
Pilot a mech to hunt down and destroy the oppressive government of a cyberpunk autocracy. In this fast-paced, top-down shooter, use overwhelming firepower to destroy columns of tanks and level buildings. Unlock up to 56 unique vehicles and 40 weapons.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 1.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 5.8Kreviews | 93% | — | $3.5M |
| $6.49−74% | 671ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Meh, Just didn't like it, I little repetitive
Major Update: First I Gotta Ask The "Million Dollar Question" ... Am I The Customer Purchasing A Product From A Company Stellar Jockeys? Or Am I Purchasing A Product From One Individual ... "dudeglove" ? Let's Proceed: Imagine Buying A Car From Say Toyota or Tesla or Even A Mech From MicroProse or in this Tragic Case A Mech From Stellar Jockey's and The Car (Mech) Breaks-Down. When You Go To Their Workshop to have it Repaired (You're Their Customer!) They Have The Cheek ... The Audacity, To Throw A Repair Manual (Like Stellar's Engineer dudeglove has below), they 'Throw this Repair Manual' at You and Shout At You and Say; "Do It Yourself! It Ain't Our Problem No More!" and then Proceed to Ban "You, The Customer", From Their Car Repair (Mech Repair) Workshop. Would You Not Be Baffled and Livid if this happened ? Would You Not, find this After-Sales Service (Behavior) completely Bizarre and Nutty ??? Do You think that Toyota, Tesla and MicroProse (The Creators of Mech Warrior) would be the Beloved and Internationally Recognized Companies they are Today, if they had this "Go Repair the Car (Mech) Yourself." After-Sales Service Policy ? Clearly, they Would Not ! Well Read On Dear Gamer, because dudeglove the Developer representing Stellar Jockey's, is about to "Teach Us", The Customer; A Lesson in "Customer Service and Customer Relationship Management." Oh ... and he's Got an Entire "Self-Authored Manual" on The Subject. So The Developer "dudeglove" has Banned Me For Complaining About The Brigador DLC. Btw ... dudeglove has a Pattern of Behavior, even on the Brigador Discussion Forums; when a Customer has some Criticism towards one of Brigador's Features, he'll go and 'Lock That Topic Down.' So, why is this guy (dudeglove) handling Stellar Jockey's, the Game Company Behind Brigador. Why is dudeglove handling Stellar Jockey's "Customer Relationship Management" CRM Team ? Seems he's too 'Quick Tempered', "Egotistical" and "Draconian" for that Diplomatic Role. -Is he (dudeglove) "Best Buds" with the CEO or Founder of Stellar Jockeys ? -Does he play Golf on the Weekends with the CEO or Founder of Stellar Jockeys ? -Does he have a Cousin somewhere Higher-Up in Stellar Jockey's Chain Of Command ? Is this a Case of Nepotism ? How does dudeglove Wield so much Power at Stellar Jockeys, when in fact ... his Rank or Job Description is, Developer ... he's Not Even A "Project Director" he's just a Programmer/Coder ... Yet this guy (dudeglove) can make all Decisions related to us, the Customer here on Steam, completely Un-Checked, Un-Monitored and with No Auditing of his interactions with Brigador's, Stellar Jockey's Customers at All ! He's Running Around like Wile E. Coyote (You Know The Character From That Old Road Runner Cartoon?) He's Running Around here on Steam like Wile E.Coyote, Laying Traps For Brigador's, Stellar Jockey's Customers Here on Steam. He's completely Re-Formatted The Brigador Discussion Forums, Removing and Locking Posts over There, Under 'Generic Headings". That Impacts Post Discoverability, especially when Constructive Feedback is being Given By Your Customers. You know People who've Paid For The Game ? He's Banned Me From Both Forums and Commenting On The Other Developer, "Boss Tweed's" very 'Professional and Diplomatic' Feedback on the DLC's Technical Limitations. Stellar Jockey's Your DLC is Half-Baked. And that's me being Diplomatic and Polite. Instead of Pumping Out Another Brigador Sequel ... Repair Your Own DLC For Crying Out Loud ! Focus on The Primary Mission; "Fix Your DLC, Have it Launch Natively Within Brigador's UI (User Interface)." Instead of Pumping Out Another Brigador Sequel. If You're Gonna Throw "Repair It Yourself Manuals" at Customers, then Next Time Outsource Your DLC's to a Bunch of Guys on Mod DB ... They'll Do A Better Job ! And They'll Work For Less Pay. I'm being Censored by this One Dev, "dudeglove". Wile E Coyote over here ... Whose too busy playing Steam Politics to actually Sit-Down and have a look at the DLC's Source Code and Integrate it with Brigador's UI ! It's Laughable ! Really ! If You Could Do that (dudeglove) Stellar, would have Promoted You To "Project Director" by Now. This is why Devs are being Replaced with AI. Heck, AI would have Focused on The Primary Mission; Fixing The DLC, Not trying to Censor the Customer. I'm Your Customer ... Why Do That ? I Enjoy Your Game and have The Right To Want To See Improvements In Your DLC. Isn't That A 'Rational' Thing To Desire ? Why Am I (The Customer) Being Censored And Told To Go Read A DLC Repair Manual ? Ridiculous ! 'The Drama' Over A Customer's Feedback ! Oh and dudeglove ? *BEEP* *MEEP* (Says, The Road Runner). The Review: Enjoyed The Game and Then .... Installed The DLC. Huge Mistake ! To Be Fair. I'll Edit This Review and Give A Thumbs-Up To Brigador on "Condition" They Fix The "Digital Free Labor" That Is "Masquerading" As Brigador's "Free" DLC. Is That A Fair Trade, Brigador Development Team ? I Believe It is. Here's Why The DLC 'Soured' My Mood On This Game and The "Cheeky Devs" For Brigador. DLC NightMare; An Absolute Installation Nightmare – Feels Like Free Labor, Not a Mod Kit This should have been a brilliant way to expand Brigador’s longevity, but instead, it’s a mess. The Map Mod Kit is an absolute nightmare to install. It’s not integrated with the base game at all. There’s no option to launch it from Brigador’s main menu. Instead, you're forced to manually duplicate game folders in the Steam directory, extract multiple ZIP files in a specific sequence, and hope it doesn't crash the map editor entirely. One wrong step, and it's toast. This isn’t how modding tools should be released in 2025. Stellar Jockeys and Gausswerks, you say you want the community to extend the life of the game? But, then you ship a modding toolkit that feels like it was duct-taped together in a hurry. If the goal was to foster creativity and community-driven content, why not bundle the editor properly with the game or provide even basic integration? Instead, it feels like we’re doing unpaid QA and game dev work just to get the thing running. Modding should be accessible. This just feels lazy.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Italian, Simplified Chinese, Traditional Chinese, Polish, Korean*languages with full audio support
Hours played at review time, across 851 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Stunning visual Explosion Mech, tank, and anti-gravity vehicle Lost of weapons to play around with And man from volta What more could you want, really?
看上去挺精緻的雙搖桿射擊遊戲,特色是像素美術與可破壞場景,不過任務內容千篇一律,我下載這遊戲又刪除至少 3 遍了,累積的遊戲時數才 1 小時你就知道這遊戲有多無聊。一個「100% 完成任意的自由契約」的簡單成就我大約 1 小時就獲得了,全球紀錄卻顯示只有 25% 玩家達成,我想如果不是大部分玩家都玩的不夠深入,不然就是給予好評的玩家技術不精吧。簡單來說這遊戲只有外表吸睛,實際玩起來單調無變化,完全不推薦入手。
太好玩了,什么都能破坏,武器种类也很多 看着碎片横飞爽得不行 有些关卡难度较高,不太适合手柄 建议用鼠标玩
You get to ride in big stompy mechs, cool tanks, and fun hover cars and blow everything up to an awesome synthwave soundtrack. What more do you need? The art is top-notch, and definitely adds a unique flavor. Music is, as mentioned above, excellent with a nice variety of tracks. Sound design is great too, as the weapons, explosions, and movement feel appropriate to whatever vehicle and locale you pick. Even the lore gets in-depth, with plenty of unlockable detail if you choose so. Gameplay is solid and straightforward, but with plenty of depth depending on your vehicle and weapon loadout - even more so in freelancer mode. The only thing to warn new players is that learning the movement controls MAY take some getting used to, especially if you're expecting twin-stick controls. The adjusted/simplistic setup from the Up-Armored Edition can work for most, but you should learn tank controls for the best experience. Aside from that, the combat is quick and variable with plenty of replay value. Overall, Brigador is well worth a shot of your time.
手感爽快,武器装备搭配及其多样,打击反馈非常舒服
非常好玩,一开始以为是和孤胆枪手一样的爽游,结果完全不同。不同种类的机甲和载具战斗方式有很大不同:超大型机甲有战锤40k开泰坦般的爽感,干就完事了;中型坦克还需要考虑底盘方向和装甲朝向;反重力平台的手感比较类似孤胆枪手一样的移动射击;最好玩的是动力甲,正面硬刚几乎不可能,能玩出刺客的感觉。总体上喜欢俯视角射击和机甲的强烈推荐。
Brigador is fantastic. The presentation is simple and straight-forward. The gameplay is deep and multifaceted. But do you know what I love most about this damn game in the year of our lord 2026? The constant encouragement to annihilate McMansions owned by rich ♥♥♥♥♥♥♥♥ in the game's main setting. In one mission you're unleashed in a gigantic golf course, where you can steamroll everything you see. It's a wonderfully enjoyable eat the rich scenario, and it's cathartic. Can't wait for the next game.
买科幻小说送游戏
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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