
Brawl Tactics: Origins fuses deck-building roguelikes and the tactics RPG genre like never before - lead your units, collect valuable trinkets and cast powerful spells to ensure victory!
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Brawl Tactics: Origins fuses deck-building roguelikes and the tactics RPG genre like never before - lead your units, collect valuable trinkets and cast powerful spells to ensure victory!
Roguelike essence: Every game is different! Make your way through maps with procedurally generated challenges. Choose a riskier or safer path, build a different deck, fight in different environments and obtain different trinkets while keeping the experience always fresh.
Deck creation: Choose your arsenal! Decide from a wide assortment of actions and spells that complement each other to maximize your chances of success.
Upgrade, upgrade, upgrade!: Obtain powerful trinkets that will greatly improve your deck, giving you new possibilities or reinforcing existing interactions. Add items to your cards, so that they become stronger, with new effects. Directly improve your units through the Forge and the events that you encounter.
A playstyle for everyone: Play with multiple classes, each with their strengths and weaknesses. Each class plays differently. Will you master them all?
Ascend!: Will you be able to succeed in Ascension 10?
12 different classes to play with!
160+ cards to add to your decks!
120+ trinkets to boost your power!
40+ enemies to challenge!
11 challenges with unique twists!
61 achievements to conquer!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Good game so far, I like the the deckbuilding card system and the overall mechanics of the game. Knowing the dev from the previous game I bet there will be tons of updates with new content in the near future and also after Early Access ends.
This is a calm, engaging tactics game from an engaged and responsive developer. Even in early access, there's a lot here, and based on the trajectory of the dev's previous game (Tower Tactics : Liberation) I expect it to continue to improve!
It's "Final Fantasy: Tactics" but a rogue-like, brought to you by the same guy who made a Tower Defense game "but a rogue-like" that basically confirmed any game genre can be made better with a fast-paced rogue-like spin off before Darkest Dungeon 2 asked itself that same question and pissed the bed trying to answer it itself.
Amazing
Loved tower tactics and i'm excited to see what the devs do with this great concept
My first run the game got stuck after one of my units died to a bleed (i guess) or some other damage between rounds, then I got stuck on confirm defense for a unit that was already dead after the enemy turn started and they tried to attack the unit that is no longer there. So I'm going to have to not recommend it if I am finding game breaking bugs this fast.
its like roguelike disgaea :) and i love disgaea i would love to be able to play as the lizardmen im killing but its not a big deal
Did you like Tower Tactics? Do you like tactical RPGs? If so, why haven't you bought this already?
I like it. Similar in ways to their other game, Tower Tactics: Liberation. Cards, trinkets. Mage is cool, kinda weird at first. Edit: I've played another 36 hours since this review. Definitely got my money's worth. Classes are pretty distinct and very fun to play them all. Dev has been updating regularly. I still like it!
I started with the developers' first game, Tower Tactics, and enjoyed it a lot. I was pretty excited hearing about another game, and so I got it pretty quick when it came out - and I don't regret it! Brawl Tactics is fun and engaging, sort of a mix of FFT or similar genres with a "Rogue-lite" feel and a card system that works pretty well. The map moves on a sort of slay-the-spire format, with location choices being battles, shops, upgrade centers, random events - e.t.c. Multiple gameplay modes (though Campaign is still my favorite) mean a lot of variety. The developer is also extremely responsive and quick to update/balance the game. I have more than the 3.2 hours displayed played, a lot of it was offline during a week of power outages and this game helped keep me sane. It reminds me of the certain charm that Nerdook offers in his games, which I definitely enjoy. What you see is what you're gonna get, so if you like what you see...get it! Its worth it.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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