
BreakHack is a casual roguelike intended to provide entertainment for 10-30 minutes when you are taking a break from anything else in your life.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Pros: Fun Graphics are good Sound are music are not bad Can play keyboard only Cons: Rather simple Can't rebind keys Game no longer runs for me. ---------------- Roguelike Curator "Rougelikes" (sic) https://steamcommunity.com/groups/rougelikes
To be honest, this is the first true rogue-like that I have played. I previously never understood the draw to the genre, but since playing Break Hack, I am really enjoying it and will play others after this. This game is much more difficult than I expected. Perhaps difficult isn't the correct word..maybe unforgiving is better? There are holes and labrynths that you can fall (to death) in. Add some wind, traps, pyromancer fire to that and you have to be VERY careful which direction you move each play. Also, recalling which relics you have becomes important because your gameplay may change slightly (e.g. the shield). There is definitely strategy involved. There could be some things that, if implemented, would make this game just brutal. I am not going to say though! haha. One thing that I think would be great to have, but I am not sure if this is against the spirit of the genre, is a save/continue system. Not something that you could use to keep replaying loads, but something simple so you can put the game down and then come back to that playthrough. I definitely recommens and happy crawling!
An absolute masterpiece of a game, I've sunk hours into this and expect thousands more.
Would rather play HyperRogue
세이브가 안 되어서 개좆망. 다굴만 피하면 스턴하고 스킬 이용해 안 맞고 전투 가능. 물약 쌓인다. 시간이 없어 중간에 종료햇지만 반복전투에 질려서 굳이 엔딩을 보고 싶지도 않다.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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