
Faster than anyone. Stronger than anyone. And more stunning. Customize your robot for “cyber battle racing” in a game that offers all the thrills of racing, battle, and customization. Online, Offline, Time-Attack... which mode will you dominate?!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.49−70% | 732reviews | 74% | — | $62.5K |
| $19.99 | 69ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
mech racing with combat is the best way to sum it up, with a decent designer.
Is this game a good racing game? Not really. Play Forza or something. Or Mario Kart. Is this game a good mecha fighting game? Also not really. Play Armored Core 6 instead. Is this game a good mecha construction game? Absolutely. The racing mechanics are ... well, they're fine. They're a serviceable way to use the stats attached to your mech and you can kinda use them as inspiration on your builds. But for me, the point of the game is the building. You're here to build a mech with hilarious amounts of customisation and bring to life that weird homebrew Gundam or AC. It's a bit like legos but for mecha. And you can actually drive the lego after you're done building it. In terms of value, I'd say it's decent. It's not a 200 hour game or anything but you could definitely sink some time in if you're the target audience. Definitely worth grabbing if it's on sale and you're craving the mech building experience. Otherwise, probably just save up for AC6.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
⠀⠀⠀⢠⡾⠲⠶⣤⣀⣠⣤⣤⣤⡿⠛⠿⡴⠾⠛⢻⡆⠀⠀⠀ ⠀⠀⠀⣼⠁⠀⠀⠀⠉⠁⠀⢀⣿⠐⡿⣿⠿⣶⣤⣤⣷⡀⠀⠀ ⠀⠀⠀⢹⡶⠀⠀⠀⠀⠀⠀⠈⢯⣡⣿⣿⣀⣰⣿⣦⢂⡏⠀⠀ ⠀⠀⢀⡿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠉⠹⣍⣭⣾⠁⠀⠀ ⠀⣀⣸⣇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣸⣧⣤⡀ ⠈⠉⠹⣏⡁⠀⢸⣿⠀⠀⠀⢀⡀⠀⠀⠀⣿⠆⠀⢀⣸⣇⣀⠀ ⠀⠐⠋⢻⣅⡄⢀⣀⣀⡀⠀⠯⠽⠂⢀⣀⣀⡀⠀⣤⣿⠀⠉⠀ ⠀⠀⠴⠛⠙⣳⠋⠉⠉⠙⣆⠀⠀⢰⡟⠉⠈⠙⢷⠟⠈⠙⠂⠀ ⠀⠀⠀⠀⠀⢻⣄⣠⣤⣴⠟⠛⠛⠛⢧⣤⣤⣀⡾⠀ This is a game that combines robot customization with combat racing. 這是一款將機器人客製化與戰鬥賽車結合的遊戲。 [h1] 9/10 [/h1]
Game gets way better to manage if you bring cornering to 1.4. Ideally you should get it while it's on sale, as the singleplayer can be rough with the AI being a little too cheaty
A bit too hardcore. Can be frustrating as hell.
The game is absolutely broken. Controller inputs are recommended for the racing mode, but can't be used in menu? And even in the racing mode, my inputs seem to do nothing.
FINALLY! I CAN CREATE MECHANICAL ABOMINATIONS WITHOUT LIMITS!!
The concept is nice but it doesn't catch my attention since i've tried 3 rounds and the tutorials weren't helpful and ui is a bit on the messy side. For me this feels like a half baked game, where it is playable but it needs some more polishing. (Using 3440*1440 btw) But hopefuly BA3 should be more intuitive with the ui, controls and tutorial. I didn't even bother modifying my mecha because it couldn't see myself playing anymore of this. And the 3 quick games I got first place cause I just push the w to go faster and steer.
[h1][b] Reseña de BREAK ARTS II[/b][/h1] [h2]Resumen del Juego[/h2] BREAK ARTS II es lo que pasa cuando mezclas carreras futuristas con mechas armados hasta los dientes y le dices a un juego indie: “hazlo competitivo, rápido y con destrucción… pero que también me deje tunear TODO”. El resultado: un híbrido de acción/carreras donde no solo ganas por manejar bien, sino por construir un robot que parezca una licuadora con esteroides y que encima dispare. La primera impresión es clara: aquí vienes a optimizar, experimentar y pelear contra el cronómetro (y/o contra otros humanos) en un entorno de ciencia ficción con ritmo acelerado. Si tu fantasía es armar un mecha a tu gusto y luego usarlo para correr, derrapar y reventar cosas como si fuera deporte olímpico, vas a sentirte en casa. Si esperabas una campaña cinematográfica con drama existencial… bueno, qué valiente. [h2]Lo Turbo y lo “¿Dónde está la gente?”[/h2] Lo Bueno: Personalización del mecha y armas: el verdadero endgame es el taller Combina carreras + disparos: no solo corres, también haces amigos (a balazos) Ritmo rápido y enfoque competitivo: ideal si te gusta sudar en solitario o en JcJ Tiene multijugador JcJ en línea: cuando encuentres oponentes, claro 20 logros de Steam: para el que necesita validación digital Lo No Tan Bueno: Jugadores actuales: 1… y no es un chiste, es el censo Compatibilidad parcial con mando: perfecto si te encanta pelearte con controles Enfoque competitivo con comunidad pequeña: eSports… pero de tu sala Si no te gusta ajustar builds/partes, se vuelve “menú: el videojuego” La experiencia online depende de que existan humanos disponibles (spoiler: a veces no) [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]7[/td][td]Carreras y combate bien mezclados, pero exige dominar builds y control.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]Retadora por diseño y velocidad; más “aprende el sistema” que IA brillante.[/td][/tr] [tr][td]Contenido[/td][td]6[/td][td]Lo fuerte es personalizar y competir; si buscas variedad narrativa, te vas a aburrir.[/td][/tr] [tr][td]Gráficos / Video[/td][td]6[/td][td]Estética sci-fi funcional de indie: cumple, no deslumbra.[/td][/tr] [tr][td]Historia[/td][td]4[/td][td]No es el foco; está para justificar que tu robot corra y dispare.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Futurista y mecánica, con vibra anime/robotera bien marcada.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]7[/td][td]Explosiones y acción con buen impacto para el ritmo que maneja.[/td][/tr] [tr][td]Música[/td][td]6[/td][td]Acompaña la velocidad; no se queda contigo cuando apagas el juego.[/td][/tr] [tr][td]Voces[/td][td]5[/td][td]Poco relevantes en un juego tan centrado en carrera/combate.[/td][/tr] [tr][td]Diversidad[/td][td]6[/td][td]La variedad real está en builds y piezas, más que en “personajes”.[/td][/tr] [tr][td]Rendimiento[/td][td]7[/td][td]En general estable para un indie rápido; lo importante es que responda.[/td][/tr] [tr][td]Rejugabilidad[/td][td]7[/td][td]Si te gusta optimizar y competir, puedes meterle horas; si no, se agota.[/td][/tr] [tr][td][b]Total Puntuaciones (Bueno)[/b][/td][td][b]6.2[/b][/td][td]Buen concepto y personalización fuerte, frenado por lo solitario del online.[/td][/tr] [/table] [h2]Conclusión (Bueno)[/h2] BREAK ARTS II es un juego “Bueno” con una idea que debería tener más ruido: mechas personalizables, carreras rápidas y disparos en un paquete indie que se siente hecho para gente que disfruta ajustar tornillos y luego presumir resultados en pista. Cuando todo encaja, es divertido, intenso y hasta un poco adictivo. Pero aquí viene lo controversial: un juego con alma competitiva y JcJ en línea que hoy tiene 1 jugador activo es como un estadio de fútbol con un solo espectador gritando “¡sí se puede!” frente al espejo. Aun así, con 660 recomendaciones totales, queda claro que el juego sí encontró su nicho… solo que ese nicho a veces está durmiendo. [h3]Recomendación de Compra (Recomendado con reservas)[/h3] Puntuación Total: 6.2/10 Número de jugadores activos al momento de hacer esta review: 1 Descuento máximo registrado: -70% Veredicto: [i]Cómpralo si amas tunear mechas y no dependes del online para divertirte.[/i] Si te atrae la personalización, el ritmo rápido y la mezcla de carreras con combate, vale la pena como experiencia principalmente de un jugador y para experimentar builds. Si tu prioridad es el multijugador competitivo constante, mejor entra con expectativas realistas: hoy la pista está más vacía que tu chat de ex.
Good gameplay, at best. Controls for the racing is alright. The mech customisation is the staple of this game, allowing you to use a lot of creativity when building the perfect racing machine, if you're willing to put in the effort of grinding for a few hours for the more interesting parts. I've seen a few comments on this game regarding the difficulty. I myself haven't had too much trouble with racing the AI bots after making a decent build. Maybe I haven't played enough of the game to see the true horrors that these AI bots are capable of. Edit: I'm beginning to understand the horrors now. Overall, good game, fun for a while until you realise literally nobody plays the game anymore. That's fine by me, I ain't much of a competitive person anyway.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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