
Box Dungeons is an engaging puzzle game inspired by classic tabletop RPGs and turn-based dungeon crawlers. Solve tricky puzzles and use strategy as you navigate rooms filled with enemies and treasures.
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About
Box Dungeons is a puzzle game inspired by classic tabletop RPGs like Dungeons & Dragons and turn-based dungeon crawlers such as the various spin-offs of the Mystery Dungeon series.

The game combines many of the expected elements of an RPG with the simple yet versatile mechanics of a sliding puzzle. Players control a character who slides through rooms to attack enemies, collect treasure, and complete the main objective of each stage to progress to the next.
Each playable character has their own abilities that they unlock in their skill tree as they complete rooms and gain experience (EXP). These abilities modify how players can solve puzzles, with many puzzles requiring the use of these specific skills.
At the end of each dungeon, players encounter the Boss room. Here, they must utilize the abilities they have acquired throughout their progression to face off against the Boss, who possesses unique special abilities for that fight.

- A turn-based system by which enemies make moves and take actions every turn following set patterns, creating puzzles that are in constant shift and require the player to identify these patterns and plan their path accordingly in order to solve them.
- The dungeons’ floors include environmental hazards and interactive elements that the player can either avoid or use in their favor, perhaps pushing an enemy into a spike pit or crushing them with a rolling boulder.
Interactables also includes collectible elements, such as gold coins and treasure chests, that the player must collect in order to complete “side quests” for extra skill points.
- Each floor has objectives besides just clearing them. These “side quests” require extra planning to complete, adding a mostly optional layer of difficulty beyond simply completing the stage.
- Their objectives vary, including collecting loot, finishing the stage under a set amount of turns or even dispatching an enemy with an Overkill by dealing more damage than their maximum HP.
- Each player character has their own unique skill tree from which they unlock new abilities, both passive and active, that either allow new ways to solve puzzles or are required to clear them.
- Each dungeon is tailored for their corresponding character’s skill set, with distinct environment, enemies, and mechanics to match classic themes for both fantasy TTRPGs and classic RPGs, such as the Goblin Cave.
- The short-fused Goblin Warrior uses “Fury of the Small” to deal damage to targets stronger than them.
The battle-hardened Hobgoblin can “Parry” attacks from the front, reducing the damage they take.
And there are many more.
- On the last floor of every dungeon, the player is challenged to a Boss battle, such as the raging Goblin Warband!
Those stages involve beating a powerful foe designed with unique mechanics tailored to be tackled by the skills available to the corresponding player character.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil**languages with full audio support
Reviews
Jogo extremamente divertido, um bom desafio. A estética é bem interessante.
Quite interactive, and I liked it even more cuz it's Brazilian. However, some things that I think are interesting to mention are that the maps tend to have only one possible way out (which involves reasoning, going back a few steps, strategy) and that, although children above 6 yrs can play, I believe it's a bit complex for their age.
Muito bom e divertido, vale muito a pena pelo preço!!!!
Jogo puzzle indie BR, e ainda por cima capixaba. Estética bem legal! No começo me perdi com a movimentação, mas mudando a câmera, resolve bem.
Good puzzles, and rather good looking. Unfortunately, no software engineer was available for the UI and an enshitification engineer was recruited instead. Thereupon the thing is a real pain to play; all the good work ends up wasted. It cannot be played with a mouse, and it obviously should be. It cannot be played with a gamepad either; the Steam layout can't compensate the use of random keys (I'm going to give it one last shot if I can manage full customisation before swooning from boredom.) All you get is the rotten WASD scheme with extra random keys, from people who never looked at keyboards and boorishly copy 50 years old bad habits. No options, no config files, no remapping possible. What's baffling is that all keys are permanently displayed on screen, including correctly oriented direction arrows, but none of them act as a clickable button - except for Undo and Redo. What's even more baffling is that the arrows do have a button animation, just no actual effect. It demonstrates a half-arsed port from pocket phones. If the input ever receives a professional treatment, I'll likely update this to a recommendation. The current state, however, while not exactly unplayable, is a constant source of fumbles and frustrations.
This game made me rethink my life choices, and made me rage. Smooth and satisfying game, need to use my brain alot lol, 10/10 :) Will defo play more of it!
Cara, o visual ta legal demais!! E gosto como o game design te faz parar pra planejar por onde ir, e o jogo ainda te dá a opção de voltar jogadas para tentar de outras formas quando, mais vezes que não, esse planejamento dá errado. Se gosta de puzzles vale muito a experiência! Um ponto de atenção é que em perspectiva a movimentação me confunde um pouco, mas é uma ótima câmera pra dar uma olhada ao redor e ter certeza do que fazer, então o que funciona melhor pra mim e dá super certo, é ir alternando entre visão de topo e perspectiva enquanto jogo.
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