
Lovingly hand crafted retro FPS, featuring one of the most beautiful and intuitive level editors ever made.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Edit 26/07/22: I can't comment on my own review anymore LOL the developer banned me from the forums for "trolling". My "trolling"? Telling the dev his attitude towards lowering the price was ass. Dude is like "UM I LOWERED THE PRICE! YOU'RE WELCOME! I STILL HAVEN'T SOLD MORE COPIES!!" as if doing it 7 months after release was the point. Original review: You gotta be FRICKEN kiddin me (and I mean it when I say this word!). This game is SO expensive, I mean, honestly, give me a break here! You're truly bustin my B sprite ripped from another game if u know what I mean haha! Everything sucks. The guns are ugly, poorly animated and ripped from something else? Maybe a Doom mod? The style all clashes anyway. Hit feedback aint there. The enemy sprites are really funny and bad. Game is easy and so boring, it wouldn't even be considered good when Wolf3D was the hot new thing, it really should have been 1/20th of the price it currently is (£20!!! 20!!!). Music is just chiptunes made by other people and not even original. Overall, 9/10, a shining example of ♥♥♥♥.
Break is a game designed like a classic 90's boomer-shooter but with little to none of the qualities that made those games great. Positives: + The game is bright and colourful + Several enemies are quite cute in design + Little to no bugs encountered + For the most part, difficulty is okay Negatives: - Several enemies either hit like a truck or chip barely any health off you - Enemies accuracy is wonky - A good chunk of levels are surprisingly VERY linear despite how non-linear they first appear - Most sound effects feel either really inferiour to what you'd expect or are just outright missing (no enemies go "oww" when shot?) - Sadly, the music tracks being just 8-Bit feel really flat and most of the time have a sort of "buzz" to them, which after a while really grates the ears (as in lots of sawtooth waves, not sine waves) - The only weapon that is actually worth using, the shotgun, is poorly implemented. One moment you one-shot an enemy point blank and another time it takes nearly 3 times the amount of shots? Sadly, I cannot recommend anyone play this game.
Love this game. I've put in a bunch of hours. There are some very clever secrets, enemy placement, and level concepts. Some day I'll unlock the strategy of beating Level One in under 45 seconds. Some day!
Please check, one great game, my kids and I love it.
Great first release for steam, took me back 20 years. Look forward to future releases.
I can say it is a small but a good game and mainly the level editor is powerfull and very easy to use. You can also use own your sprite for monster, player, key etc... You can add also new monster and weapon. The only draw back his binding key to save that actually did not save when you restart the game. I hope there will be new patch.
Feels like quake and doom, with serviceable level design. The pacing on the levels was good, and some of the later levels (lvl 11+) really opened up. The map aesthetics, however are not good at all. Everything looks very samey. Lots of weird texture choices. Just everything visually is off. The weapons, animations, and enemy sprites ass look amateurish. There's no cohesiveness with the theme of the enemies. You have a green 3-headed dragon that imitates a pinky from DOOM, hitscan pistol soldiers and shotgun soldiers, (except the shotgun soldier looks like swamp thing.), these red dragons that are like fiends from quake, these bison looking things that are like quake ogres, pink bunny humanoids that are like the revenant from doom 2, cyberdemon terminator thing, spider machine gunners, these weird krampus lizard things that are imps, these tall slender man things that are like mancubi, and these metal dogs that are like faster pinkies. Overall I'd recommend because despite the levels looking samey because of the textures and lack of level flair, and enemy cohesiveness, I liked the way the guns felt, and the game started getting good by around level 11. At that point I had gotten over the initial distaste for the visuals and started really enjoying it. Review: 6.5 (I don't recommend anything lower than a 6) Personal Difficulty: 4.5/10 on hardest difficulty
This is an FPS distilled down to its purest form. Graphically the sprites feel a bit all over the place (mainly the realistic first person gun models not fitting with the rest of the aesthetic) and there is no story. But mechanically its an extremely sound oldschool shooter that simply feels good to move around and shoot in. The level design is also very fun, lots of little sections that feel like homages to places seen in Doom and Quake, but always part of a bigger level that's a lot of fun to explore. I also absolutely love the chiptune soundtrack. I have yet to play around with the map editor and custom levels but I imagine they'll add a lot to the experience post main campaign. I'd absolutely love to see what this dev can do when paired with an artist who can keep a consistent aesthetic.
Great game!
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