
Fallen hero of the Wild West, you’re wanted and in disgrace! Grab your guns, survive endless hordes of bounty hunters and fight to clear your name! Bounty of One is a fast-paced casual roguelite bullet hell for 1 to 4 players. Dash, Dodge, Shoot, Repeat!
Modeled estimate, not a reported figure. How we estimate →
About
The Undertaker has taken over the valley of Greenhill and all who oppose him are now on the run. A bounty has been put on your head and all the minions of the necromancer are coming for you aiming to claim it. You survive the onslaught and clear your name?
Bounty Of One is a fast-paced casual roguelite survivor-like where mobility is key. Play solo or with your friends up to four players on the same screen or remotely with ‘Steam Play Together.’

Alone or with your crew, defeat endless waves of bounty hunters. Upgrade your skills as fast as possible to survive ever-stronger waves of enemies. Collaborate with your friends and split the loot smartly (or don’t, it’s up to you)!
Unleash hell on your foes and don’t get caught
Resist and more will come for you! But you are well prepared and you will show no mercy!

Choose wisely how to upgrade your skills.Each run is different,ill you focus on attack speed? Damage? Or something more exotic?

Discover powerful equipment to help you in your quest.
Beat the elites and bosses and get their precious loot, which can really change your game style. Some will improve your offensive skills, others the defensive one and some will do a lot of boom boom!
80+ different items!

Try each character: they have their own playstyle with different advantages and flaws.


Defeat mighty bosses. Fight your way through the sheriffs and deputies serving the evil Undertaker. Find your nemesis, beat him and make him pay!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
I love this game so much....
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, French, Hungarian, Portuguese - Brazil, Turkish, Arabic, German, Russian, Simplified Chinese, Spanish - Spain, Japanese, Korean
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun game, sucks me in for hours at a time
The optimization is simply not where it needs to be. I’m running a 5700X3D paired with a 9070XT, and whenever the screen fills with projectiles or effects (and I mean a ton of projectiles at higher level), the framerate collapses to 10–15 FPS. I’ve played plenty of action roguelites, and none of them have tanked performance this hard. The game also lacks modern visual‑clarity options—no effect transparency, no tools to manage visual clutter—so it’s easy to end up with a screen so full of effects that you can’t see anything. The game is extremely easy, to the point where losing is almost impossible unless you get unlucky with chest drops. Enemy scaling is also poorly implemented, mob strength caps just a few levels after the final boss, regardless of how high your character level goes. This makes the ranking system feel pointless, why compete when you can literally walk away from the keyboard and still end up in first place? Given how quickly performance degrades as more projectiles appear, I genuinely don’t understand how multiplayer is supposed to be enjoyable. If the framerate tanks this hard in solo play, I can only imagine how chaotic it becomes with multiple players generating effects simultaneously. The game feels like it’s still in early access. It needs significant balancing, some skills are a joke, performance improvements, and quality‑of‑life features before it can stand alongside other modern roguelites. There’s potential here, but right now it’s buried under technical issues and shallow difficulty scaling.
the fact that the upgrade dialog isnt transparent and you cant see where your game stopped is so unbelievably annoying. i dont know how many times i died because the upgrade blocked all of the view and on unpause you just get murdered by a projectile flying mach5 and hits exactly 0.1 ms after the temporary shield.. always the reason the game gets closed again.
The stop-to-shoot rule adds real tactical friction instead of the usual kite-everything-in-a-circle strategy. Each character carries a distinct starting weapon and stat spread, the difficulty curve is paced well enough to keep pulling a run forward. It definitely delivers that dopamine punch from becoming unstoppable and immortal with constant level ups and upgrades. Sadly, the base movement feels sluggish next to genre standard-bearers like Vampire Survivors and there's no loot indicator or map to track down chests missed mid-run. Verdict: Buy it. Grab a few friends for the local co-op if you can, and turn off your brain for those sweet, sweet dopamine hits. Full review and more at: https://thebacklog.online/
peak, but a little too hard
Awesome Game
coolt spel
good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $48K | 269 | 91% | $7.49 | |
| $110.2K | 1.1K | 63% | $5.99 | |
| $5.4K | 80 | 86% | $3.99 | |
| $1.1K | 26 | 46% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $528.7K | 1.8K | 72% | $17.99 | |
| $528.3K | 2K | 80% | $14.99 | |
| $528.2K | 442 | 66% | $29.99 | |
| $528.2K | 890 | 70% | $14.99 | |
| $529.1K | 629 | 72% | $34.99 | |
| $528.1K | 924 | 89% | $24.99 |