
Dive into the fantasy world of Braise, a narrative adventure game. Explore the Dragon’s Valley and complete quests and puzzles to uncover the mysteries it holds.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Braise is a narrative adventure game set in a fantastical universe. Play as a young woman investigating the disappearance of her grandmother and a dragon that has gone mad.
Explore the Dragon’s Valley and complete quests and puzzles to uncover the mysteries it holds.
Discover an exciting story and its endearing characters!
In a world where Dragons and Humans are living in a fragile peace, you follow the trail of your missing grandmother, a famous champion. While the calm of the valley is shaken by the madness of its dragon, a mysterious cult seems to be moving in the shadows.
To uncover all its secrets, you will need to thoroughly explore the valley!
From the river to the temple, passing through the dungeon, the valley contains various locations teeming with items to find that will help you progress in the adventure.
Complete the quests of the valley’s inhabitants and solve puzzles!
You’ll need to use your logic and creativity to solve puzzles. Whether it’s combining objects or observing hidden clues in the environment, each puzzle immerses you deeper into this rich fantasy world.
Look for bait and the best fishing spots to discover all the varieties of fish in the river!
The game offers an experience of approximately 1h30 to 2 hours.
About the game:
Developed by a single person.
First project in video game development.
A one-year project.
Hand-drawn pixel art, without AI.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: French, English
Engagement
Reviews
eng: First of all, congratulations and GG to the person who made this game! Cons / Areas to Improve: - Unconventional control buttons: Unconventional doesn't mean wrong; it’s just that I’m not used to them. - Character sometimes slides a little at the end of the dialogue box: It’s just the animation; you won’t get stuck in walls or go through the map. - Item bag feels a little laggy: There’s a slight delay when accessing the item bag. - White sprite when combining two items: Not sure if this is intended or not. Pros: - Pixel art: A lot of pixel art, but not too much—just the right amount. - Puzzles are not too hard: They’re enjoyable and not overly challenging. - Good story: The narrative is engaging. - You can fish: As always, a good game is a game where you can fish. - Pixel art: It was so huge, it had to be mentioned twice. Conclusion: Yes, this game is far from perfect, but at the same time, it is perfect in its own way. It’s not a AAA game, but it gives you exactly what it promises: a story, some puzzles, and a quest. And that’s why this game is a good game—it reflects the heart of the person who created it. Don’t get hung up on the small cons. Play the game for what it is and just enjoy it. fr: Tout d'abord, félicitations et GG à la personne qui a créé ce jeu ! Inconvénients / Améliorations possibles : - Commandes peu conventionnelles : Peu conventionnelles ne veut pas dire mauvaises ; c’est juste que je n'y suis pas habitué. - Le personnage glisse parfois un peu à la fin de la boîte de dialogue : C’est juste l’animation ; vous ne serez pas coincé dans les murs ni traverserez la carte. - Le sac d'objets semble légèrement lent : Il y a un léger délai lorsqu'on accède au sac d'objets. - Sprite blanc lors de la combinaison de deux objets : Je ne suis pas sûr si cela est voulu ou non. Avantages : - Pixel art : bien travailler juste ce qu'il faut. - Les puzzles ne sont pas trop difficiles : Ils sont agréables et pas trop complexes. - Bonne histoire : Le récit est captivant. - On peut pêcher : Comme toujours, un bon jeu est un jeu où l’on peut pêcher. Conclusion : ce jeu est loin d’être parfait, mais en même temps, il est parfait à sa manière. Ce n’est pas un jeu AAA, mais il vous offre exactement ce qu’il promet : une histoire, des puzzles et une quête. Et c’est pour ça que ce jeu est un bon jeu, il reflète le cœur de la personne qui l’a créé. Ne vous attardez pas sur les petits défauts. Jouez au jeu pour ce qu’il est et profitez-en simplement.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 25 reviews with recorded playtime.
At first glance it looks like an action RPG, but there is actually almost no action. It’s all about exploration and puzzles, kind of like a mini point and click. It’s not too difficult. I only got stuck once or twice, and a quick look at a walkthrough in the guides section helped me out. You can really tell the dev is a professional artist. The main highlight here is the visuals, with beautiful pixel art, amazing lighting, and tons of detail. I’ll keep an eye out for more from this dev.
Braise is a short but very enjoyable adventure game. It has beautiful pixel art graphics (in something like SD resolution, I believe) with nice animations. The general vibe reminds me of chill games such as A Short Hike. Like in those games, there just have to be wholesome and somewhat goofy interactions with NPCs. At the same time, the story in Braise has some darker and more serious themes. I think the game manages to blend those elements quite well. The gameplay consists of talking to NPCs and solving inventory-based and environmental puzzles. Both kinds of puzzles are quite simple and quite fun. Also it's always interesting to see the game environments change over the course of the game, which is something that traditional point-and-click adventures often lack. The UI could do with some improvements. The controller layout is not very intuitive, and, because of engine limitations, it's not possible to remap controller buttons. Pressing the cancel button doesn't always dismiss a close-up view. Also, there is no way to speed up the display of text lines. The game ends on a "To be continued", but I don't see it as an issue. The game wraps up the story nicely and doesn't leave any unresolved mysteries. The TBC announcement here is more like "[strike]James B[/strike] The Hero will return."
Un magnifique jeu en pixel art, on se laisse volontier happer par l'ambiance et la quête de l'héroine. La progression se fait de manière naturelle, on est ni trop aidé, ni livré à nous même. On sent dans la quête ou dans les minis jeux la vision personnelle du concepteur, et le coeur mis à l'ouvrage. On passe un agréable moment, je recommande !
A charming short puzzle adventure game with amazing artwork and music. Braise can easily be finished up in a single setting, but all of its puzzles use that short amount of time very well. Overall, the game was definitely a fun time, but I do think the controls felt a bit odd at times (key press registration seemed off, and sometimes it felt like the game would register 'holding' a key when I just briefly tapped it), and I would've appreciated the game being a bit longer to see where the story goes, but at such a low price point that's not really something worth complaining about too much. Would recommend checking this game out if you're a fan of adventure games and you've got an hour or two to spare. (7/10)
A nice and short puzzle game that is fairly easy. The story is ok, nothing of note. My main issues were, I couldn't get used to the controls. B to do actions seemed off and I kept hitting A instead, which would take me out of the inventory menue. Finished it in less than 2 hrs and mostly slowed down by trying to solve puzzles that hadn't been opened up yet or was missing a previous step. With that, I enjoyed my time and I think it was worth the price.
Braise mostly feels like a point & click adventure without actually being one. Most puzzles, apart from one, follow the story and integrate themselves naturally in it. The game ends with a “To be continued". But even with this, the game concluded what it had started. So it does not rely on another game in the future to be considered complete.
Amazing game by an amazing guy. Such incredible work, done in just one year, that's insane ! Can't wait to see what will come next !
There's so much good art in this game entirely ruined by scanlines that you can't turn off
Braise, developed and published by Cholokew, is a small but thoughtfully crafted indie adventure that blends exploration, puzzle-solving, and narrative discovery within a charming pixel-art fantasy setting. Designed as a compact story-driven experience, the game emphasizes atmosphere, curiosity, and character interaction rather than combat or high-intensity gameplay. Created primarily by a solo developer, Braise reflects the spirit of classic top-down adventure games while maintaining a modern indie sensibility focused on storytelling and handcrafted environments. Although modest in scope, the game aims to deliver a cohesive narrative journey that unfolds through exploration and investigation within a mysterious valley inhabited by both humans and mythical creatures. The story begins with the protagonist arriving in Dragon’s Valley in search of her missing grandmother, a legendary champion known for protecting the region. Her disappearance has left the surrounding villages uneasy, and rumors have begun spreading about strange activity connected to the valley’s resident dragon. Once a symbol of harmony between humans and magical creatures, the dragon has recently begun acting unpredictably, leading many to fear that something dark has begun to influence the region. As the protagonist searches for clues about her grandmother’s whereabouts, she quickly becomes entangled in a deeper mystery involving ancient secrets, suspicious individuals, and whispers of a cult that may be operating behind the scenes. Rather than delivering its narrative through long cinematic sequences, Braise gradually reveals its story through exploration and environmental storytelling. Players uncover the truth by speaking with villagers, examining objects, and exploring various locations throughout the valley. Conversations with residents provide insight into local legends, recent events, and the growing tension surrounding the dragon. These interactions help establish a sense of community within the game world, making the valley feel like a living place rather than simply a series of disconnected areas. Gameplay revolves around top-down exploration across multiple regions of Dragon’s Valley, including forests, caves, ancient ruins, temples, and small settlements. Each location presents puzzles or obstacles that must be solved in order to progress further into the story. These puzzles are often tied to the environment or the needs of the valley’s inhabitants. For example, players might need to locate hidden objects, decipher clues left in notes or symbols, or complete tasks for non-player characters in order to unlock new areas. The design encourages players to carefully observe their surroundings and think logically about how different items or clues might connect. One of the appealing aspects of the game is how these puzzles are integrated naturally into the story rather than appearing as isolated challenges. Helping a villager with a small problem may reward the player with an item needed to unlock a temple door later in the adventure. Similarly, information gathered from conversations may provide hints about how to approach more complex obstacles. This interconnected design creates a satisfying sense of progression as players slowly piece together both the mechanical solutions to puzzles and the narrative mystery surrounding the valley. While Braise avoids combat-focused gameplay, it still introduces a few light side activities to add variety. One such activity is fishing, which allows players to explore rivers and lakes in search of different fish species. Although relatively simple, the fishing system serves as a relaxing diversion from the main investigation and encourages players to explore more thoroughly. Discovering the best fishing spots and collecting different types of fish adds a small layer of optional exploration that enriches the overall experience. Visually, Braise is one of those indie games that immediately stands out because of its pixel art style. The environments are colorful and detailed, depicting Dragon’s Valley as a vibrant fantasy landscape filled with lush forests, flowing rivers, and ancient structures hidden among the terrain. Each location has its own visual identity, helping players feel as though they are traveling through a varied world despite the game’s relatively small scale. Character sprites are expressive and animated with care, giving personality to the people who inhabit the valley. The consistent art direction is especially impressive considering the game’s development by a single creator. Every area feels carefully designed, and the cohesive visual style gives the game a warm and inviting aesthetic that suits its exploration-focused gameplay. The pixel art also contributes to the sense of nostalgia, recalling classic adventure games from earlier gaming generations while still feeling polished enough for modern audiences. The soundtrack complements the visual presentation with gentle, atmospheric music that enhances the sense of exploration. Rather than using dramatic orchestral themes, the game relies on softer melodies that create a calm and reflective tone. The music shifts subtly as players move between different areas, reinforcing the feeling of journeying through a living world. Sound effects for footsteps, environmental interactions, and puzzle mechanics add further immersion without overwhelming the experience. In terms of length, Braise is intentionally designed as a short adventure. Most players will complete the story in roughly one to two hours depending on how much time they spend exploring optional content. While this brevity may leave some players wishing for a longer experience, the compact runtime also prevents the game from overstaying its welcome. The pacing remains steady, and the story moves forward without unnecessary filler. The limited scope does mean that some aspects of the game could have been expanded further. The characters introduced throughout the story are interesting, but the short runtime leaves little room for deeper development or complex narrative arcs. Similarly, the puzzle difficulty remains relatively accessible, which may make the experience feel somewhat easy for players who are highly experienced with adventure games. Another minor issue arises from occasional moments where puzzle solutions are not immediately clear, particularly in certain environmental challenges. While these moments rarely halt progress for long, they can briefly interrupt the otherwise smooth flow of exploration. Despite these small limitations, Braise succeeds in creating a memorable adventure through its charming presentation and engaging mystery. The combination of a vibrant fantasy setting, approachable puzzles, and a story that unfolds gradually through exploration makes the experience both relaxing and intriguing. The game demonstrates how a focused vision and thoughtful design can produce a compelling narrative adventure even with limited resources. Overall, Braise is a delightful indie title that showcases the creativity and passion of its developer. Its cozy atmosphere, colorful world, and mystery-driven narrative make it an enjoyable experience for players who appreciate exploration-based storytelling. While it may not offer the depth or length of larger adventure games, it leaves a lasting impression as a charming and heartfelt journey through a small but beautifully crafted fantasy world. Rating: 7/10
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| A Lozenge | $1.3K | 50 | 98% | $1.99 |
| Blastboard | $1.3K | 50 | 96% | $1.99 |
| BISQUE DOLL | $1.3K | 50 | 82% | $1.99 |
| Eternal Man: Mountain | $1.3K | 63 | 71% | $0.99 |
| Ecchi Cards | $1.3K | 84 | 54% | $0.49 |
| The Rebel | $1.3K | 56 | 41% | $0.99 |
Related
| 7 Days to Die | $425.3M | 404.4K | 87% | $44.99 |
| Euro Truck Simulator 2 | $421.6M | 933.1K | 97% | $19.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294.2K | 88% | $49.99 |
| Palworld | $279.6M | 452.3K | 94% | $29.99 |
| The Forest | $254.8M | 678.8K | 96% | $19.99 |
| Project Zomboid | $239.1M | 461.6K | 94% | $19.99 |