
It´s ideal for collaborative works with students and teachers of universities and colleges, because it’s disruptive and transversal tool for many subjects.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
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Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра 'Brick Building' – это восхитительно простая, но невероятно увлекательная головоломка. Суть игры в том, чтобы строить различные конструкции из кирпичиков, следуя чертежам. С каждым уровнем задачи становятся сложнее, требуя большей точности и пространственного мышления. Мне особенно понравилось то, как интуитивно понятно управление. Легко вращать кирпичики, размещать их и удалять при необходимости. Графика хоть и минималистичная, но очень приятная глазу. Музыкальное сопровождение спокойное и расслабляющее, идеально подходит для медитативного процесса строительства. Сложность постепенно нарастает, поэтому игра не надоедает слишком быстро. Новые типы кирпичиков и усложненные чертежи постоянно бросают вызов игроку. 'Brick Building' – отличный способ скоротать время, развить логическое мышление и просто получить удовольствие от процесса создания чего-то красивого. Рекомендую всем, кто любит головоломки и игры, требующие концентрации!
"Brick Building" is not a game. Games contain meaningful gamelike interaction and game loops, which are absent in this software. Instead of being a game, "Brick Building" is a software application that is a weird VR tech demo, a kind of attempt to make a VR exclusive "Lego Universe" social media sandbox "metaverse" (ugh) with no gameplay... just a sandbox without much sand and nothing else to do. It failed. For those unfamiliar with what actually makes something a game, a "game loop" describes the interaction and feedback a gamer has when playing a game. Tetris, for example, has a game loop where a random block appears, the gamer interacts with the block to position it, and then the game decides if that finishes a row or not, increases the players score if any rows were completed, then gives the gamer another block to position. Counter-Strike has a game loop where a player seeks another player, tests their skill against that player by shooting them or being shot, the computer rewards the player if they win, and then if the player survives, they repeat that loop. There's no loop here, no true interactive feedback. It simply is not a game, it cannot be "played". This has misleadingly been launched in the "Games" section of Steam instead of the "Software" section. This is a common mistake for developers who are new to Steam, or don't understand the difference between games and software which isn't a game. It seems this software published incorrectly as a game is simply lack of experience/knowledge of the correct process. Here's a link for the process to publish non-game software on Steam: [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=925]Steam Developer Help With Software Publishing[/url] It's unfortunate this process was not known about/followed, resulting in a software application being published in the wrong place. Publishing things which aren't games on Steam in the Games section as games is misleading to gamers and somewhat harmful, because it pollutes the Steam marketplace and takes away visibility and market exposure for genuine game developers who do the right thing and make games for gamers. There are no gameplay loops in this software, no "gameplay", no meaningful game like interaction. It's a software application and as such has no merits as a video game for gamers. Because of this, I cannot recommend this non-game software as a game to gamers. Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. SteamDB shows this peaked at just a dozen or so concurrent users, and now there's basically nobody using it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It was boring as doing chores. I uninstalled it. Goodbye human kind.
its fun
Review remade, low quality T.B.A(i need to test) Also, this is abandonware but still good
/
Jest taki glitch, że się nie da budować więc nie polecam.
i love it
very very wooooooooooooooooooooooooooooooooooooooooooooooooooooooooowwww
Can't save. Can't import objects. Lacks fire and many other elements. No snap-to-grid. No way to fix animations so you end up with people running in the air, etc. It's good for a few laughs but not good for any serious work.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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