
Boss Rush: Mythology - This is an action game in which you have to fight various creatures and gods from Greek, Scandinavian, Slavic and Egyptian mythologies.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 124reviews | 78% | — | $11.3K |
| $2.49−75% | 40ratings | 83% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Recomendo 6/10 Até complicado fazer uma review desse jogo, fiquei completamente viciado e me diverti muito. Adoro desafio, e sim o jogo é muito desafiador. Mas em contra partida o jogo é um pouco mal feito, parece que foi feito na pressa ou com preguiça. Falta muito polimento e algumas decisões de game design são bem irritantes, como o pulo que parece não ter gravidade. Mas no geral eu recomendo o jogo, seu ponto forte com toda certeza é a variedade de bosses e ataques que os bosses possuem, os ataques deles são bem feitos e variados. Mas tem muita coisa nesse jogo que irrita muito! Faltou capricho.
hard gameplay but cool,i love the animation style and i love the soundtrack too
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Turkish, Traditional Chinese, Simplified Chinese
| $9.99 |
| 13ratings |
| 82% |
| — |
| not modelled |
| $8.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
简单好懂的纯打boss的游戏,相当有难度,推荐给想挑战自己的[strike]受虐狂 [/strike]玩家
여러 신화권의 적들과 싸우는 게임 보스만 계속 상대하는 게임인데, 후반으로 갈수록 패턴을 익혀 깬다기보다 운빨과 아이템으로 버틴다는 느낌이 강했습니다. 보스 수도 많고, 신화 속 적들을 하나씩 잡아나가는 재미는 있어서 그냥 할 만합니다. 다만 조작감이 애매하고, 피격 시 넉백이나 공중에 뜨는 부분이 거슬립니다. 넉백되다가 날라간부분에 또 피격당하고 또넉백당하는식으로 여러번 당할수도 있습니다. 후반부에는 보스들이 연속으로 공격해오다 보니 이 단점이 더 크게 느껴졌습니다. 특히 최종보스는 실력으로 깔끔하게 깼다기보다 아이템빨로 버틴 느낌이 강했습니다. 그래도 보스가 많고 계속 싸우는 구조 자체는 나쁘지 않아서 끝까지 재미있게 하긴 했습니다. 옵션에 이지 모드 있는 걸 미리 봤어야 했는데요.
After gaining 600+ Hours on Cuphead and other similar boss-rush / souls like games I can confidently say this game, and its developer(s) have no clue whatsoever in how to approach difficulty. There is fair difficulty, a schematic with thought, effort and care put into it, and there there is the insulting, pathetic and disgraceful copy of it for cheap efficiency and uninspiring game design. Take a guess at which scheme this game does... Absolutely horrible attempt at being "souls-like" and has no fairness, terrible ui, and the absolute WORST timing of attacks, cooldowns and hitboxes I have EVER seen. Bottom line, DO NOT BUY THIS GAME.
游戏内容就如同名字,就是杀BOSS。每个BOSS都很有特色,难度都不大。难的是全成就,全BOSS要无伤,其他几个boss都还好熟悉招式后就行了,就那个狗头阿庇鲁斯和内斯(拿弓的埃及女),一个弹幕满天飞一个机关随机触发,给我打吐了,要不是运气好过了,正常情况下这两个能无伤?
Fun boss rush
目前全击败过0次,但是重来的时候又卡壳了。 这个游戏前面的boss有时候比较像解谜游戏,对boss的各种机制有一种最佳处理法,而攻略的过程就是找到这个最佳处理法。或者说:“背板”。需要反应力的部分应该不多。 里面设置的条件,三星多半是可以达成的,四星有一些boss是不可完成的,有一些是极难完成的。比如 法师 古尔格尔(差不多这个名字,特点是会瞬移到背景的大锅)是不可能四星的(因为混乱就会受伤);像 雷神,洛基 这种就是极难的(条件本质上不冲突,但是不知道时间够不够,暂时是没做到过)。 最后的太阳神ra和宙斯非常难。我一直卡在宙斯这里。 我个人觉得是有乐趣的。但肯定不适合多数人。
I want more games like this but with even more bosses, a little deeper (yet still simple) combat and that you get an item from each boss that gives you maybe a new ability or weapon that came from that boss, makes you feel like you actually got something from killing it more than just stars and some currency. You would grow more op over the course of the game slowly becoming the strongest god/cryptid at the end
Disgraça
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1K | 6 | 83% | $6.99 | |
| $3M | 8.6K | 77% | $14.99 | |
| $95.7K | 336 | 93% | $11.99 | |
| $123.5K | 302 | 84% | $15.99 | |
| $49.2K | 99 | 82% | $19.99 | |
| $8.1K | 105 | 91% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.3K | 91 | 92% | $6.99 | |
| $11.3K | 69 | 94% | $9.99 | |
| $11.3K | 68 | 46% | $8.99 | |
| $11.3K | 417 | 78% | $1.99 | |
| $11.3K | 59 | 90% | $8.24 | |
| $11.3K | 138 | 73% | $4.99 |