
Master an array of skills and magic to unlock strategic victories in battle as you go head to head with unique enemies using powerful "Dragon Transformations" and combo actions! Follow the intertwining stories of Ryu and Fou-Lu to their thrilling conclusion in this classic RPG adventure.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 7 → 1/day in the week after.
Reviews, worldwide (the counter carries no country): 0.8/day in the week to Jul 20 → 0.83/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 105 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Dragonman.EXE [/h1] The thing that caught me by surprise about [b] Breath of Fire IV [/b] is that it's the predecessor to the Megaman Battle Network games! The artstyle, the way the textbox and character portraits are presented, the isometric perspective, even the combo system is precursor to Program Advance. Just look at the main antagonist Fou-Lu, and tell me he's not just Protoman without his helmet on. As a lifelong fan of those games, this detail made me giddy indeed. Anyway, a nice little RPG this game is. The story's alrite, there's actually a shocking moment later on, and it hit me on the head quite a tad. The artstyle is definitely the best part of this game, especially all the 2D sprites stuff. The dragons're great, most of them are visually interesting to look at, though they do be stretching the definition of what a dragon is, which's still great. The main cast are alrite, sufficient enough for you to care about the main trio at least, they're shallow enough for the players to fill in the blanks. The turn-based combat is kinda neat, the magic combo system is exciting to use, anything resembling Chrono Trigger's Double Tech is great in my book. The dungeoning and level design; they're frictionless but they did their best to vary up the environment and how you interact with it. I get the intention behind the mandatory minigames, but not all of them are homeruns. The camera didn't frustrate me as much, but i can see why it does for other players. I'll hard recommend to dragon fans, especially the ones of Monster Hunter persuasion. If you like RPG history, this game is a good case study. It's not the greatest thing ever, the game's tiny bit dated but there's a lot of fun stuff in it. [b] Monster Hunter Stories 3: Twisted Reflection [/b] is carrying Breath of Fire's torch at this point, and I don't know if Capcom would make a proper full-scale Breath of Fire RPG. They're kinda busy with MH Wilds and Dragon's Dogma 2, which are great that those games are still supported. I guess we fans can only keep the breath of fire alive. [spoiler] You can see Deis buttcrack in this game holy snap [/spoiler]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese**languages with full audio support
Hours played at review time, across 105 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
아 개껌 씨발새끼들아 겜실행이 아예 안된다 다렉에서 사서 환불도 안되는데 좆같노 애미 터진 새끼들아 어이가 없노
60時間かかってるけど、実際は、放置の時間もあり、40時間程度かと。 昔のゲームなので、やりにくさがありますが、気楽にプレイしてクリアする分には、苦労しません。 おそらく、レベルと妖精の村を育成できれば、クリアできます。 問題は、ゲーム終了ボタンが見当たらず、Steamでは、強制終了しないといけない点かな。
I loved this game back when it originally came out and this release captures the nostalgia. Just know this is a direct port and there are no auto saves to fall back on, and it does seem to crash unexpectantly. The first two crashes were too bad as in I did not lose too much progress but this last one...over an hour of play time gone...So just be weary! Save early, save often, and save again!
I loved the breath of fire series as a kid and I love it still as an adult
为了情怀我买了 ,才发现没汉化,现在我是靠着记忆去玩的。 既然上架STEAM了 就赶紧上汉化吧 。 但游戏还是好游戏 ,这不可否认 。
CLASSICO DE MAIS PURA NOSTALGIA BEM QUE PODIAM TER FEITO UM REMASTER MAIS DIGNO O PREÇO TA MUITO CARO ESPERA UMA PROMO E PEGA!!!!!!!!!!!
汉化呢?
对于一部老游戏如此苛责是不应该的。。。但是话说回来又拿出来卖了为什么不评 没有情怀滤镜,玩到瑟涅斯塔实在不想玩了 优点:1.精美的小人和动画(抛开3d部分吧,初登场的龙我都看不出来是啥) 2.新颖的技能机制,角色可以向怪物学习技能化为己用,并且可以组合连携技等打连击 3.多样的小游戏(见仁见智) 4.双主角体验 5。npc表现比较丰富,对话随进度富于变化 缺点:1.无限接近于零的引导,很多不合逻辑的过关(点名批评打箱子,主角近战不行,铁皮来就行) 2.沟槽的视角,3d建模的场景中很容易被挡视野(房屋就算了,连城墙也能挡住大半视野!) 3.逆天的移动,不知道其他平台怎样,但是键盘移动是真逆天,游戏中不是xy的垂直路线,全部为倾斜,想直走必须同时按两个键,对物体交互很可能出现对不准而滑过去的现象,配合沟槽的视角折磨你的肉体和心灵 4.学习技能的方面,可学习的技能不明,触发的概率很低,体感在百分之五,并且只有在怪物释放对应技能时才能判定是否学习(不过貌似后面有提概率的方法) 5.战斗无倍速,而且任何动画都不能跳过,敌人的技能也一样,配合4来连携 最后这个游戏没有中文,只有英日,想汉化需有补丁
Um dos maiores JRPGs clássicos da geração 32 Bits. Espero que um dia haja um remake digno ou mesmo um novo jogo da franquia nesses moldes
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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