
Discover the original co-op shooter-looter, crammed with new enhancements! As one of 4 trigger-happy mercenaries with RPG progression, equip bazillions of guns to take on the desert planet Pandora.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 617 reviews with recorded playtime.
Reviews
Themes across 611 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
BEST ONE
pretty good
Me costó bastante agarrarle ritmo al principio pero luego me re enganche xD No sé porque dicen q envejeció mal si esta cool :3
-=
Bug-ridden mess. We have three separate PCs in the house for playing multiplayer games. Whether or not Borderlands games will run on any given PC is a dice-roll. Which PCs it boots on today could change form the last time we tried, with no rhyme or reason. But that's par the course for Gearbox games. Garbage.
The Bugs that sometimes just pop up, some borderline unfixable, are driving me crazy. You google why your game is so laggy it becomes unplayable and find dozens of posts having the same problems - FOR YEARS The few quality of life improvements are not worth the setbacks, just play the goty version imo.
fun
Bare Leng
[h1]Simple but fun, Borderlands is still worth a play[/h1] [i]Borderlands[/i] is a "looter shooter" where first-person shooting is combined with [i]Diablo[/i]-like random loot. The developers wisely limited procedural generation to the weapons, while the encounters and world were designed by hand. You'll run around a small but open world, taking on missions from a handful of quirky characters and slowly amassing a small arsenal of randomly generated guns. It's a formula that works fine, mostly because the shooting feels great and the encounters are excellent. Guns feel powerful and accurate, and encounters generally take place in somewhat open areas that allow you to approach encounters flexibly. Depending on your character and build, you could rush in with your guns blazing, take a stealthy approach, or even a combination of the two. The Borderlands series has become known for its humor and writing, and the first game is no exception. The characters that give you your missions are all memorable and mostly likeable, even though you don't actually meet most of them until the very end of the game. It's definitely a mark in the game's favor. The game has its flaws, of course. It randomly generates the guns you find, but they all tend to be pretty similar. Guns will typically be a clear upgrade or (more often) a clear downgrade; it's very rare indeed to find a "sidegrade" where you actually have to take all of the gun's statistics into account in deciding whether to use it. The game's greatest flaw, however, is its lack of enemy variety. Excluding a type of enemy that shows up only in the very last map, you basically have four types of enemies: human raiders, insects, birds, and dogs. Even so, the game is too simple to really differentiate between these enemies, and fighting a group of insects is really not any different from fighting a group of raiders. However, these flaws really do not detract from the game as you're playing it. In fact, after completing it, I immediately installed its sequel because I wanted more and was interesting in seeing the formula taken to the next level.
it's peak just peak
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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