
A conspiracy to provoke war between the western settlers and the Chepakwik threatens to destroy both sides. Only Kid, Doc, Moon and Rosy know the truth. But to save their homes, they’ll have to track down five legendary outlaws whose very names strike fear into the hearts of men.
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About
Wild West Epic: Boot Hill Bounties is the second episode in a game series that fuses elements of spaghetti western film - gunslinging outlaws, brave lawmen, and the untamed wilderness - with classic RPG storyline and gameplay. 90s console RPGs like Final Fantasy, Earthbound and Chrono Trigger created lasting memories and impacted us as gamers. Now, Boot Hill Bounties brings back those experiences while revitalizing the genre with a Wild West spin and innovative new gameplay elements.
Retro Fresh: It's an experimental combination of old and new ideas intended to bring a new and unique experience to modern gamers and old-school fans alike. It's an epic Wild West adventure packed with excitement, intrigue, terror and the occasional dose of humor.
Active Combat: Typical turn-based combat is replaced with fast and frenetic real-time system where all players remain engaged in battle and no one is waiting for a turn!
4 Player Co-op: Play single player or up to four player local co-op. Friends can seamlessly drop-in and take control of a character! You simply assign each of the four characters to various input devices. So a single player can control all four characters, or you can play with friends and divide the four characters among your friends.
Music: Full soundtrack by Jake ‘virt’ Kaufman (“Shovel Knight”, “Shantae”, “DuckTales Remastered”)!
Encounters: No random battles! See them on the map before engaging! Defeated enemies remember you and flee.
Pixel Art: Charming, detailed sprites with hundreds of unique NPCs!
Wild West Setting: Sprawling towns and locales to explore, including forests, caves, deserts and a traveling circus!
250 Enemies: Fight outlaws and animals! Can you stop a barroom brawl? Can you defeat a gang of raccoons hoarding precious garbage?
Job Hats: 34 Different Job Hats - from the casual Stetson to the mysterious Careta - that teach nearly 200 battle abilities
Customize Weapons: Customize your weaponry with status inflicting effects! Create a gun that fires multiple times, or a lasso that sets enemies on fire!
20-30 Hours of RPG goodness packed with content. You will almost never fight the same battle twice.
Farming: Start your own farm to obtain livestock and grow crops which you can harvest for ingredients.
Newspaper: Read the newspaper to learn what’s going on in Bronco County, find jobs, learn new recipes and solve puzzles.
Steam Achievements: A whopping 52 Achievements! Can you collect every card in the deck?
Character Profiles: Hand-drawn profiles for 20 major characters, and 34 for each of the hats.
Side Quests: New side quests pop up each chapter that you can read about and track in the newspaper.
Eat Food: Visit restaurants and sample over 50 types of good to gain perks that benefit you in battle.
Stealth Attacks: Sneak up on enemies to gain a starting initiative in battle.
350 Characters: Get to know the many different residents of Bronco County. Each with their own unique sprite and name.
Questions Boxes: Solve riddles found in the newspaper to unlock secret combination lockboxes
Import Data: Import your save data from Boot Hill Heroes and start on your last levels with all your equipment and skills.
Camping: under the stars and chat with your party next to the fire or participate in several game systems.
Chuckwagon Chief: Compete in a cooking competition by cooking the best food for judges using a themed ingredient.
Treasure: Find and discover different treasures dropped by enemies rather than money, that you can then sell for money.
Battle Grades: Earn higher grades for better combat performance for more XP.
Nonlinear Chapters: Play the story chapters in any order as you decide which paths to follow first.
Cooking: Cook food at camp using various ingredients to give you party battle perks.
Battle Bonuses: Earn various battle bonus titles based on how you fight each battle, such as Perfect Dodge and Status Master
Tutorial Challenges: Complete tutorial challenges for extra items and goodies.
Wounds: Suffer from persistent frontier wounds like gunshots, fractured limbs and dysentery
Responses: Choose how Kid will respond in scenes from multiple choices.
Coupons: Find coupons in the newspaper and from tips around town to get deals on items in shops
Wild West Vernacular: Tons of Wild West dialect, terminology and colloquialisms
Doctoring: Treat wounds by learning various Wild West cures that you can apply at camp
Riddles: Solve dozens of riddles delivered by school kids.
Trappings: Augment your characters with trinkets that add more depth to the gameplay
Puzzle Bosses: Use your mind, rather than strength, to determine how to beat puzzle bosses.
Mysteries: Secrets, easter eggs and mysteries keep you thinking and speculating about hidden elements in the story
Battle Introductions: Unique character text and messages give every battle a unique reason for existing.Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
Absolut witzige Mischung aus ´nem JRPG (zumindest so ein bisschen) in einer Western-Szenerie. Taktische, rundenbasierende Kämpfe in einer Art ATB-System (FF7 lässt grüßen), bei dem wir allerdings selbst per Knopfdruck die Zeit anhalten können um Entscheidungen zu treffen. Desweiteren müssen unsere Chars natürlich ausgestattet werden (die verschiedenen Hüte geben die Skills vor), man kann im weiteren Verlauf seine Waffen anhand des gefundenen Loots verbessern, sich am Feuer Buffs kochen, usw. usf. Uns Euer ständiger Begleiter Rusty ist sowieso der absolute Knaller =) Teilweise sehr Story-lastig und deshalb gute Englischkentnisse von Vorteil. Wer Lust hat, sich das Ganze mal in Bild & Ton anzuschauen, der ist herzlich bei mir aufm Kanal eingeladen! Vielen Dank an Experimental Gamer für den Support! https://youtu.be/dcRO_Xww38A Gruß Funghi
I'm a bit late in reviewing this game, but I have to say that [i]Boot Hill Bounties[/i] is a worthwhile little indie title to play. It's a continuation of the developer's first game [i]Boot Hill Heroes[/i], and I have to say that this game is a significant improvement over the original. The majority of my complaints from the original were alleviated and I was able to play through this just fine, besides a little hiccup here or there. One important thing to note is that the developer is responsive even to this day about any potential issues with the game, so they're clearly devoted to their work. That's a rare sight nowadays. Essentially, you're following bounties to hunt down the remaining members of the Saints-Little Gang in the Wild West. The game is split up into parallel sections that focus on the different bounties, and you can choose which ones to tackle. The maps are done in [i]Earthbound[/i]-style, and while I had some issues in the first game with navigation, it seemed to be done better here in most places. The art style is much better in this sequel, as is the music. Simply put, the developer had more practice and experience, and it turned out to be a better piece of work. Just comparing the trailers and screenshots between the two games will showcase this quickly, but I will confirm that this sequel maintains the better qualities throughout. You wander around various towns and areas on foot or by horse, and you can fast travel using trains. You do some of the usual RPG aspects of finding missions, buying things from shops, crafting items or upgrades, fighting in turn-based combat, etc. There are newspaper articles to read up on, some of which will have recipes for cooking or crafting, and will also point to side missions or even hints when you look at them. As far as the combat goes, each character has a time-gauge before they can act, and you can pre-load their actions. I had some issues with "Vantages" in the first game, which are essentially the game's version of specialized skills, but it seems more balanced and interestingly done here. You have a stamina bar as well, and different attacks or skills will use it up. Since you have to recover stamina at times, you need to plan out your attacks. That said, once the characters get a bit leveled up, you'll usually figure out what everyone is best at and you can get into a good cycle for most combat, then unlock stronger skills over time. The pacing of the game is much better as well, stemming from the bounty-based setup, so I was much more interested in hunting these criminals down. There's much more interesting set-pieces as well, such as [spoiler]getting lost in a haunted, maze-like desert[/spoiler]. Overall, I'm glad that this game turned out better. It shows its improvements in just about every area. And I wish the developer luck in the future.
What can I say that I haven't already covered. This game is a role playing, nostalgia filled RPG and it's a western. All combined to give me one of the most satisfying games I've played this year. The developer aloud me an early code to play through the game, he was very responsive to any and all questions and concerns, and just was a pleasure to speak to and play his game. I have always wanted a western RPG that captured the sense of the west but in a RPG sense and this does it more so then any game prior. Funny dialog, good combat, tons of variation in locations and enemy types. Highly reccomended this game to RPG fans through and through.
Following where Boot Hill Heroes leaves off, Boot Hill Bounties brings back the exceptional soundtrack and storytelling that makes this series one worth getting into. It introduces many new features like cooking and camping as well as several sidequests. I was reminded of the good old Bioware days with the character development and freedom to chose the route that the story unfolds on. I can tell that a lot of passion went into the development of this series and I'm dying to see what will happen in the next installment!
First I would just like to say I received this game for free to help bug test. Great game and a great sequel to the original. I would however 100% suggest playing the original first. While the developer does his best to not make it required the game feels more completel if you start with part one. Just like part one it is a turn based RPG with a Earthbound feel and a Wild West fantasy theme. Combat is a bit faster than normal RPGs and I highly suggest turning up the combat speed and difficulty to really give it more of a shooting galary feel. While on occasion you will find a bug, with it being an indie game with a small development team, the creator is quick to respond and correct the issue. I would hihgly recommend this to any fan of old SNES RPGs
Fresh take on turn based rpgs, with modern sensibilities while staying true to the roots of the genre. Active-time based combat and a HAT based job system with limited attacks like pokemon makes for an incredible mix I didn't know I wanted, you can upgrade your equipment and cook you some perks to make the battles easier, the writting is great, the characters are lovable and the music is excelent, and this pure wacky wild west is untamed territory for rpgs! this game is excelent and well worth your time, can't wait for the final episode of the boot hill saga.
This is a wonderful addition to the Boot Hill series that I didn't know existed till a year and a half later. (been searching for Boot Hill Heroes 2 and nothing came up) I'm surprised just how lengthy the game turned out to be, with split paths, that all take a good amount of time to complete. The quality of the game is also top notch, and while the art style of the characters may look a bit goofy at times, the enemies look fantastic. There are plenty of skills to learn and options in battle, which keep things fresh. I really do hope that there may be a third part, as the story, while at a pretty good spot, is still left unfinished, but given just how hidden this gem is; I unfortunately can't keep my hopes up. I can only suggest it to the friends I have.
If you've read my review of the first game in the series jump to the second part of this review for what is new. This is a well made gate-way rpg, a game you can play after a hard day at work when you just want to feel good and enjoy a well written story with likable simple characters. If you want something to provide a tactical or min/max test, then look for something else. For anyone looking for a comfortable game to relax with, this is it. this is the part of the differences between the first and second game. For the most part the changes are small but welcome. The biggest changes are the camp/occupation system, and the non-linear-esque story. The camp system is for the most part well thought out, providing more long term planning and rewards. My only gripe is that we are provided with information and objectives dealing with it well before we can actually make any progress, but that is barely 1/5th of the game (if not significantly less). Unlike the literal linear story of the first game, this game is more episodic (for good and bad). The main acts can be done in any order, but none of them have any impact on the others. One benefit this does provide is that the town of swellsville (which acts as a natural hub) can hand out side quests at a moderated pace, rather than all at once or backtracking to see if old towns have anything new.
Playing any indie rpg reveals the limitations of the creator’s vision. Those limitations make a frustrating experience for the average player who strays outside their comfort zone. A familiar experience that I had during my playtime with this old Western inspired Earthbound. Bogged down by unnecessary flashbacks when getting a new party member to catch up newcomers to the series kills the momentum of the gameplay by bringing it to a standstill. Nor is it a particularly clever way to do things since it feels more like an advertisement for the first game in the series. Or in my honest opinion, the various cutscenes scream look at this cool, new party member that showed up for you to admire. Not that I plan on admiring the stereotypical Indian princess character who wandered from an old Western movie set to star in this game. I’m more interested in keeping my eyes from rolling out of my head whenever she speaks about the great spirit. Yes, she literally talks like that in the game. No, it’s not a cute homage when a character is made up of old racist stereotypes. Making homages to old Westerns is fine, but copying the bad aspects of them shows an unwillingness to engage with the source material’s bias. That unwillingness states “I refuse to do anything but the bare minimum of effort.” An understandable sentiment when it’s not a commercial product designed to be bought by a discerning consumer. Unfortunately, this game is a commercial product that is bought by consumers who either don’t care or grit their teeth and bear it to see if the game improves. This game doesn’t improve when we’re introduced to the stereotypical town of San Gonzales with its own twist on the day of the dead and the villains pretending to be monks. There’s the usual spiel of how the bad guy came to be a terrible villain by being dealt a terrible hand and deciding to be Evil. His lackeys aren’t much better in the character department by being bland, throwaway enemies that the player can repeatedly beat up to gain a level. It’s just very paint by numbers storytelling which isn’t a bad thing if done well like the first How to train your dragon movie. But when you’re comparing your game to Earthbound then you need that element that has your critics saying, “I can see what they’re doing here and admire the effort put in.” That critical element is what many imitators of Earthbound, Undertale or their favored inspirations lack. Relying on an open story mode as your critical element should theoretically offer some influence on the storylines, bosses, or restrict what quests your characters go on as you apprehend the members of Little Saints gang one by one. The developers are incapable of doing so by not having money, writing chops, and the ability to think outside the box. So, would the local four player co-op be the critical element instead? If the game was released thirty years ago then my answer would be yes. Unfortunately, it was released in a sea of indie games that surpass it in every other way. Its unique features that the developer wrote about proudly in the blurb on the Steam page were already being done in games released years ago, if not decades ago. I suppose that wanting high standards for any game erodes my tolerance for average games. Or it might be aging that lessens the interest in playing games that are mediocre by present day standards. Whatever the case maybe, the game does manage to actually be funny with its campfire ghost story. Especially, how Rosy interjects during the telling about the version she grew up with which irritates Doc. And then Doc ends up screwing up the name which becomes a running gag throughout the story. Baffling enough, this was only a one time thing for a lead up to a quest. It’s such a shame when a dev has a good idea and never bothers doing anything else with it. Speaking of good ideas, there is one choice I agreed with which is restoring health back to full after a battle. This is something that I wished more rpgs did or at least offered it as an accessibility option along with an auto win option. But let’s face it, Boot Hill Bounties offers nothing interesting to people looking for a new rpg series even with a short throwback final end boss battle that borrows heavily from Earthbound. Its novelty setting is plagued by retreads of older plots, unskippable dialogue, old-timey stereotypical characters, and smeared looking graphics. Curious gamers should stay away from this copycat rpg and play Live A Live, Lisa the Painful, or Red dead Redemption instead. But for those who are interested in this game then wait for the series to be completed and get it on sale instead of paying for an incomplete series.
Don't be fooled by appearances, this game is truly interresting! Quite a step up from the previous installment with a lot more to do and story to unfold! Many people might be skeptical about the game since it does have its share of bugs here and there...But thrust me, the experience is worth those small cringes! A diamond in the rough, just waiting to be even better!
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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