
Break the Targets (BTT) is a unique time-trial platformer game with simple controls featuring hundreds of levels and an online leaderboard for competitive placing.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, Swedish, Spanish - Spain
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常非常优秀的关卡设计,相较于比较恶搞向的平台跳跃游戏,极限突破更多的是考验玩家的技术和思路。作为一个手残党,虽然很多时候就是差那么一秒或就是那一个机关过不去真是让人恨得咬牙,但是我还是要说这是一个好游戏!
画面色彩很好看,音乐也不错! 前几关没什么难度后面逐渐难起来,十分有挑战性。操作方面个人觉得手柄更舒服。当然这个就是见仁见智的事情。顺带一提还有卡牌背景收集要素。
这游戏对于高手来说前期不难,钻石等级之后才是个坎,挺有意思的,冷静操作就行不要被地图的设计打乱节奏。还没玩其他模式,尝试了下不用技能能不能玩出3星成绩,放弃了,应该是作者的设定吧。整体不错,但是那个卡片收集还不知道是什么意思啊,有啥用?另外挺音乐挺有节奏的 争取周末通第一遍关
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excellent way to spend arbitrary amounts of time in small increments.
Break the targets是一款很有魔性的游戏,它大大超出了我对这类游戏的感观。开发者对硬核竞速的概念进行了新的定义并且兼顾了一些休闲游戏的优点,虽然很少有游戏能做到这一点。 作为一个任任,我很高兴能在这个游戏中看到许多马里奥制造的元素,在这个的基础上设计了非常友好的辅助技能,像2段跳,激光,护盾等等。这些很酷的技能让我在游戏的过程中找到了一丝高端玩家的感觉。 强烈推荐!
黄金四,我的手已经不是我的了
看了看这么多测评,好像就我玩的时间最短。为什么呢,因为我是[b] 手残 [/b],而且我没砸键盘,因为我用的笔记本电脑,砸不了。 游戏玩法很简单,控制你的角色在30秒内收集图里的黄块块。[strike] So ez [/strike],想得美,要在30秒内通过各种角度刁钻的机关,小人的左右移动、上下跳跃都与你手指的协调度、灵活性有关,刚开始我看见背景的天空渐渐变暗,我还高兴:这游戏居然有昼夜系统,到后来我才知道那是计时的,等天一暗,月亮一出来就代表时间到![spoiler] 碰到机关直接晚上。 [/spoiler] 游戏内有积分排行榜,可以查看自己的排名。玩家重新玩自己通过的关卡,会有一个影子作为玩家上一次通关的记录,也就是如果速度超过了这个“影子”等于破了自己的记录。看着每一次比之前的自己快,是不是有点小激动? 说说背景音乐,每一关都是不同的8bit风格的音乐。[b] (我没玩多少关卡,如果有不同关卡同样音乐的请告诉我,我会改正的) [/b],8bit风格音乐让我想到另一款游戏:DR2C ←这游戏从头到尾BGM就那一首,和[b] 突破极限 [/b]完全不一样。 看着游戏的介绍,没错,这是一款很棒的游戏,各种各样的模式,还能和全球玩[b] 突破极限 [/b]的玩家一决高下,[strike] 比比谁最快。 [/strike],当你级别越来越高,你可以在游戏里获得各种装备,这些装备弄在闯关中帮助你更快的过关。最重要的是,每个玩家可以在这个游戏创作出属于自己的关卡,让所有人来挑战你创作的关卡,看着前来挑战的人倒在你精心设计的陷阱面前是不是很爽呢?[spoiler] 该功能需要铂金2开启 [/spoiler]。所有我的建议是:希望这个游戏有创意工坊,所有玩家创作的关卡上传到创意工坊。 我大概玩了20分钟吧才青铜2,也许与我双手协调能力有关吧。 感谢你花时间观看此篇测评。 最后祝你身体健康,再见
总的来说, 玩起来挺打发时间的, 适合开着电影,边看边打 地是真的滑,我这种强迫症玩家玩起来真的很难受,一定要完美过关
[quote][url=https://youtu.be/DNDmwvW7Rco]Video[/url] Courtesy of [url=https://store.steampowered.com/curator/32143389-Notable-Releases]Notable Releases[/url][/quote] The four years I spent at a university was the only period of my life where I would consistently be around gamers with our machines at the ready. This led to bountiful sessions of Super Smash Bros. Melee, Mario Kart and Halo. Before college life, however, the sessions were more infrequent. So how did I spend time in between bouts of N64’s Super Smash Bros.? In the Break the Targets mode of course! Smash being a platform fighter made it a good fit for action platforming levels that could be designed around each character’s unique abilities. Enter Break the Targets, an indie game influenced by the classic Smash mode. Despite being his first commercial release, developer Qual has seemingly spared no effort to bring a robust release. This game has nearly 150 levels (alongside a level editor), 2 playable characters and 10 different game modes – including the very entertaining Juggle mode. The controls are a tad awkward, perhaps especially without a GameCube pad. For example, the four directional attacks are mapped to the right analog but jump is mapped to a face button which makes mid-air attacks cumbersome. The controls are remappable but my point is there is a learning curve before you can feel competent in this game. Once you do however, you can float around the maps like a ninja, barely ever touching the ground. In Break the Targets, you have to collect all the gems in a level before proceeding. Some of the gems are encased in a bubble that has to be popped with one of your attacks. The acrobatics needed in each level increase at a reasonable clip. Additionally, the levels are graded on a 3-star system based on your completion speed. That third star is particularly difficult even on early levels. Also difficult are the hidden bolts – one per level. Taking a significant effort to find, much less reach, these bolts are challenges that test your logic and your dexterity. The end product is a game with challenges for any level of gamer. While it’s not devoid of rough edges, Break the Targets earns a spot in my rotation by being unique (despite its influence) and exhilarating.
今天发现了这款平台游戏,先看了看视频里面的演示操作,觉得应该挺容易上手的, 然鹅,进了游戏发现自己想太多。。。 没玩之前想一展身手 玩了之后只恨手抖 每一关就那么30秒,要上天入海躲开攻击避开雷区完成目标简直就是极度考验应变力和协眼协调能力。虽然有些关卡感觉到了开发者森森的恶意,但还是充满了不少趣味性。 操作简单,只要控制好方向和跳跃和一些基本动作快捷技能,就可以上路了。但就一个跳跃动作就建议你们好好练练,一开始我连往高处跳跃都要尝试好几次,后来终于有感觉了,也找到了一点窍门。所以要玩好这个游戏是要开动小脑筋的。 游戏画面不错,挺有中国水墨画般的意境。而且每一关从开始到30秒结束画面会随着时间推移而变幻,从朝霞到日落到月亮升起,这个设计有点意思。当然,如果月亮升起了你还没完成任务,就意味着30秒马上就到了,基本就凉凉了。 今天断断续续玩了三个小时,终于冲到白银了,其中虽然数次有想砸电脑的冲动,但就是停不下来。。。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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