
Breakpoint is a twin-stick slasher where your weapons explode. Break through the swarm to claim your spot on the online leaderboard.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 239reviews | 97% | — | $18.9K |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Breakpoint is a tightly focused arcade action game that distills its design down to pure reflex, positioning, and risk management, offering an experience that feels both immediately familiar and refreshingly distinct. Developed by Studio Aesthesia and published by The Quantum Astrophysicists Guild, the game takes the visual language and pacing of classic twin-stick shooters and boldly strips away ranged combat, replacing it entirely with aggressive, close-quarters melee gameplay. This single design choice fundamentally reshapes how players interact with the arena, turning every encounter into a calculated dance of proximity, timing, and controlled chaos. From the first moments, Breakpoint establishes a fast, unforgiving rhythm. Players are dropped into a compact arena filled with geometric enemies that spawn in escalating patterns, each behaving in ways that demand constant movement and awareness. Instead of firing from a safe distance, survival depends on committing to attacks, closing gaps, and exploiting brief openings in enemy formations. The game offers several distinct melee weapons, each with its own reach, attack speed, and damage profile, subtly altering how players approach crowds and manage space. Choosing the right weapon becomes less about preference and more about adapting to the flow of each run. At the heart of the experience is the game’s defining mechanic: weapon charge and breakage. As enemies are defeated, weapons build up energy, becoming more powerful but also edging closer to catastrophic failure. Once the charge meter empties, the weapon shatters in a dramatic explosion that clears nearby threats and resets the cycle. This system forces players into a constant push-and-pull between aggression and restraint. Attacking too recklessly can leave you vulnerable at the wrong moment, while holding back too much can waste opportunities to turn overwhelming situations into controlled detonations. Mastery comes from learning when to embrace the break rather than fear it. The scoring system reinforces this risk-driven philosophy. Points are earned not just for survival, but for efficiency, momentum, and maintaining pressure under increasingly intense conditions. With a limited number of lives and no checkpoints, each run feels tense and purposeful, encouraging players to stay engaged and learn from every mistake. The emphasis on score chasing transforms the game into a test of consistency and execution, where improvement is measured in seconds survived and ranks climbed rather than narrative milestones or unlock trees. Visually, Breakpoint embraces a clean, neon-infused aesthetic that prioritizes clarity and impact. Bright enemy shapes, sharp weapon effects, and explosive visual feedback ensure that even the most chaotic moments remain readable. The minimalist presentation strips away unnecessary detail, allowing players to instantly recognize threats and opportunities amid the frenzy. Complementing this is a punchy soundtrack and crisp sound design that accentuate each strike, explosion, and narrow escape, reinforcing the game’s arcade roots and heightening the sense of momentum. The game’s scope is intentionally narrow, and it makes no attempt to disguise that fact. There is no story mode, no branching paths, and no elaborate progression system to unlock new mechanics over time. Instead, Breakpoint places its entire value proposition in refinement and replayability. Features like global leaderboards and the ability to view top players’ replays deepen this focus, encouraging competition and learning through observation. Watching skilled players navigate impossible-looking swarms becomes both motivating and instructional, highlighting how much depth exists beneath the game’s simple surface. That same focus, however, may limit its appeal for some players. Those seeking narrative context, varied modes, or long-term progression systems may find the experience too concentrated or repetitive over extended play sessions. The difficulty curve is steep, and the game expects players to embrace failure as part of the learning process. Yet for fans of arcade action and score-driven design, this purity is precisely what makes the game compelling rather than restrictive. Ultimately, Breakpoint succeeds by committing fully to its core idea and executing it with confidence and polish. It offers a distilled arcade experience where every movement matters, every attack carries risk, and every mistake is immediately felt. Rather than relying on spectacle or content breadth, it builds lasting appeal through mechanical tension and player mastery. For those who enjoy high-intensity action, tight controls, and the satisfaction of incremental skill improvement, Breakpoint stands as a sharp, focused example of how much depth can be achieved with a single, well-executed idea. Rating: 8/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +3 more
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩法比较单一
Oyunu test eder, sonrasında iade ederim zannetmiştim ama garip bir şekilde çok sardı. Şuan, 16.11.2023 tarihi, 10.5 TL gibi bir fiyatı var. Bu fiyata bile alınabilir. Bağımlılık yapıcı, çok eğlenceli ve aşırı zor bir oyun Break Point. Alın deneyin. Beğenmezseniz iade edersiniz.
Strangely addictive. Melee twin stick shooter.....
ВСПОМНИЛ ебучая геометрия...
addictive and fantastic
简单的好玩
Ich habe das Spiel zum ersten Mal auf der Gamescom gesehen und war am Stand sofort so süchtig, dass ich es mir noch direkt vor Ort am Spielestand auf Steam gekauft habe. Es fühlt sich einfach extrem flüssig und durchdacht an, die Steuerung geht perfekt von der Hand und das gesamte Spielprinzip greift nahtlos ineinander. Dazu kommen die knalligen Farben und die klasse visuellen Effekte, die zusammen mit dem fantastischen Soundtrack für eine richtig geniale Atmosphäre sorgen. Ein paar kleine Abzüge gibt es aktuell noch: Die Wiederholungen im Leaderboard sind leider verbuggt, sodass man sich die Top-Runs der anderen Spieler derzeit nicht anschauen kann. Außerdem läuft (Stand: August 2026) das Spiel auf Linux bzw. dem Steam Deck leider nicht direkt out-of-the-box, sondern erfordert noch ein wenig zusätzliche Konfiguration mit Proton. Wer aber nach einem super witzigen Spiel mit massivem Suchtfaktor sucht und über die kleinen Fehler hinwegsehen kann, macht hier absolut nichts falsch. 9/10
纯粹的爽游,三级蓄能爆裂简直比[spoiler]🐍[/spoiler]出来还爽
Ich hab des Game auf der Gamescom zum ersten mal gezockt und direkt danach geholt, es ist richtig geil fr.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $8.9K | 29 | 76% | $14.99 | |
| $280 | 3 | 100% | $4.99 | |
| — | 0 | — | — | |
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| $4.2K | 15 | 93% | $14.99 | |
| $4.1K | 22 | 100% | $8.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.9K | 90 | 82% | $9.34 | |
| $18.9K | 50 | 44% | $9.99 | |
| $18.9K | 50 | 30% | $9.99 | |
| $18.9K | 76 | 54% | $8.99 | |
| $18.9K | 129 | 75% | $4.99 | |
| $18.9K | 214 | 90% | $3.99 |