
A conspiracy to provoke war between the western settlers and the Chepakwik threatens to destroy both sides. Only Kid, Doc, Moon and Rosy know the truth. But to save their homes, they’ll have to track down five legendary outlaws whose very names strike fear into the hearts of men.
Modeled estimate, not a reported figure. How we estimate →
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About
Wild West Epic: Boot Hill Bounties is the second episode in a game series that fuses elements of spaghetti western film - gunslinging outlaws, brave lawmen, and the untamed wilderness - with classic RPG storyline and gameplay. 90s console RPGs like Final Fantasy, Earthbound and Chrono Trigger created lasting memories and impacted us as gamers. Now, Boot Hill Bounties brings back those experiences while revitalizing the genre with a Wild West spin and innovative new gameplay elements.
Retro Fresh: It's an experimental combination of old and new ideas intended to bring a new and unique experience to modern gamers and old-school fans alike. It's an epic Wild West adventure packed with excitement, intrigue, terror and the occasional dose of humor.
Active Combat: Typical turn-based combat is replaced with fast and frenetic real-time system where all players remain engaged in battle and no one is waiting for a turn!
4 Player Co-op: Play single player or up to four player local co-op. Friends can seamlessly drop-in and take control of a character! You simply assign each of the four characters to various input devices. So a single player can control all four characters, or you can play with friends and divide the four characters among your friends.
Music: Full soundtrack by Jake ‘virt’ Kaufman (“Shovel Knight”, “Shantae”, “DuckTales Remastered”)!
Encounters: No random battles! See them on the map before engaging! Defeated enemies remember you and flee.
Pixel Art: Charming, detailed sprites with hundreds of unique NPCs!
Wild West Setting: Sprawling towns and locales to explore, including forests, caves, deserts and a traveling circus!
250 Enemies: Fight outlaws and animals! Can you stop a barroom brawl? Can you defeat a gang of raccoons hoarding precious garbage?
Job Hats: 34 Different Job Hats - from the casual Stetson to the mysterious Careta - that teach nearly 200 battle abilities
Customize Weapons: Customize your weaponry with status inflicting effects! Create a gun that fires multiple times, or a lasso that sets enemies on fire!
20-30 Hours of RPG goodness packed with content. You will almost never fight the same battle twice.
Farming: Start your own farm to obtain livestock and grow crops which you can harvest for ingredients.
Newspaper: Read the newspaper to learn what’s going on in Bronco County, find jobs, learn new recipes and solve puzzles.
Steam Achievements: A whopping 52 Achievements! Can you collect every card in the deck?
Character Profiles: Hand-drawn profiles for 20 major characters, and 34 for each of the hats.
Side Quests: New side quests pop up each chapter that you can read about and track in the newspaper.
Eat Food: Visit restaurants and sample over 50 types of good to gain perks that benefit you in battle.
Stealth Attacks: Sneak up on enemies to gain a starting initiative in battle.
350 Characters: Get to know the many different residents of Bronco County. Each with their own unique sprite and name.
Questions Boxes: Solve riddles found in the newspaper to unlock secret combination lockboxes
Import Data: Import your save data from Boot Hill Heroes and start on your last levels with all your equipment and skills.
Camping: under the stars and chat with your party next to the fire or participate in several game systems.
Chuckwagon Chief: Compete in a cooking competition by cooking the best food for judges using a themed ingredient.
Treasure: Find and discover different treasures dropped by enemies rather than money, that you can then sell for money.
Battle Grades: Earn higher grades for better combat performance for more XP.
Nonlinear Chapters: Play the story chapters in any order as you decide which paths to follow first.
Cooking: Cook food at camp using various ingredients to give you party battle perks.
Battle Bonuses: Earn various battle bonus titles based on how you fight each battle, such as Perfect Dodge and Status Master
Tutorial Challenges: Complete tutorial challenges for extra items and goodies.
Wounds: Suffer from persistent frontier wounds like gunshots, fractured limbs and dysentery
Responses: Choose how Kid will respond in scenes from multiple choices.
Coupons: Find coupons in the newspaper and from tips around town to get deals on items in shops
Wild West Vernacular: Tons of Wild West dialect, terminology and colloquialisms
Doctoring: Treat wounds by learning various Wild West cures that you can apply at camp
Riddles: Solve dozens of riddles delivered by school kids.
Trappings: Augment your characters with trinkets that add more depth to the gameplay
Puzzle Bosses: Use your mind, rather than strength, to determine how to beat puzzle bosses.
Mysteries: Secrets, easter eggs and mysteries keep you thinking and speculating about hidden elements in the story
Battle Introductions: Unique character text and messages give every battle a unique reason for existing.Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
[h1]Quick Notes [/h1] If you enjoyed Heroes (the first part), buy this. Bounties is an improved version and nothing major got worse. If you are concerned about the bugs mentioned in the other reviews, they were fixed. The dev is active, so if anything is found later, it will be fixed too. I had my problems with Japanese IME but got around with it. I have to tell that this doesn't conclude the saga, and there aren't many new soundtracks. [h1]Yes I Recommend It [/h1] This game is one of "Mother's Children", or a game inspired by Earthbound / Mother, the legendary SNES RPG. Probably the most royal one to the parent as far as I know. If you loved the classic and wanted to revisit the feeling, like I did, you won't regret getting this. For those who have no concern with nostalgia... I still recommend it. If you are not quite turned down by things already shown in the game description, I don't think anything in the game will. And the BGM is AWESOME. Just remember that this game is the sequel of Boot Hill Heroes, and the story will NOT conclude in this game. [h1]Weakness[/h1] This may sound shallow, but I have to say visual appeal on combat scene is quite lacking, if not repelling. Its background is smeared version of overworld map arts, and enemy sprites are low-res pics rather than proper pixel arts. This is baffling when overworlds arts are very well made. I really feel the devs misplaced their effort. Every mob has their unique appearance... but, there has to be more obvious and important things to polish. Moreover, I don't think players needed character portraits to be added, especially when they clearly don't meet the level of the pixel counterparts. Same things can be said about the box art. It doesn't look as professional as this game really is. I'd throw just the title logo and probably add some pixel art.
Disclaimer: I did receive an advance copy for Youtube coverage and assembling a guide for the game. This is the sequel to 2014's Boot Hill Heroes, which is a wild-west themed JRPG with an old school art design reminiscent of Earthbound, and loads of charm. The first game itself was a very good Indie RPG in general with the one downfall of being rather short. This one remedies that problem and loads it up with even more content. Most of the downfalls of the first game have been addressed and the outcome is a stellar experience all around. To explain, this does pick up where the first game ended, and you may be a little in the dark about the various characters if you are coming in fresh. This game does feature data carry over where you can import your items and levels, to encourage you to come in after playing the first game. To summarize what happened there, the Saints-Little Gang framed the Chepakwik Indian Tribe for destroying the town of Ashwood in an attempt to incite a war between the tribe and the settlers. Their exact motive was unknown, and the first game ended with you defeating one member of the Gang, and then hearing the story of how their leader was arrested 10 years prior to the start of the game. Your objective here is to round up the gang members who are up to no good and find evidence to clear the Chepakwik before a war breaks out. So one of the big changes you get right out from the gate is the non-linear gameplay. Once you return to the hub town, you are free to go after any of the members of the gang, provided you can find them. This will affect your equipment, what side quests you can take, what recipes you can learn, and other sorts of minutia that are important to the world building experience. In doing so, you learn about past events related to the characters themselves and the world they live in, and also allowing you to see first hand what kind of chaos this gang has unleashed. Additionally, the way hats in the game has also changed. The first game featured them as a tool for learning moves for combat, but now they function more along the lines of a job system, sometimes teaching you new moves for the hat itself, giving you abilities to be used with other hats, and also exceeding the 4 move limit from the first game. Beyond just this, there are many new moves that open up different strategies for fighting your opponents, meaning that you don't necessary have to grind to win, provided you look at what hats are available and adjust your strategy for whatever obstacle is in your way. As for graphics, everything has been touched up from the first game, with portraits being added for many of the important characters, allowing you to see the smaller details of their characters. The playable characters themselves both change on map as well in portrait as you change their hats around. Cities have been re-designed to be more stream-lined and everything is just better. You will re-visit some of the locations from the first game, but there are also many other places to go, many of them having something unique to set them apart from the other areas. Seeing as you're playing as a farmer, it is nice to actually be able to use your farm to generate materials for some of the new systems in the game. In terms of gameplay, there is both good news and bad news. The first is that the battle system itself still carries over a lot of the weaknesses it possessed from the first game, with an all-or-nothing aspect where you either dodge a move in its entirety or you take the hit in its entirety. This is bad when the shot is going to kill you from full health, which is a threat periodically throughout the game. However, the good news is that there are new systems in place that can make your life a little easier. Should you go down, Doc Valentine can now treat your wounds, meaning you don't have to go to town and shell out a fortune. If you need money, Rosy can use the food you collect to make dishes to sell, or just to eat to obtain some buffs for a few fights. And finally, when it comes to combat, Moon Dancer can augment your equipment with numerous effects to inflict statuses, boost your damage, or help you hit evasive enemies. Additionally, with the new hats in the game come new abilities to help speed up battles by allowing you to break enemy stances, turn normal moves into AOE, or other effects. Most of the things from the first game are still intact, but everything is bigger. And should you find the game too easy or tough, you can change the difficulty at any time to better suit your experience. Overall, I have been waiting for this game to come out since I finished the first one, and I am impressed with what I've found so far. It occupies a niche of its own, and I recommend it to anyone interested in wild west themed gaming environments or those just looking for a fun JRPG to sink some time into. It truly is a unique experience and I am looking forward to whatever Experimental Gamer puts out next.
At the time of me writing this review, I would not suggest this game. I'm a bit over 4 hours into the game, only to have deal with multiple bugs that have soft locked me. Now, I got this game right when it came out due to being excited for the sequel to Boot Hill Heroes, and after sinking dozens of hours into that game, I was really happy to dive into Bounties. While I ended up getting soft locked in the first 30-ish minutes of the game, with another 30+ minutes to figure out something screwed up in the files and I had to verify them, I reported it on the forums but couldn't reproduce the bug. My second time? I've gotten further in the game to the Mines, and shortly after fighting the first boss enemy there and picking up what I can only assume was a key item, the game soft locked when I moved over towards the elevator by the camp at the mines. I had to alt + tab out of the game to manually close it due to the game becoming softlocked. Keep in mind that steam says I have 4.3 hours into the game. But easily an hour, or even longer of it, is due to me trying to deal with bugs that happened. I know that players are supposed to report bugs they come across, which I have, but when you keep getting ones that soft lock the game and prevent you from moving forward, it's hard to want to continue to play the game. In the current state I would not recommend playing Boot Hill Bounties, due to it feeling like more testing was needed before going public for the game. I paid for the game the moment it came out, partally due to it being on sale the moment it came out due to being a new release, but I am second guessing myself at this point. Maybe after this game has recieved numerous updates after others have played further into it and helped report bugs and the like I'll give it another chance, but at its current state I can not play a game that keeps giving me this many issues.
I grew up playing Gun.Smoke and Dragon Warrior on the NES, and gazing at the picture of the first Mother game that appeared in Nintendo Power (before anyone had even heard of Earthbound). Decades later, and my love for cowboy games and JRPGs hasn't died at all. The Boot Hill series blends the wild west with a fantastic SNES JRPG vibe in a way that feels incredibly fresh and makes me feel like a kid again. Since I was a huge fan of Boot Hill Heroes, I offered to help with the testing for Bounties. I received the game for free in order to test it. My only regret is that I never got a chance to buy it for myself, because I've had more fun with this game than any RPG I've played in years. I would gladly pay full price for it. You'll love it, especially if you played the first game in the series. (This game is MUCH better than the first one, though.) The jump in quality from Boot Hill Heroes to Bounties is surprisingly staggering, from the much-more-detailed 2D graphics, to the neat little twists in everything from the battles to the optional sidequests and the dialogue. There were many times when I thought to myself, "I've never seen an RPG do that before." I was also extremely happy to see that Kid, the formerly silent protagonist, now talks! You can really connect with him more this way, The battle system, although rather unconventional, was easy for me to pick up since I played the first game twice. If you've played Boot Hill Heroes, you know the drill. Knowing when to launch an attack, when to cancel, and when to trigger the proper "vantage." If it's your first experience with the Boot Hill series, the game does a fine job of explaining the battle system, and it does this (for the most part) without breaking character. And with farming, weapon-modding, cooking, riddles... Even outside of battle, there's still a ton to do. The story proceeds in a quasi-linear fashion. Unlike the first game, all of the bounties are available for pursuit in any order, but each bounty's arc must be resolved before moving on to another, with side quests unlocked each step of the way. Even after the credits roll, there's a completionist challenge (that I still have yet to complete) with the promise of something BIG if you finish the full list of stuff to do. I can't say what that is, but what I can say for sure is that you'll get your money's worth here. See if you've got what it takes to complete the checklist... Good luck!
[i][Review copy was provided by the developer before release.][/i] Earthbound is a game with a legacy that has enriched ‘90s kids and inspired classics such as Undertale, LISA and Citizens of the Earth as well as Pony Island and OneShot. While seemingly unrelated, subversion, of gameplay and of storytelling, combined with deadpan comedy of modern tropes of RPGs has always made these titles special to make up for their simplicity. Along with different themes, tones and comedy, each interpretation never feels like a copy; instead, each game feels like a game based around what aspects resonated with each creator who had played Earthbound. Boot Hill Bounties is another Earthbound-inspired title that challenges what you might expect by taking a more straight-faced approach. As someone who had not heard of the original, it was not confusing to start with the sequel, yet the gameplay is largely the same except with more time with a full-party. Gameplay largely borrows from Chrono-Trigger’s turn-based combat with its own ideas how to make standard JRPG battles more diverse. Linearity is replaced with branching paths; and instead of a story relying on spectacle and lore, there is a surprising richness behind every character, friend or foe, involving a pulpy adventure in a loosely historically accurate Wild West. While BHB may not be revolutionary, it is a game that will leave you with fond memories as it rides off into the sunset. [h1]The Good, the Bad & the Meh[/h1] Saying that the gameplay is largely uninspired would be unfair, but it’s easy to see why when you compare it to Undertale’s non-combat system and LISA’s status-heavy combat. The gameplay borrows various elements from Chrono-Trigger’s battle-system; Earthbound’s pre-battle, status-effects and anti-grinding elements; and Harvest Moon’s progression system for skills like farming. On top of these features, BHB also creates its own unique battles that feel more like puzzles such as a sniper shootout with destructible cover or a security door that must be disarmed in a fight. Moments like these, though sparse and sometimes frustrating, are the best gameplay elements BHB has to offer. The problem with the rest of BHB’s gameplay is how simple it is. Combat doesn’t suffer as much because you can always ramp up the challenge by switching to Hard where tactics are a requirement. Synergy between companions’ skills (Vantages) makes up the gameplay where party members rely on buffs, status effects, etc. to get through as a team. Every encounter, even if it’s standard JRPG combat, always feels impactful as different hats reward players with new strategies to accumulate on top of standard leveling up. These progression systems benefit the game because it rewards variety. Outside of combat, however, is where the gameplay’s shallowness begins to show. Map design and side-quests are actually the highlights as every area offers activities to break up combat like riddles or mini-games such as a food contest. However, skills (farming, weapon buffing, cooking, etc.) are simply meters increasing the number of options to do the same thing. Guessing with reagents to find weapon-buff combinations is more often a crapshoot unless you know the recipes from NPCs. Doctoring is simply a stat-removal skill to sap away money unless you invest into it at campfires. Lastly, if you were expecting BHB to be a JRPG mixed with Stardew Valley/Harvest Moon, then farming will disappoint you the most; it’s simply farming for extra resources to sell. Items also seem oddly placed where you may get the best gear early on, making money a commodity with no usage except for increasing these progression ranks. None of these elements ruins the gameplay, but they feel like features simply there for the sake of variety without thinking of how to best integrate them. At worst, it can showcase a lack of extra polish that could have improved sections like Little Creed’s apparatus, yet none of these features are mandatory. (The game itself is highly polished with relatively few technical issues, which all have been addressed.) It seems odd to add extra things when the game is not lacking on content; it took me twenty-one hours to complete 66% of the game—most of it was completionist rewards for an end-game reward, which you can complete post-game, but there were a fair number of side-quests incomplete. The only reason these extra features bother me is that it takes away the real star of Boot Hill Bounties, the storytelling. [h1]Once Upon a Time in the West[/h1] Storytelling has never been a large focus in Earthbound-inspired games much like the original. The comedy, the weirdness of its spectacles, and in some games like LISA and Undertale, the lore, have all supplemented what threadbare narratives they have had. (The one exception being Mother 3.) None of these statements are to say games with lore have bad stories; it’s simply a different way to tell them. In contrast to other titles, Boot Hill Bounties has not only the pulpiest of stories inspired by Spaghetti Westerns but it also has the strongest sense of storytelling because of its emphasis on plot. This effect is largely the result of how much BHB emphasizes character development for every main character as vignettes behind every branching path. To tie everything together, the set-up is simple: Hunt down the remaining members of a gang during an impending war between the Indians and Settlers. Similar to games like Shadowrun Dragonfall, the plot begins on a set-path before allowing players to choose different junctions to focus on both the protagonists and antagonists. (Choices, however, seem superficial as they don’t appear to impact the outcome.) Each path tells its own story to completion which allows all of them to have a nice sense of pace and purpose. It also not only ties the plot together with relevant details but also give motives behind the antagonists that flesh them out to be real characters than simple bad guys. This is BHB’s greatest strength, characters. Fans of Mother 3 will truly enjoy this game because of how character driven it is. The adultness of the world is handled surprisingly well with the kiddie visuals and perspectives as the game explores themes of war, racism, violence, religious institutions, and other matters that fit the Western times. It always borders the line of tasteful portrayals mixed in with creative fictions like the Mexican nationalists waging a war in the U.S. and Mexico because they are abandoned, “We are men without country, unbound by laws or customs.” These result in some well-executed gut punches later on that truly surprise you because the narrative builds up to them striking at the right moment. Even without playing the original, the sense of growth of every character feels like a complete story-arc that only suffers from the fact that the game goes out with a taste of what’s to come as its final act. [h1]The (Not So) Last Cowboy Song [/h1] Unlike the original which was marred by the fact that the game ended as soon as you rounded the whole posy, the sequel does a better job ending to set-up the third game. Some may not like cliffhangers but if a game can resolve its plot to let another game take up the reigns, then the role of that story fulfilled its purpose. Boot Hill Bounties manages to end at the right time, though it may feel anticlimactic depending on what order you took as it doesn’t have a final boss or an ultimate challenge. That is obviously the purpose of the third game, but it is a hard truth when it may take years to see it. The people that I believe will truly appreciate BHB are not only fans of Earthbound but also their families. While some aspects may be questionable for younger audiences, the fact that you can play this game with others lets the legend live on beyond the hearts of Earthbound fans such as their children who can share that memory with the same passion.
http://steamcommunity.com/sharedfiles/filedetails/?id=1260304170 Boot Hill Bounties é um RPG que é continuação direta de Boot Hill Heroes, de 2014. Trata-se de um jogo de RPG nos moldes de vários clássicos do SNES, mas com algumas mudanças para torná-lo único, e vários sistemas de jogos modernos. Fora a temática de velho oeste, bem única para o gênero. Um dos grandes diferenciais é o seu combate, que ao contrário do clássico em turnos, ocorre em tempo real, com inimigos e personagens controláveis atacando intercaladamente. Cada ação custa pontos para ser executada, e ações podem ser selecionadas e ficam na fila para serem usadas. O resultado é um combate bem ativo, um excelente meio termo entre ação e estratégia. Sua jogabilidade é bem simples, alternando fora de combate e dentro de combate. Fora de combate, você anda livremente com o personagem pelo mundo, interagindo com NPCs e objetos, e eventualmente selecionando opções em diálogos. Dentro de combate, deve selecionar suas ações e o alvo delas. Simples assim! Mas na prática, o combate é bem rico, pelos sistemas relacionados: instancias de combate, buffs e debuffs tornam as interações bem complexas e desafiadoras. O jogo conta também com uma espécie de sistema de jobs, através dos chapéis dos personagens, que permitem que o personagem aprenda novas habilidades - chamadas de vantagens no jogo - e possa selecionar 4 delas para utilizar em combate. Rapidamente você terá 4 personagens em seu grupo, e portanto terá de controlar os 4 simultaneamente em combate. A ação passa relativamente devagar se há 1 ou mais personagens sem ação definida, e é acelerado quando todos já possuem uma ação em sua fila de execução. Sua campanha deve durar entre 20 e 30 horas de jogo. Apesar de ser uma continuação de Boot Hill Heroes, não é necessário jogar o jogo anterior para entender a história e os personagens, que são devidamente apresentados no jogo com flashbacks. Fora isso tudo, o jogo ainda oferece vários sistemas extras comparado ao anterior, como side quests, caixas de enigmas, capítulos não-lineares, e vários outros, que adicionam várias camadas de complexidade ao jogo, e consequentemente mais e mais horas de diversão. O jogo possui um cooperativo local para até 4 jogadores, apenas em combate: é possível dividir o controle entre teclado e joysticks para cada personagem. Recomendado para fãs de RPGs clássicos, especialmente para quem curte temática de velho oeste. Veja também: análise completa de Boot Hill Heroes (2014): http://www.poepra2.com.br/analise/boot-hill-heroes/
I purchased the first game in this series and thoroughly enjoyed it. The developer noticed my video series on it so they sent me a complimentary copy of its sequel and I was more than happy to play it. I figure it's only appropriate to give it a review in an Old West style with The Good, The Bad, and the Ugly! [h1]The Good[/h1] This game excels at a lot of things and I find it really impressive coming from such a small development team. The scope of the game is one you'd find in big time studios. First, the story takes itself seriously. It doesn't shy away from some classic RPG tropes but taking place in the wild west it feels very fresh. Often, small indie devs will make parody games because they don't have the confidence to try and take on a more serious story -- this game doesn't fall prey to this. The story is serious but still finds ways to inject humour, it has a nice balance. The game's story also holds on its own. You might get more enjoyment if you played the first title in the series but chapter 2 picks up in a way that is forgiving for newcomers and ends in a satisfactory way where you don't feel like you played the middle game of a trilogy. The sequel also adds extra features. Hats to learn abilities, cooking, weapon upgrading, etc. They also included a ton of mini quests and side content. A school house full of riddles, lockboxes with hidden clues to find the combination, ads requesting help in the paper, help your mom upgrade the farm, and so much more (from the end credits I noticed a missed quite a few of them). The game is even designed to let you decide in what order you want to tackle on the main story quests! While not quite an open world, I felt like I was in control the whole time. Heck, you can even load your save file from the first game to start with the same equipment and levels! [h1]The Bad[/h1] The game has some good graphics but it does heavily reuse assets from the first game. This is not a big issue but I felt like it needed to be addressed. The main hub is Swellsville which is practically the same Swellsville as the first game. A lots of the music is reused too, but thankfully, it is very good. I think some of my main gripes with the game is that the UI and controls can be a little wonky sometimes. For example: [list] [*]I've found myself in situations where I had multiple cursors in battle. This is problematic because both cursors were active so I would pick two abilities at once, often not the ones I wanted. [*]When you walk around in the world you seem to clip in many things which keeps you from moving forward. Lots of games have this mechanic where if you're close enough to an edge you slide up the wall so your character doesn't just stop. This game could have benefited from this tremendously because there are lots of obstacles on the maps (e.g. rocks, shrubs). [*]Action tiles can be difficult to trigger. When I try to talk to a NPC or use a camp fire to go to sleep, I would find myself spamming the action button to trigger the event but nothing would happen because I wasn't facing the object just right. [/list] While none of these complaints ruined the game for me, I felt I needed to share as I did notice them enough to think "I wish it wasn't like this". [h1]The Ugly[/h1] Rosy in a brothel dancing. Ain't nobody should be witness to those dance moves. If horrible dancing is a turn off for you, run as fast as you can! http://steamcommunity.com/sharedfiles/filedetails/?id=1332123562
This game took me 15 hours to complete the story. I haven't touched a single side quest yet and have yet to retrieve everyones best gear. That 15 hours of story was simply amazing. If you're a fan of the first one pick this one up. You won't be sorry. Time to get back in there and see how many more hours I can squeeze outta this badboy. 10/10 will play the story through again.
In short, Boot Hill Bounties is a Western (as in "Wild West")-themed JRPG with a unique combat system that makes it ideal for local co-op, 20+ hours of playtime, and amazing music. It's a direct sequel to Boot Hill Heroes by the same developer, so I'd strongly recommend playing that first. The Good: * The music. Simply amazing (and guaranteed to get stuck in your head, but not to an ear worm extent) * The combat system is a unique style, with each character slowly gaining energy over time, which they can spend on abilities (called "Vantages") once they have enough. It also includes a system of "Stances" which are persistent effects on the characters, for instance allowing them to dodge attacks, plus abilities which are designed to counter stances, giving battle a certain rock-paper-scissors strategy to it. Also, since each character gains and spends energy independently, it's easy to split up the duties in local co-op. * Aside from following the story, there's plenty to do in the game - you can develop your own farm, participate in cooking contests, solve problems that citizens post in the newspaper, solve riddles made by clever schoolkids or the local master, or just talk to everyone and take in the local flavour. None of it is required to beat the game, so if you don't care for part of it you can skip it (though you might have to decrease the battle difficulty if you skip too much). * There's plenty of playtime for the pricepoint, making it a great value for your money * The story opens up shortly into the game, allowing you to pick which path you want to pursue next (and it appears the developer has done some sleight-of-hand behind the scenes to keep the difficulty appropriate whichever path you take, but I can't say for sure) The Bad: * There were a few moments in the game where it's a bit obtuse about what you need to do next, requiring a bit of "try everything possible in town" to get through * The story ends right after you complete the final of the four paths in the game, which means it might not end on the most satisfying storybeat. My recommendation: Go to the Chepahkwik village last for the best ending. * Although the story reaches a good ending point, it doesn't fully resolve everything. Hopefully a final part to the trilogy will be released, though that depends on how much interest there is. But every person that buys this increases the chance of that happening *nudgenudge* The Ugly: * Even after a couple bugfix patches, the game still has some lingering bugs in it. Most of these are minor annoyances (symbols improperly positioned within text boxes at a couple points, some objects your character will walk over instead of behind, etc.), but a few do impact gameplay (enemies that are asleep and have a stance active are immune to all vantages, the general store doesn't seem to restock properly every two days like it says it will, etc.) * In my ~30 hours of gameplay, I ran into four crashes. One of these types of crashes might have been fixed with the most recent patch, but the other is apparently proving much more difficult for the developer to track down. At least with the autosave system, you won't lose much progress to a crash. In summary: Even despite the occasional bugs and crashes, this is well worth playing. I do recommend playing the original Boot Hill Heroes first though, but this does provide a recap of the plot from that if you want to skip it.
Absolut witzige Mischung aus ´nem JRPG (zumindest so ein bisschen) in einer Western-Szenerie. Taktische, rundenbasierende Kämpfe in einer Art ATB-System (FF7 lässt grüßen), bei dem wir allerdings selbst per Knopfdruck die Zeit anhalten können um Entscheidungen zu treffen. Desweiteren müssen unsere Chars natürlich ausgestattet werden (die verschiedenen Hüte geben die Skills vor), man kann im weiteren Verlauf seine Waffen anhand des gefundenen Loots verbessern, sich am Feuer Buffs kochen, usw. usf. Uns Euer ständiger Begleiter Rusty ist sowieso der absolute Knaller =) Teilweise sehr Story-lastig und deshalb gute Englischkentnisse von Vorteil. Wer Lust hat, sich das Ganze mal in Bild & Ton anzuschauen, der ist herzlich bei mir aufm Kanal eingeladen! Vielen Dank an Experimental Gamer für den Support! https://youtu.be/dcRO_Xww38A Gruß Funghi
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