
A conspiracy to provoke war between the western settlers and the Chepakwik threatens to destroy both sides. Only Kid, Doc, Moon and Rosy know the truth. But to save their homes, they’ll have to track down five legendary outlaws whose very names strike fear into the hearts of men.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Wild West Epic: Boot Hill Bounties is the second episode in a game series that fuses elements of spaghetti western film - gunslinging outlaws, brave lawmen, and the untamed wilderness - with classic RPG storyline and gameplay. 90s console RPGs like Final Fantasy, Earthbound and Chrono Trigger created lasting memories and impacted us as gamers. Now, Boot Hill Bounties brings back those experiences while revitalizing the genre with a Wild West spin and innovative new gameplay elements.
Retro Fresh: It's an experimental combination of old and new ideas intended to bring a new and unique experience to modern gamers and old-school fans alike. It's an epic Wild West adventure packed with excitement, intrigue, terror and the occasional dose of humor.
Active Combat: Typical turn-based combat is replaced with fast and frenetic real-time system where all players remain engaged in battle and no one is waiting for a turn!
4 Player Co-op: Play single player or up to four player local co-op. Friends can seamlessly drop-in and take control of a character! You simply assign each of the four characters to various input devices. So a single player can control all four characters, or you can play with friends and divide the four characters among your friends.
Music: Full soundtrack by Jake ‘virt’ Kaufman (“Shovel Knight”, “Shantae”, “DuckTales Remastered”)!
Encounters: No random battles! See them on the map before engaging! Defeated enemies remember you and flee.
Pixel Art: Charming, detailed sprites with hundreds of unique NPCs!
Wild West Setting: Sprawling towns and locales to explore, including forests, caves, deserts and a traveling circus!
250 Enemies: Fight outlaws and animals! Can you stop a barroom brawl? Can you defeat a gang of raccoons hoarding precious garbage?
Job Hats: 34 Different Job Hats - from the casual Stetson to the mysterious Careta - that teach nearly 200 battle abilities
Customize Weapons: Customize your weaponry with status inflicting effects! Create a gun that fires multiple times, or a lasso that sets enemies on fire!
20-30 Hours of RPG goodness packed with content. You will almost never fight the same battle twice.
Farming: Start your own farm to obtain livestock and grow crops which you can harvest for ingredients.
Newspaper: Read the newspaper to learn what’s going on in Bronco County, find jobs, learn new recipes and solve puzzles.
Steam Achievements: A whopping 52 Achievements! Can you collect every card in the deck?
Character Profiles: Hand-drawn profiles for 20 major characters, and 34 for each of the hats.
Side Quests: New side quests pop up each chapter that you can read about and track in the newspaper.
Eat Food: Visit restaurants and sample over 50 types of good to gain perks that benefit you in battle.
Stealth Attacks: Sneak up on enemies to gain a starting initiative in battle.
350 Characters: Get to know the many different residents of Bronco County. Each with their own unique sprite and name.
Questions Boxes: Solve riddles found in the newspaper to unlock secret combination lockboxes
Import Data: Import your save data from Boot Hill Heroes and start on your last levels with all your equipment and skills.
Camping: under the stars and chat with your party next to the fire or participate in several game systems.
Chuckwagon Chief: Compete in a cooking competition by cooking the best food for judges using a themed ingredient.
Treasure: Find and discover different treasures dropped by enemies rather than money, that you can then sell for money.
Battle Grades: Earn higher grades for better combat performance for more XP.
Nonlinear Chapters: Play the story chapters in any order as you decide which paths to follow first.
Cooking: Cook food at camp using various ingredients to give you party battle perks.
Battle Bonuses: Earn various battle bonus titles based on how you fight each battle, such as Perfect Dodge and Status Master
Tutorial Challenges: Complete tutorial challenges for extra items and goodies.
Wounds: Suffer from persistent frontier wounds like gunshots, fractured limbs and dysentery
Responses: Choose how Kid will respond in scenes from multiple choices.
Coupons: Find coupons in the newspaper and from tips around town to get deals on items in shops
Wild West Vernacular: Tons of Wild West dialect, terminology and colloquialisms
Doctoring: Treat wounds by learning various Wild West cures that you can apply at camp
Riddles: Solve dozens of riddles delivered by school kids.
Trappings: Augment your characters with trinkets that add more depth to the gameplay
Puzzle Bosses: Use your mind, rather than strength, to determine how to beat puzzle bosses.
Mysteries: Secrets, easter eggs and mysteries keep you thinking and speculating about hidden elements in the story
Battle Introductions: Unique character text and messages give every battle a unique reason for existing.Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
Don't be fooled by appearances, this game is truly interresting! Quite a step up from the previous installment with a lot more to do and story to unfold! Many people might be skeptical about the game since it does have its share of bugs here and there...But thrust me, the experience is worth those small cringes! A diamond in the rough, just waiting to be even better!
:0
Boot Hill Bounties is an awesome game and is now one of my favorite finds on steam. I'm glad it was in the "Epic Adventures Bundle" as it might not have registered on my radar without it and I would have missed out on a great ride. If you enjoyed Earthbound and other old/retro RPGs this game will scratch that nostalgia itch. The story is pretty good but keep in mind Bounties is part 2, and while they give you a rundown on the last games events there are a few references mentioned during the game you wont know much about without having played Boot Hill Heroes. Not a big deal-breaker but if you're a stickler for story I'd get Heroes first. Combat feels a little clunky at first but you soon get the feel for it and becomes second nature quickly. A lot of the enemy encounters and combat abilities were also pretty funny. Overall charming game with a good story, humor and enjoyable gameplay. Solid A/A+
This is a wonderful addition to the Boot Hill series that I didn't know existed till a year and a half later. (been searching for Boot Hill Heroes 2 and nothing came up) I'm surprised just how lengthy the game turned out to be, with split paths, that all take a good amount of time to complete. The quality of the game is also top notch, and while the art style of the characters may look a bit goofy at times, the enemies look fantastic. There are plenty of skills to learn and options in battle, which keep things fresh. I really do hope that there may be a third part, as the story, while at a pretty good spot, is still left unfinished, but given just how hidden this gem is; I unfortunately can't keep my hopes up. I can only suggest it to the friends I have.
If you've read my review of the first game in the series jump to the second part of this review for what is new. This is a well made gate-way rpg, a game you can play after a hard day at work when you just want to feel good and enjoy a well written story with likable simple characters. If you want something to provide a tactical or min/max test, then look for something else. For anyone looking for a comfortable game to relax with, this is it. this is the part of the differences between the first and second game. For the most part the changes are small but welcome. The biggest changes are the camp/occupation system, and the non-linear-esque story. The camp system is for the most part well thought out, providing more long term planning and rewards. My only gripe is that we are provided with information and objectives dealing with it well before we can actually make any progress, but that is barely 1/5th of the game (if not significantly less). Unlike the literal linear story of the first game, this game is more episodic (for good and bad). The main acts can be done in any order, but none of them have any impact on the others. One benefit this does provide is that the town of swellsville (which acts as a natural hub) can hand out side quests at a moderated pace, rather than all at once or backtracking to see if old towns have anything new.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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