show up as pilots in the story mode and freelance, giving insight into how these disparate individuals view the world they live in. It's a must have for any lovers of mech combat, but agravs steal the show to me. These fast, lightly-armored floating platforms are a unique type of vehicle not usually seen alongside the more traditional mechs and tanks. The latter two still play great, though, and you'll learn to love all three types (and maybe even enjoy their tiny counterparts: powersuits, treadbikes, and grav bikes) throughout the game. There are also 40 weapons to chose from, that range from standard cannons and machine guns to more unique options like re-purposed civilian demolition tools and chemical weapons (there's no geneva convention in space). A cool aspect of Brigador is that it is really a game that can be as hard as you want it to be. There are plenty of ultra mechs that are giant fortresses armed to the teeth with powerful weapons. Conversely, there are tiny tuk-tuks with only the lightest arms that can be one-shot by most enemies. In freelance mode, the pilot you pick also governs which of 13 levels of difficulty your enemies will come in at, affecting their number, quality, and how easy it is to salvage ammo from them. Now is a great time to mention that Brigador has stellar enemy variety, with a whopping 127 enemy units spread across 3 very unique factions. Depending on your pilot, difficulty also can escalate at different rates, and with different starting and ending difficulties, letting you tailor the mini freelance campaigns to your heart's contents. Brigador is a game I have kept coming back to over the years, with its unique setting and addictive vehicular combat capturing my attention for weeks every time I decide to return to it after a break. I'm really excited for the announcement of its sequel, which I'm sure will be just as excellent as the original.
I don't like this game. I think the graphics being reminiscent of Tiberian sun is the only thing I really like about it. I don't like the controls, I don't like the difficulty and the story never pulled me in. I think it's overrated. But I'm making the review positive out of being annoyed by people playing thousands of hours in the game, loving it and then not recommending for politics. I don't know what the political issue is here, don't care. Don't review a game + or - because you disagree with politics of the dev ya stupid gits. That doesn't let anyone know about the quality of the game. Thanks, goodbye.
This game is super fun, and I definitely recommend when on sale. The good 1) fun destructible environments 2) tactical game play that's easy to learn and tough to master 3) reasonably creative lore The not so good: 1) The tank-style control seems needlessly clunky. We can do better isometric movement, the technology has existed for a while. The terrible: 1) the last few missions give you a scalpel to do the job of the hammer, and are thus needlessly difficult. More importantly, they are tedious and not fun. They are supposed to be hard, I know. But those missions left such a bad taste in my mouth that I haven't picked up the game since then, and doubt I will again any time soon. That's my only complaint, but it's a big one. On a different note: The game would benefit so much from a rogue-like mode. Overall, definitely worth it when on sale, great game play and a great game that is only soured by the last 2-3 missions.
The main person behind this has shown themselves to be transphobic and generally two-faced, looking to one community for sympathy for how hard it is to be an indie developer and immediately turning around and ♥♥♥♥ talking said community somewhere else.
I believe so hard in this game and the sequel. I would sink New York into the ocean if it meant this IPs success. I would even call my friend Mike a predator if it meant success.
Went in expecting twin stick shooter but that's not what Brigador is. In fact, it is an isometric tactical shooter. And it's pretty brilliant one.
[H1]The Game[/h1] The game itself is decent, the style is the best part IMO but gameplay has a few issues which lead to an at times frustrating experience. Most of the difficulty comes from artificially limiting what you're allowed to use in the campaign rather than fair or interesting challenges. Worth a buy on sale perhaps but it can get fairly repetitive with many of the missions just feeling unfair because of the artificial difficulty rather than actually mechanically interesting enemies. [h3]Dev Conduct[/h3] There was some issues with one of the dev's which mostly went undocumented because they were censored from the forums. Which if look you in to the links below, you'll see why. A dev was being transphobic, racist and literally defending false statements about the holocaust among others. This dev admitted this and left the company but has since quietly reappeared back in now that the heat has died down and repercussions avoided. If you read the links, it's pretty horrible what was said. [h3]Evidence here:[/h3] [i]https://www.reddit.com/r/HobbyDrama/comments/pdfmjd/game_dev_gausswerks_when_a_2000s_indie_game_dev/[/i] [h3]and here:[/h3] [i]https://x.com/mithaldu/status/1276491006431674376?lang=en[/i]
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $460.8K | 658 | 72% | $24.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $5.5M | 13.1K | 94% | $19.99 | |
| $5.3M | 12.5K | 89% | $19.99 | |
| $50.4K | 254 | 73% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 14.1K | 88% | $9.99 | |
| $3.5M | 6.9K | 79% | $24.99 | |
| $3.5M | 6.1K | 90% | $12.49 | |
| $3.5M | 14.7K | 98% | $5.99 | |
| $3.5M | 2.9K | 65% | $59.99 | |
| $3.5M | 3.7K | 92% | $29.99 |