
Survive on the edge of space! Craft and upgrade tools, scavenge resources, and save a galaxy gone completely off the rails. Can Ordinary Man save the galaxy with the help of the immortal Chicken and some duct tape?
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About
Breathedge 2 is a humorous survival adventure set in space, following an ordinary Man and his perfectly ordinary space problems. It’s a direct sequel to Breathedge, but don’t worry if you never played the first game: everything will be equally confusing to Breathedge veterans and complete newcomers alike.
The Breathedge Corporation unexpectedly started a galaxy-wide war, built an enormous army of Coffinbots, and attacked the largest human settlements. The Man and his faithful companion, an AI living inside his spacesuit, accidentally derailed the Corporation’s plans for a swift takeover and instantly became the number-one target of every hostile Coffinbot out there. Apparently, fate still wasn’t satisfied. Having barely survived, our heroes suddenly find themselves under attack by their own allies.
Who attacked whom? Who is Babe? Why does the Man need a Chicken? Where were we even going? And what are we supposed to do with all this duct tape? Figuring that out is now your problem.
Breathedge 2 is a story-driven adventure where exploring the world is a major part of the experience. Along the way, you’ll get to know the Man and his crew, learn more about life on the distant fringes of inhabited space, meet new characters, and gradually untangle the forces carving up the galaxy between them.
Explore abandoned stations, ruined settlements, shipwrecks, and plenty of places no reasonable person would ever think of entering. Discover other people’s stories, strange devices, useful junk, and completely useless one-of-a-kind treasures. Some discoveries will be funny, others strange or unsettling, and a few may help you understand what is actually going on and what part you have to play in it.
Hunted from every direction, the heroes of Breathedge 2 are forced to survive in some of the harshest conditions on the fringes of inhabited space. There are no 24-hour stores or banana smoothies out here, but there is an ocean of duct tape, tons of wreckage, and the Man’s remarkably capable hands, ready to turn all that garbage into surprisingly useful contraptions.
Learn new blueprints, craft tools and equipment, and upgrade both your gear and your spacesuit. Repair and dismantle machinery, gather resources, find ways into inaccessible places, and venture farther and farther from anything resembling safety. Out in open space, you’ll need to keep an eye on your oxygen, temperature, and various other little details capable of bringing your adventure to a premature end. Occasionally, you’ll also have to fight, run away, and shove aside the bodies of less fortunate astronauts.
Breathedge 2 is currently in Early Access and is still actively being developed. At the start of Early Access, the game includes its first major story chapter, a large area to explore, and its core gameplay systems. The story is not yet complete, parts of the world are still inaccessible, and some systems will continue to grow and evolve throughout development.
During Early Access, we plan to release major updates that continue the story and add new areas, mechanics, characters, items, and other features. At the same time, we may continue refining existing content, balance, UI, performance, and fixing issues as they are discovered.
Player feedback is an important part of this process. We’re incredibly grateful for your support and for all the comments that give us both inspiration and a fresh perspective on the game. Please keep sharing your feedback with us wherever you can. It helps us make Breathedge 2 even better.
Sums Steam only; Epic, Xbox publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 758 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Всё неплохо, даже то, что опять продают "машину по частям". Ладно, подождем до 2030, хахаха. А, это была шутка такая, да, в вашем пресс-релизе? Такая же, как и остальные недошутки в Первой Главе? Ну.... Ладно: В целом неплохо, но: 1) Понимание, что внезапно можно притягивать предметы, пришло где-то в середине игры. Потом дошло, зачем это сделано было, так как по старой памяти лупил убегающие от тебя в космос ящики и чертыхался. А потом всё сошлось! Круто! Но.... А как-то ОБЪЯСНИТЬ это, рассказать, показать - не? Религия не позволяет? 2) Как же заё.... утомляет! Переключение инструментов кнопками-циферками! Что, сложно было посадить на колёсико мыши смену инструментов? Ну, ХОТЯ БЫ инструментов, к черту еду, воду и так далее. Но судорожно менять инструменты, пытаясь одновременно лететь, рулить, следить за тем, как убегает кислород - это кошмар. В общем, это все претензии. И да: понятия не имею, кто такой Хаттаб. Ну да ладно.
Всё круто. Жаль что тока beta
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Latest in each market: best JP #41, worst US #99 · 14 markets collected
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish, Ukrainian +1 more
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 759 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Классная игруха. Вот так должен выглядеть Старфилд со-без этого носопанка. Спасибо авторам за труд. Специфика игры такая, что должны нравится анекдоты 300-тракториса, а то сюжет покажется душным и слишком уж туалетно-юморным. Советская эстетика тоже должна, но не обязана, нравиться, а то будет претензии: почему не Старфилд. И мания собирать и летать на длинные расстояния. Тут пока транспорт на завезли.
大概6个多小时就通关了,戛然而止的赶脚。。 相比1代和之前的2代demo有很多的进步和优化,氧气、背包这些都大幅增强了,工具不会坏了可以附加强化部件(会坏),衣服槽位也加了强化部件(喜欢哥穿一身泰迪熊的模样嘛),总体感觉是更易上手了。 就是太短了,期待后续的内容更新吧。
Короче тоже самое что и первая игра, только шуток в два, а то и в три раза больше
muito bom, ansiosa pro resto do jogo
【-很号玩
[h1]《呼吸边缘2》:拒绝“无效收集”,比前作更加高效的“太空捡垃圾”[/h1] 作为与《虚空列车》来自同一发行商的捡垃圾类太空资源收集生存建造游戏,《呼吸边缘》的生存节奏显然是要更加“拖沓”的。 这是因为,虽然同样是推进一定流程之后就无法回头、以至于资源看似有限的捡垃圾生存建造,《呼吸边缘》的游戏设计要更加偏向“章回制”——和那些需要玩家在生存的过程中顺便完成主线的生存游戏不同,这部作品更加强调“剧情”在游戏体验过程中所扮演的角色——这部作品并不会为玩家提供无缝的开放大世界,你需要不断完成主线任务来推进章节,从而进一步推进游戏剧情。 至于章节之间的关联,既不是传统的无缝大世界,也不是独立区域,而是只有在你完成单一章节主线之后才能开放后续地图的探索,以及随之而来的新配套玩法。 所以在此基础上,游戏为每一章节的探索都设置了非常广袤的地图,地图中散落着许多零散且位置分散的可收集资源,而游戏又在此基础上为太空加入了移动惯性等不利于玩家操作的机制。不仅如此,你还需要在弱引导的情况下,自行寻找基地周围可收集的蓝图,然后利用你能在太空中勉强捡到的垃圾来提升生存能力甚至是建设基地,从而帮助你更好地完成当前章节的终极目标。 这也是为什么,和传统的你只需要不停收集资源来建设基地的开放世界生存建造游戏不同,这部作品推进进度缓慢的资源收集玩法会让整部作品的体验变得相当拖沓。 然而在如此奇怪的游戏体验下,《呼吸边缘》之所以还能让玩家感到非常有趣,除了这套玩法本身就能给玩家带来很强的成就感与正反馈之外,很大程度上还得益于游戏在剧情文本、场景和世界观构建上充斥着令人忍俊不禁的黑色幽默。因此要论综合体验的话,《呼吸边缘》在小体量生存建造游戏里,的确是独树一帜的存在。 所以在此基础上,得益于《呼吸边缘》的成功,《呼吸边缘2》才迎来了面世的希望。和前作相比,续作迎来了更加优秀的场景设计、更加精美的UI设计、削减了孤独感的全新剧情配置,以及本地化堪称完美的更加强劲的黑色幽默情节设置。 在游戏玩法上,《呼吸边缘2》其实和上述所说的内容并没有太大的差别,因为这款游戏再怎么说破天,其实也就是个剧情里带有点黑色幽默的太空捡垃圾生存游戏。只不过和初代相比,续作除了玩法只做了简单加法、没有太大改变以外,在游戏体验上倒是针对前作的一些痛点进行了优化升级。 比如,在地图模式上,续作一改前作的章节解锁制度,彻底将游戏地图改为了这类作品中更加常见的开放世界大地图模式。简单来说就是前作中玩家只有在完成对应章节以后才能解锁后续的可探索地图,而《呼吸边缘2》则是比较彻底地改变了前作这种因为地图跨度过长,因此对于玩家来说不仅探索时非常困难、跨章节时更是几乎“没有回头路”的设计。 在这一代中,开发者表示他们的确不喜欢初代那种“令人沮丧的回头路”,因此才将续作的地图规模缩减得更小,让资源更紧凑,极大程度减少了《呼吸边缘》初代那种耗时耗力的地图探索玩法。 而在资源收集上,续作也改变了不少玩法。 比如游戏一开场就将前作中需要通过蓝图制作的“抓钩”变成了无需额外装备的默认功能。这项功能在前作中主要还是用来抓取一些无法徒手抓取的危险资源和需要特定收集方式的特定资源,而续作则将其功能扩展成了除了在较远距离内抓取物品以外,还可以抓取那些需要破坏才能获得资源的箱子,避免玩家因为太空移动惯性而再将这些资源箱越推越远。 同时,游戏的一次性可破坏资源箱也进行了很大优化。因为《呼吸边缘》本身就在太空移动中加入了物理惯性系统,所以很多收集物以及资源都会因为有可能被玩家意外撞飞而难以收集,而玩家在破坏资源箱时,里面的资源本身也会四散开来。续作则彻底改进了这一点,玩家破坏资源箱时,资源不会再作为独立存在的模型飘散在场景中,而是像同类作品一样,在箱子被破坏的那一刻直接进入玩家的背包。 除此之外,游戏中那些没有任何作用的纯装饰道具也无法再被玩家捡到背包里。而可以被捡到背包里的非建造资源也都会出现在游戏的图鉴中,并一并解锁一小段剧情设定。 以上两点改动可以说极大程度删除了游戏中的“无效升级”,让玩家的游戏体验进一步变得更加紧凑。 当然,和相比起来更加简陋的前作比起来,《呼吸边缘2》开局就给玩家甩来了一系列复杂的UI功能和让人一头雾水的剧情设定,因此如果你真的对这个系列比较感兴趣的话,还是推荐在入坑时先游玩一下之前为了给续作预热而限时免费赠送的初代作品。 [quote]关注「[url=https://steamcommunity.com/groups/45531088] 鸢尾花 [/url]」[/quote] [u][b] 致那一朵未至鸢尾花 [/b][/u]
Круто, жду следующей главы
Дуже весела гра, особливо потілиша українська локалізація не тільки тексту, а й текстур. Дякую розробникам за круту гру і бажаю вдалого релізу!
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