
BPM is a rhythm-action FPS rogue-like where you must shoot, jump and dodge to the beat of an epic rock soundtrack. Delve into a randomly generated dungeon where one missed note can lead to your death. Gain game-changing abilities and loot powerful weaponry to defeat your ancient enemy: Nidhogg.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 11.4Kreviews | 90% | — | $4.5M |
| $29.99 | 171ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 824 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
глаза болят, но графика лучше, чем в думе 1993. довольствуемся тем, что имеем.
This doesn't feel like a finished game. A lot of the mechanics I encountered while playing it just don't even seem to work, or seem like place holders. "Hit F on this chest but when it opens there's nothing inside and no visual prompt to suggest you've actually done something" I ran into things like this in basically every room.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Portugal*, Russian*, Simplified Chinese**languages with full audio support
| $29.99 |
| 147ratings |
| 82% |
| — |
| not modelled |
| $5.19−74% | 103ratings | 80% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
please make update to this game
autistic dark soul
거미 ㅆㅂ아 거미 ㅆㅂ아 거미 ㅆㅂ아 거미 ㅆㅂ아 거미 ㅆㅂ아 거미 ㅆㅂ아 거미 ㅆㅂ아 거미 ㅆㅂ아 거미 ㅆㅂ아 거미 ㅆㅂ아 거미 ㅆㅂ아 거미 ㅆㅂ아 거미 ㅆㅂ아 거미 ㅆㅂ아 거미 ㅆㅂ아 방패 ㅆㅂ아 방패 ㅆㅂ아 방패 ㅆㅂ아 방패 ㅆㅂ아 방패 ㅆㅂ아 방패 ㅆㅂ아 방패 ㅆㅂ아 방패 ㅆㅂ아 방패 ㅆㅂ아 방패 ㅆㅂ아 방패 ㅆㅂ아 방패 ㅆㅂ아 방패 ㅆㅂ아 방패 ㅆㅂ아 방패 ㅆㅂ아
This game is so unbearably frustrating right off the bat I don't know a single person I'd recommend it to. More than just balance problems the art style is so difficult on the eyes, the attack tells are extremely unclear, I cannot even understand what damages me.
BPM is always so incredibly fun to play. It doesn't ask me to come back every week for the newest rewards, and it will never fade into my steam inventory, never to be played again. BPM is always just there, waiting patiently for when I want an hour (or many) of fun and have the itch to shoot to a beat. They added a custom music option but to be honest I don't even use it! The soundtrack is awesome and perfectly suits the game, I don't think I could replace it with anything else. This game is HARD (if you want it to be) and rewards you for taking big risks. I've been playing this off and on for years, trying something new every time, and I still haven't found everything. This game feels so just perfect for what it is. It knows what it wants to be and executes it flawlessly. Also can we talk about how nice it is to finally have a roguelike where the item descriptions ACTUALLY properly describe what the item does???? And it does it with such elegance, not having to resort to a literal description with numbers and percentages. I can look at any item here and intuitively understand what it does, how it does it, and if it'll work for my current build. It encourages me to actually seek out and try new items and abilities and change up my play style! That is a feat of game design in this genre. This game deserves more fans, there is really nothing quite like it. Out of all of the rhythm games I've played, this is the one I keep coming back to.
Despite not being perfect, I will always keep coming back to this game for just being simple fun. The music is great and because of my love for rythm games this just hits the spot so well. The roguelike element is executed reasonably well where most of my runs will be vastly different. Did not regret the purchase and it's an excellent game to play when you just feel like it.
Fun, love the style and gameplay
Actively listen to this games soundtrack as the beats are fire. One of the most fun times I've had in a rhythm game and a rouge like.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $930.6K | 2.2K | 90% | $19.95 | |
| $372.1K | 1.6K | 82% | $9.99 | |
| $339 | 15 | 100% | $0.99 | |
| $3.1M | 2.7K | 92% | $29.99 | |
| $1M | 3.3K | 86% | $16.99 | |
| $574.1K | 1.1K | 77% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 9.5K | 76% | $19.99 | |
| $4.5M | 3.4K | 92% | $29.99 | |
| $4.5M | 17.6K | 72% | $8.99 | |
| $4.5M | 5.4K | 71% | $29.99 | |
| $4.5M | 78.8K | 95% | $1.99 | |
| $4.5M | 17.2K | 97% | $9.99 |