
Fallen hero of the Wild West, you’re wanted and in disgrace! Grab your guns, survive endless hordes of bounty hunters and fight to clear your name! Bounty of One is a fast-paced casual roguelite bullet hell for 1 to 4 players. Dash, Dodge, Shoot, Repeat!
Modeled estimate, not a reported figure. How we estimate →
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About
The Undertaker has taken over the valley of Greenhill and all who oppose him are now on the run. A bounty has been put on your head and all the minions of the necromancer are coming for you aiming to claim it. You survive the onslaught and clear your name?
Bounty Of One is a fast-paced casual roguelite survivor-like where mobility is key. Play solo or with your friends up to four players on the same screen or remotely with ‘Steam Play Together.’

Alone or with your crew, defeat endless waves of bounty hunters. Upgrade your skills as fast as possible to survive ever-stronger waves of enemies. Collaborate with your friends and split the loot smartly (or don’t, it’s up to you)!
Unleash hell on your foes and don’t get caught
Resist and more will come for you! But you are well prepared and you will show no mercy!

Choose wisely how to upgrade your skills.Each run is different,ill you focus on attack speed? Damage? Or something more exotic?

Discover powerful equipment to help you in your quest.
Beat the elites and bosses and get their precious loot, which can really change your game style. Some will improve your offensive skills, others the defensive one and some will do a lot of boom boom!
80+ different items!

Try each character: they have their own playstyle with different advantages and flaws.


Defeat mighty bosses. Fight your way through the sheriffs and deputies serving the evil Undertaker. Find your nemesis, beat him and make him pay!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Hungarian, Portuguese - Brazil, Turkish, Arabic, German, Russian, Simplified Chinese, Spanish - Spain, Japanese, Korean
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Really Good Roguelike Game. There is a reason My First Youtube Video was Bounty Of One.
it is good
it's a very fun game where you can push the limits in the endless mode, 100% would recommend.
畫面、操作、數值系統看起來非常粗糙,像是非常久以前的網頁遊戲水平。
Fun game! Great characters to choose from, fun daily challenge w leaderboard, the choices when you level up add a fun bit of rng while you try and top your own score. I've had a lot of fun playing this and it's really nice on the Steam Controller.
建议修改下背景色调 太黄了。把技能物品选择面板调整成半透明的或者调整大小,
4/10
The optimization is simply not where it needs to be. I’m running a 5700X3D paired with a 9070XT, and whenever the screen fills with projectiles or effects (and I mean a ton of projectiles at higher level), the framerate collapses to 10–15 FPS. I’ve played plenty of action roguelites, and none of them have tanked performance this hard. The game also lacks modern visual‑clarity options—no effect transparency, no tools to manage visual clutter—so it’s easy to end up with a screen so full of effects that you can’t see anything. The game is extremely easy, to the point where losing is almost impossible unless you get unlucky with chest drops. Enemy scaling is also poorly implemented, mob strength caps just a few levels after the final boss, regardless of how high your character level goes. This makes the ranking system feel pointless, why compete when you can literally walk away from the keyboard and still end up in first place? Given how quickly performance degrades as more projectiles appear, I genuinely don’t understand how multiplayer is supposed to be enjoyable. If the framerate tanks this hard in solo play, I can only imagine how chaotic it becomes with multiple players generating effects simultaneously. The game feels like it’s still in early access. It needs significant balancing, some skills are a joke, performance improvements, and quality‑of‑life features before it can stand alongside other modern roguelites. There’s potential here, but right now it’s buried under technical issues and shallow difficulty scaling.
Great!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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