
Brickadia is a next-generation brick building sandbox that gives you the tools to create and play, your way. Build massive worlds, invent cool contraptions, and play in them however you like - all with your friends!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 11 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Brickadia is a next-generation sandbox game with immense flexibility. Every creative tool - building, scripting, and more - is used right in the game, in real-time multiplayer. Build massive worlds, intricate physics contraptions, and entirely new game modes together with your friends without ever leaving the action.

It's super easy to get started placing bricks to build stuff - and with our intuitive powerful tools you can build towering skyscrapers, fun vehicles, interesting mechanics, detailed islands, spaceships, cityscapes, anything you can dream of!

Brickadia features an incredible dynamic physics system that brings your creations to life! Create interactive builds with buttons, switches, doors, motors, servos, seats, lights and so much more with wire logic. Set up simple circuits with logic gates to create complex puzzles and terrifying traps - all without writing code.

Our avatar customisation has been highly praised for its flexibility - Assemble your own entirely unique avatar with hundreds of varied pieces! Replace any body part, attach accessories all over, put on hats, new hairstyles, fancy clothing, or even a tail? Create an unlimited number of avatars to use in the game however you like!

With our flexible game rules system and wide range of weaponry, any build can instantly become a fierce battle arena! Place item spawns and ammo pickups around your builds, and host servers with custom game modes for anyone to join.

Just want to sit back and play? No problem - Brickadia makes it easier than ever to jump into experiences created by other players. Explore our vast in-game Gallery, solo or with friends. Maybe remix them to give them your own personal twist!
The possibilities really are endless!
Engagement
Reviews
Themes across 97 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game is worth the penny for letting anyone build almost anything and can even run on somewhat old hardware so easily props to the devs
this feels like a revamp of blockland
This game essentially a pleasant combination of Brick Rigs, Gmod and Roblox (for the world layouts I guess?) Due to the limited number of hours I can't get into very much detail, but from what I am seeing, this could possibly one of the closest things that can dethrone Gmod.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Spanish - Latin America, Japanese, Simplified Chinese, French, German, Korean, Russian
Hours played at review time, across 97 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I would 100% recomend this game it has Strong features such as pricise wiring and way better physics amd etc its really great and would recomend.
There are four types of economies: developed, underdeveloped, Japan, and Argentina. Similarly, there are three types of game developers: the competent, the incompetent, and Brickadia, because in the two months since I was doubtful they would continue to exist they've managed to pull two years' worth of updates out of their hat. As of EA3 $20 is a great buy for a game that, despite the odds, seems like it'll keep improving through early access. While I haven't had a negative experience with anyone while playing, you're not missing out if you don't want to join the discord.
runs okay at first, but crashes after about three minutes no matter what settings i change. hopefully things can get better eventually.
Ain't no way. BEST GAME. Like bro the graphics and physics is so good.
I like building mini worlds in this
A really based game with a based community It's like Blockland (based classic), but modernized and vastly improved (double based), with a community that has quite a lot of trans people and furries (based in of itself) The building has a bit of a learning curve, but it's 100% worth your time Not bad for early access (The performance needs work though)
I’ll mention a few criticisms, but overall I think this is a really really great game. It allows you to easily manifest your creative ideas in a form outside your head. It’s also insanely easy to make things move, light up, make sound, and be interactable. It’s a good compromise if you don’t want to deal with the extreme complexities of full on 3D modelling, and don’t mind your models being a little bit geometrically inaccurate (since it’s constrained by a grid and the shapes of blocks). [b]Lack of Basic Blocks[/b] [list] [*]There are no diagonal corner blocks (with a right angled triangular base, 2 right angled triangular sides, and 1 sloping acute triangular side). So if you want to make a simple rhombicuboctahedron, you have no choice but to leave the 8 triangular corners as empty voids. [*]There are no rounded diagonal corner blocks (the same as above, but the sloping side is convex). So you can’t make a cube with rounded corners. For completeness, it would also be nice to have the inverse of them, so you could make a room or alcove with rounded internal corners for instance. [*]There are quadrant blocks, but no inverse quadrants to match them. The closest are arches, but they don’t come in micro sizes, they include unwanted blocks on the sides and top, and they cover 2 quadrants. [/list] [b]Lack of Basic Tools[/b] [list] [*]There’s no way to move selected blocks! If you’ve built something in the wrong place, you’ve got to cut and paste it somewhere else. But if it’s large or complex, it’s impossible to paste it in the right place. There needs to be a tool to just nudge selected blocks over. [*]There’s no mirroring mode. If you’re making symmetrical objects like vehicles, you just have to repeat everything on both sides and hope you get all the dimensions the same. You can’t even copy blocks and flip them. It can lead to some very frustrating mismatches where every block seems to have the right dimensions, but 1 of them is out and it misaligns the entire build. Because of the last point, you’ve simply got to start all over again when that happens. [*]There’s no way to rotate physics entities manually. If you need to orient it to align with something else, there’s nothing you can do. [/list] [b]Lighting Quirks[/b] Somehow, the colour and intensity of the sky affects the lighting of fully enclosed spaces. So if you make a prefab of a windowless room with its own internal lighting configured to be just right, it will counterintuitively look different when that prefab is loaded into another world with different sky settings. Additionally, I’ve given up on trying to create my own lighting with point lights, because the light they produce just doesn’t seem to cover anything. Even if I make the entire ceiling emissive and crank it up to its max brightness setting, it still hardly brightens the walls within its supposed range. It just makes a huge amount of glare and direct reflections without actually covering anything consistently like the sun does. Even if I go bananas and make [b]every single thing in the room[/b] emissive, it still ends up dark! Somebody please explain that. Spot lighting is good though, but that’s just for effects.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
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| $104M | 1.3M | 97% | $4.99 | |
| $2.3M | 9.3K | 58% | $9.99 |
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| $1.1M | 1.2K | 68% | $39.99 | |
| $1.1M | 2.8K | 99% | $19.99 | |
| $1.1M | 6.7K | 97% | $4.99 | |
| $1.1M | 4.1K | 83% | $9.99 | |
| $1.1M | 2.6K | 90% | $24.99 | |
| $1.1M | 1.5K | 94% | $39.99 |