
Familiar tales can take unfamiliar turns! And it's up to you to reconstruct the story!
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⠀
Cute game and solid balancing. I quite enjoyed playing this!
[code][url=https://store.steampowered.com/curator/33025671-Missi-the-Achievement-Huntress/] Please see my curator page for more games that are worth your time [/url][/code] Info Game: This is an old school (think about SNES/Gameboy) RPG. The story starts very familiar for most of us with an evil overlord who kidnapped the princes and we have to save her. This game starts the same, but within a few minutes you'll learn that this story will not be the same and has some surprising turns. One of the unique features in this game is that you can skip a battle if you're high enough level, this will also help you determine if you have leveled up enough for the next boss. Personally I used to level up way too much because I prefer to beat bosses without less stress. In this game I knew when I was at the right level/over-leveled, which was very nice. Info achievements: Most of the achievements are straight forward and based on the story. There are a few for which you'll have to go out of your way: open every door in-game, talk to every cat in the cities, stuff like that. I'm not sure if this game has miss-able achievements, but it seems that for most of them you can go back to the location to still get them. Pros & Cons: + A nice twist in a familiar story + Knowing when you're the right level/over-leveled for a boss is a nice feature + gives a feeling of nostalgic for the older RPG gamers under us
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was poking through games with the RPGmaker tag in the itch.io bundle for racial justice looking for something to scratch the Dragon Quest itch, decided to give this a shot cause it looked cute, and ended up liking it so much I bought it again. Not only is it a lovingly crafted tribute to the Dragon Quest series (specifically DQ 1 and 2, I feel) but it's a super fun and charming RPG in its own right. The combat is well balanced, you have a lot of tools to work with, and it's fast. My ideal JRPG combat is turn-based but still fast enough that it feels exciting, and this game nails it. You have the option to skip battles you're overleveled for by pressing a button right before the fight starts, and that's the way it's meant to be played. I skipped every optional battle and never felt underpowered or so overpowered that I didn't have to think about each encounter. It's a great mechanic, because players who would rather grind still can. It's the perfect length, about 8-10 hours to do everything. The game's full of fun surprises and rewards for exploring. I've seen complaints that the story is shallow, and sure, Brave Hero Yuusha Ex isn't literature (no video game is.) The quote-unquote "story" of a DQ game is always "party of heroes goes out to slay ultimate evil threatening the world", and BHYEx doesn't stray too far from this standard, but it has a couple fun twists on the usual formula, and a couple genuinely heartwarming moments. A DQ game is always about the little moments, the charming characters you meet, the weird goofy jokes, the small stories you play a part in. Sure, there's always the ultimate evil you have to slay to save the world, but it's a formality. It's really about discovering new places, making new friends, solving problems, and finding secrets. If that sounds like your jam, this game will be your jam.
Really fun and short RPG game that's a little on the easy side. I just wish there was a bit more help to find the Moon Gears (I'm missing one) and also a way for the game to let you know you've completed an area %100 so that you don't end up going in circles for hours. I'd get this game on sale, but $5 is a pretty good price for it.
[h1]Vorwort[/h1] Brave Hero Yuusha EX ist ein recht generisches JRPG, das mit dem RPG Maker erstellt wurde. "Makerspiele" haben den schlechten Ruf, minderwertig und deren Entwickler zu faul zu sein, sich "eine richtige" Engine zu besorgen und den Umgang damit zu lernen. Leider, denn viele Makergames können mit so manchem "Vollpreistitel" mithalten oder wissen zumindest zum kleinen Preis gut zu unterhalten. [h1]Gameplay[/h1] [b][u]RPG Maker Standard?[/u][/b] Das Gameplay von Brave Hero Yuusha EX ist recht überschaubar gehalten. Man hat eine Gruppe von drei Personen, die durch die Bekämpfung von Gegnern via [b]Randomencounter[/b] (Gegner sind auf der Karte nicht sichtbar, Kämpfe werden durch Herumlaufen getriggert) Erfahrung erhalten, im Level aufsteigen und neue Fähigkeiten lernen. Kämpfe finden entweder auf der Weltkarte oder in Dungeons statt. Neue [b]Ausrüstung[/b] kauft man sich entweder in Ortschaften zusammen oder findet sie in Dungeons. Kein Charakter kann jedes Ausrüstungsteil tragen aber einige Optionen stehen dem Spieler offen. Der Hauptcharakter kann neben Schwertern zum Beispiel Speere tragen, die neben der Angriffs- auch seine Zauberkraft steigern oder anstelle eines Plattenhelmes einen magischen Helm, der neben seiner physischen auch seine magische Verteidigung erhöht. Ob und wie sinnvoll das ist, hängt von der Situation ab. [b][u]Dungeons, Bosse und Balancing[/u][/b] Dungeons sind in RPG Maker Spielen ja meistens so eine Sache. Die in Brave Hero Yuusha EX sind allerdings ganz ordentlich. Jeder Dungeon hat ein spezifisches Thema und dazu passende Rätsel und Geschicklichkeitseinlagen. Mit Schieberätseln, Rutschböden und Teleporterfallen gewinnt das Spiel zwar nicht den Innovationspreis, aber die Umsetzung ist besser als in den meisten anderen RPG Maker spielen, die ich kenne. Die Bosse in Brave Hero Yuusha sind, wie ich feststellen durfte, ebenfalls besser als in vielen anderen Makergames. Fast jeder Boss hat mindestens einen Trick auf Lager, der den Spieler in seinen Handlungen zumindest kurzzeitig einschränkt oder ein bestimmtes Vorgehen erfordert, um größeren Schaden zu vermeiden. Das generelle Balancing des Spiels ist eben so wie der Rest überdurchschnittlich. Kämpfe dauern selten mal länger als 2-3 Kampfrunden und geben gut Erfahrung und Geld. Hat man einen bestimmten Level erreicht, kann man Randomencounter sogar wegklicken, wenn man mag. In der Regel dürfte man da auch in der Lage sein, den Boss des Bereiches ohne größere Schwierigkeiten zu schlagen. [b][u]Erkundung und Postgame Content[/u][/b] In Brave Hero Yuusha trifft man oft auf [b]farbige Türen[/b], die einen daran hintern, einen bestimten bereich zu betreten. Die Schlüssel für diese bekommt man großteils in der Haupthandlung und nicht selten lohnt sich das Backtracking, zumal die Laufwege später recht kurz gehalten sind. [b]Nach dem Abspann[/b] der Hauptgeschichte ist noch nicht Schluss. Eine Hand voll Dungeons und Bosse warten darauf, erkundet und vermöbelt zu werden inklusive neuer Ausrüstung. [b][u]Wo ich mehr erwartet hätte[/u][/b] Das Spiel hat drei Schwierigkeitsgrade, die von Leicht bis Schwer gehen. Als Absolvent des schweren Modus muss ich sagen, dass ich diesen doch als recht leicht empfand. Einiger Maßen fordernd, aber eben nicht "schwer". Zudem ist es möglich, im Spiel die Schwierigkeitsgrade zu wechseln. Außer man spielt auf "Schwer". Als dann, wenn der Spieler am wahrscheinlichsten den Schwierigkeitsgrad senken wollen würde, ist das nicht möglich. Es gibt weder ein Achivement für das Abschließen des Spiels auf Schwer noch ändert sich die Handlung. Wer also unsicher ist, kann auf "Normal" oder "Leicht" spielen ohne Nachteile erwarten zu müssen. [h1]Grafik, Soundtrack[/h1] Die Grafik ist in sympathischer Pixeloptik gehalten und die Gegner fantasievoll gestaltet. Der Soundtrack ist nicht reichhaltig aber gut umgesetzt. [h1]Zusammenfassung[/h1] [b]Pro:[/b] [list] [*] grundsolides Gameplay [*] angenehmer Spielfluss [/list] [b]Kontra:[/b] [list] [*] Schwierigkeitsgrad nur bedingt wechselbar [/list] [b]Fazit:[/b] Brave Hero Yuusha EX erfindet das Rad nicht neu, aber in Zeiten wo Spiele in Sachen Gameplayinnovation miteinander Wetteifern ist ein grundsolides Gameplay auch mal was gutes. Für den Geforderten Preis bekommt man auch außerhalb eines Sales ein gutes Spiel geboten, das nicht zu lang ist und sich auch für zwischendurch gut eignet. Von mir eine Kaufempfehlung. [b]------------------------------------------------------------------------ [i]Wenn ihr weitere ansprechende Reviews lesen wollt, dann folgt doch der [url= https://store.steampowered.com/curator/32139821/}]GermanReviewGroup[/url].[/i] ------------------------------------------------------------------------[/b]
Juego rpg indie de la vieja escuela, con toques de humor, gratuito para cualquiera, juégalo pasaras un buen rato. Old school indie rpg game, with touches of humor, free for anyone, play it and you will have a good time. Si te ayudo la reseña da like, saludos a todos.
As I was starting to write this, I was trying to think of any gripes I had with it to get them out of the way. But, to be perfectly honest, I can’t really think of anything that is really wrong with this short RPG adventure. In all fairness, it doesn’t do anything groundbreaking in terms of visuals, battle system, or overall gameplay, but it does all of those things well enough. The thing that really makes this game a little more special, though, is the story. Like many games before this one, there is a bit of a fourth wall break, where everyone within the story is aware that they are part of that story. Granted, they are aware that they are part of a children’s novel, not the game itself. But something goes wrong, and things start to fall apart, and story elements are starting to get out of order or go missing altogether. Then, the hero, the villain, and the damsel in distress team up to figure out what is wrong. This unlikely trio set out on an adventure to tell a new story in order to fix the old one. The overarching narrative that follows this motley crew is mostly goofy and somewhat heartwarming. Most of the NPCs you encounter gripe about the story being a mess, and then gripe more when you fix it (in a lighthearted, comical way). Yet, the main three characters seem to be struggling with the idea that they MUST fulfill their roles and have no choice in the matter. They question whether or not it is the best thing to fix their story, damning them to repeat an endless cycle to which they already know the end. There is also a more mysterious “side story” which helps set the stage for the protagonists. I was taken aback a bit when it started playing out in full, since it is quite a bit darker and heavier than the main adventure. I’m not sure if the developer(s) meant for this part of the game to be so heavy, but I think it is more serious than they may realize. It deals with some real-world issues that some kids and adults truly deal with (namely OCD and similar disorders). While I never directly dealt with these issues, I have met a few people who have, and it can be terrifying for those afflicted and their families, especially if they don’t understand what is going on. While this definitely adds an interesting depth to the story, it is a bit jarring. In the end, I feel like it was handled fairly well, so not a bad thing. Overall, this is a nice, relatively short (can be beaten in about 8-10 hours on Normal, and another 2-3 for the post game stuff) game that certainly tells a good story. Absolutely worth every penny of the $3 price tag! If you love old-school JRPGs, and can do with a feel-good story with an overall happy ending, you should definitely pick this one up!
RPG Maker strikes again! Brave Hero Yuusha EX is one of hundreds of low effort retro-pixel JRPG ripoffs spamming the Steam catalog, made with the RPG Maker video game construction kit... in their own words, "Our easy to use tools are simple enough for a child." Like all RPG Maker "games", this is essentially a bunch of low quality RPG Maker assets coupled with a cringeworthy high school anime club fan fiction. Unlike most RPG Maker asset flips, instead of being a Final Fantasy ripoff, they're ripping off a lesser known JRPG called Dragon Quest (not to be confused with the vastly superior TSR Dragon Quest tabletop RPG game). So there's really nothing original here... someone else's game concept, someone else's game engine, slapped together with a construction kit, but at least the low quality assets themselves might not be flipped? As with all RPG Maker games, the poor quality engine displays badly in fullscreen and doesn't have full HD support or any graphics tweaking options, making this unacceptable for any dedicated modern PC gamer. The point can be made that the intention of RPG Maker is to make demos and small games to pass around friends, and shouldn't be used for "professional" game development. While it might be better if this had never been released on Steam under the guise of a professionally developed game, the developer has done the right thing by making their RPG Maker construction kit effort free. Gamers who want a good retro JRPG experience would be better off playing the originals, like Final Fantasy, Star Ocean or Chrono Trigger (or, you know, if you wanted a game like Dragon Quest... you could play Dragon Quest!) While this is free, the quality, thanks to RPG Maker being a terrible game engine, is far too low to recommend to PC gamers.
Oyun, eski RPG'lere büyük sevgi duyan bir geliştiriciden geliyor. Eski RPG'lere, özellikle de eski Dragon Quest oyunlarına bir aşk mektubu olan muhteşem bir oyun. Kısa olsa da bu iyi bir şey çünkü oyunlar, oyun süresini kısaltmak için gereksiz aktivitelerle dolup taşma eğiliminde. Bu oyun ne yapmak istediğini biliyor ve bunu ustaca yapıyor.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.