
Survive on the edge of space! Craft and upgrade tools, scavenge resources, and save a galaxy gone completely off the rails. Can Ordinary Man save the galaxy with the help of the immortal Chicken and some duct tape?
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Breathedge 2 is a humorous survival adventure set in space, following an ordinary Man and his perfectly ordinary space problems. It’s a direct sequel to Breathedge, but don’t worry if you never played the first game: everything will be equally confusing to Breathedge veterans and complete newcomers alike.
The Breathedge Corporation unexpectedly started a galaxy-wide war, built an enormous army of Coffinbots, and attacked the largest human settlements. The Man and his faithful companion, an AI living inside his spacesuit, accidentally derailed the Corporation’s plans for a swift takeover and instantly became the number-one target of every hostile Coffinbot out there. Apparently, fate still wasn’t satisfied. Having barely survived, our heroes suddenly find themselves under attack by their own allies.
Who attacked whom? Who is Babe? Why does the Man need a Chicken? Where were we even going? And what are we supposed to do with all this duct tape? Figuring that out is now your problem.
Breathedge 2 is a story-driven adventure where exploring the world is a major part of the experience. Along the way, you’ll get to know the Man and his crew, learn more about life on the distant fringes of inhabited space, meet new characters, and gradually untangle the forces carving up the galaxy between them.
Explore abandoned stations, ruined settlements, shipwrecks, and plenty of places no reasonable person would ever think of entering. Discover other people’s stories, strange devices, useful junk, and completely useless one-of-a-kind treasures. Some discoveries will be funny, others strange or unsettling, and a few may help you understand what is actually going on and what part you have to play in it.
Hunted from every direction, the heroes of Breathedge 2 are forced to survive in some of the harshest conditions on the fringes of inhabited space. There are no 24-hour stores or banana smoothies out here, but there is an ocean of duct tape, tons of wreckage, and the Man’s remarkably capable hands, ready to turn all that garbage into surprisingly useful contraptions.
Learn new blueprints, craft tools and equipment, and upgrade both your gear and your spacesuit. Repair and dismantle machinery, gather resources, find ways into inaccessible places, and venture farther and farther from anything resembling safety. Out in open space, you’ll need to keep an eye on your oxygen, temperature, and various other little details capable of bringing your adventure to a premature end. Occasionally, you’ll also have to fight, run away, and shove aside the bodies of less fortunate astronauts.
Breathedge 2 is currently in Early Access and is still actively being developed. At the start of Early Access, the game includes its first major story chapter, a large area to explore, and its core gameplay systems. The story is not yet complete, parts of the world are still inaccessible, and some systems will continue to grow and evolve throughout development.
During Early Access, we plan to release major updates that continue the story and add new areas, mechanics, characters, items, and other features. At the same time, we may continue refining existing content, balance, UI, performance, and fixing issues as they are discovered.
Player feedback is an important part of this process. We’re incredibly grateful for your support and for all the comments that give us both inspiration and a fresh perspective on the game. Please keep sharing your feedback with us wherever you can. It helps us make Breathedge 2 even better.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.6Kreviews | 87% | — | $1.6M |
| Free | 0ratings | 0% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 735 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
тоже самое что и демке ничего нового
游戏很好玩,生存压力挺大的,探索范围比一代大多了,目前只能算DEMO,内容有限,制作组画的饼不知道能不能实现,目前的也游戏内容也就不到10小时能做完,不是一代粉建议等正式版出了再买
Can't wait to see what comes next!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best JP #41, worst US #99 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish, Ukrainian +1 more
| $19.99 |
| — |
| — |
| #30 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 736 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Детишки ведь играть хотят (с) Xatab Увидел его фигурку на столе и прослезился)
Первую часть я прошёл взахлёб. Буквально. Захлебнулся собственной слюной от восторга, пока крутил изоленту в открытом космосе. И сиквел держит марку: игра супер, атмосфера на месте, бессмертная курица под мышкой, а юмор всё такой же прекрасный и дегенеративный (в хорошем смысле!). Но у меня есть серьёзный разговор к разработчикам. Товарищи, вы создали симулятор выживания в космосе или симулятор капризного тамагочи, который постоянно хочет жрать, пить, и баиньки? Мой Мужик задыхается, замерзает, его бьёт током и радиацией, но умирает он от чего? От того, что вовремя не прилёг подремать среди космических обломков! Потребности падают с такой скоростью, будто у главного героя внутри не желудок, а чёрная дыра, пожирающая ресурсы. Это не выживание, это симулятор тревожного расстройства, где ты каждые три минуты проверяешь, не обосрался ли твой скафандр от голода. Это дико отвлекает от исследования космоса и начинает жутко бомбить. Официальное прошение к Межгалактическому КБ «RedRuins» по улучшению вселенной: 1. Сон — для слабых (и мёртвых). Сделайте сон добровольным! Пусть это будет легальный способ баффнуть энергию, если очень хочется, а не обязаловка, из-за которой Мужик падает в обморок прямо посреди эпического полёта к обломкам поезда. 2. Космический фастфуд должен насыщать. Увеличьте, пожалуйста, сытость от еды. Сейчас порция исчезает в Мужике быстрее, чем здравый смысл из этой игры. 3. Еда должна приносить веселье, а не просто калории. Добавьте продуктам баффы! Съел космическую шаверму — получил +50% к скорости добычи ресурсов. Выпил просроченную газировку — получил реактивную отрыжку, которая ускоряет полёт в вакууме (и ломает обшивку корабля). Вот тогда искать новые рецепты и продукты будет реально интересно! В остальном — всё круто, заворачивайте. Жду, когда игра выйдет из комы раннего доступа и покажет нам весь обещанный космос. Пойду поем, а то, пока писал этот отзыв, мой персонаж наверняка уже умер от истощения. 10 синих изолент из 10.
Tried so hard to love it. The game itself looks great. The gameplay loop? You notice it quick, everything needs just about the same items that you just farm. Nothing really in-depth like the first one and just feels cheap. The grind wasn't fun, just tedious. The AI Backpack is really what pushed me away. The jokes are horrible, at first its ok.... kinda but quickly becomes where can I shut him up. The voice might have been part of it. If he sat on the train and I just had to hear it passing by, sure. but the try hard for laughs is cringe and becomes annoying incredibly fast. He's like the one guy you dont like talking with at the party, the guy just never knows when to shut up. Where's the confident competent, witty AI that was a homie . Just sucks to have around and wish I could toss the trash pile.
In its current state the game is pretty cool. It's funny. It's whimsical. If you're here for the story it's excellent. My problems lie in the survival aspects of the gameplay. I'll just say it straight off the bat. Dying in the early game is hugely benificial while you are punished for surviving. The higher the difficulty you play the worse this gets, with the exception of hardcore of course. When you die your character is returned to the starting train with half oxygen, food and water, you lose all buffs and debuffs, and your non-tool items are dropped where you died where you can pick them all back up. So dying has: -Upside: You are teleported back to base, the only place you get oxygen at the start, saving you the return trip time. -Upside: You don't have to worry about food and water as you simply die to reset them. -Upside: You gain 300 oxygen by dying that doesn't get taken out of your overall oxygen stores. Free oxygen! -Upside: you lose all debuffs that are generally gained from a lack of food, water and/or rest. -Downside: You lose all buffs. This is only a downside IF you have a buff, generally from an energy item. -Upside: Your collected items are left at the place you died, saving you carrying the weight back out to it... where you want it to be because it's only useful where you died... there's really no reason to ever bring it back to the train. Surviving however has: -Downside: Running out of food, water stacks debuffs that affects your rest. -Downside: Running out of rest slows your movement speed. -Downside: Wasting time on the return trip to the train. -Upside: You maintain any buffs you have, only an upside if you have any buffs to maintain (buffs come from temporary rare items that last less time than you have oxygen) -Downside: You have to lug all the weight you've collected back and forth from the train to where you need it. In its current state, this is a survival game where you very much do not want to be surviving. Attempting to do so isn't just a complete waste of time and effort, it is actively harming your progression through the game.
Hi All, This game is awesome after 2-3 hours I can clearly state. Tipically brings the good old vibe and feelings even if we are not alone in the very beginning of the game. The atmosphere still grabbed me, the music, the world we explore, the details are rolling and pushing. Something still push us further and further till our edge of our very last breath and then BOOM, some joke or funny event just came in, as you do not expect. :) The crafting system is very detailed and brings many solutions. I could make long list about the positivity, but it is not hat section. Just grab it and play with it! The sale price worth it, very worth it and I'm glad that I can play this through again after the 1st 10/10 episode. Thank you for the developer Team and keep up the good work! Appreciate Guys!
очень нравится продукт этой серии, таких игр в принципе не существуют! Разрабы вы молодцы, я честно вам благодарен за возможность поиграть в этот шедевр. Купил 2 части что бы поддержать разработчиков, и вам советую) Когда премиум лут бокс открыть можно?))))))
на 14.09.26 Озвучка - топище (я только что закончил атомик харт и в сравнении, озвучка тут - это вауваувау) Не знаю кто жаловался, но приколы тут всё еще тупые. очередное ломание 4ой стены, шутки ниже пояса и отсылки на не самые известные мемы. Всё еще кайф. Отдельно плюс за достижения. Всякие второстепенные задания или случайные действия могут дать достижения. А за достижения дают бафы, больше воздуха, меньше голода и т.д. Крайне рекомендую сначала самому попыться всё разыскать, а потом уже гайды смотреть. Геймплейно игра стала [strike]более лучше [/strike] в разы лучше и удобнее. теперь не нужно постоянно бегать до верстака, инструменты не разрушаются и крафтить можно в любом месте. Духоту как рукой сняло. кислорода в самом начале хватает идеально, да, всё равно нужно пополнятся, но это уже не душит так, как раньше. Один из тех случаев, когда вторая часть реально убрала минусы первой, но при этом сохранила достоинства. Космический кораблю в виде электрички - это топ. Чувствую, сюжет будет не хуже первой части. Храни Господь абсурд и разрабов!
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Players by region
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