
BOOR is a 2D puzzle-platformer game, where you play as a girl with the ability to multiply herself, stranded on Eden, a beautiful but strange world, full of challenging puzzles with platforming elements and a refreshing gameplay.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, French, German*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
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I wish there was smth in between 'Yes' and 'No' for a recommend... I really enjoyed visual aesthetic and art of this game. Story itself is simple to its core, but character's splitting power was fun. Most levels of this game are simple, but I really struglled with lvl 41 boss and lvl 82 (i still have no idea how i managed to pass this one tbh, even last boss wasn't as bad xD). As for main issues of this game: 1. Controls are not introduced at the start of the game, I ended up pressing all buttons to understand what's going on. I was very confused since space button wasn't jump - it's A. I kept trying to press space most of time, by habit. R - restart level, S - splitting, arrows - moving around. 2. Bosses hitboxes. You need to get used to their range, you may think you are safe to jump later, but you are not, you are doomed to restart level all over again. Over all, it's 50/50. I am really no professional when it comes to platformer games and I still somehow managed to finish it so there is that xD
Muy buen juego plataformero. Es cortito pero muy desafiante. Además de los puzzles con la mecánica de desdoblar el personaje el plataformeo en algunos puntos es bastante exigente y tan preciso que aprieta un poco. Los jefes más que difíciles son insistentes.
Should be called Booring because that's what it is. Even when it gets more difficult, its still boring. You're not doing anything special to kill the bosses, just evading (or not, you have a massive hitbox and are one-hit by everything), and you walk SO FUCXING SLOW it's ridinkulous. Seriously, I quit because the character just walks at such a ♥♥♥♥♥♥♥ snail pace. To add to that, every boss is rinse repeat, and every time you die and have to start over, every animation is reset. Six seconds to wait for the battle to start doesn't sound like much, but it adds up real quick. Then there's the fact that the puzzles are as simple as a five year old. Then there's the fact that the story is something anyone could think of in an afternoon. Then there's the fact that the art is like a saturday morning cartoon..... from 1960's Russia. A dollar's cheap so if you really need a new puzzle/highly annoying platformer (other reviews are right about the timing nonsense) I guess go for it. But honestly, if I hadn't gotten it for free, I'd want my money back. Just get Portal and Savant Ascent instead
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Лёгкая атмосферная игра. Даже сюжет есть. Прошел её на одном дыхании.
Не так погано як я думав. Вона жахливо та кострубато виглядає, сюжет також ні про що але рівні доволі вигадливі та грається приємно.
Boss fights completely ruin the game, very tedious that there's no checkpoints for any level. Artstyle:8/10 Music:7/10 Gameplay:5/10
Farklı parkurları çözerek kaçışa doğru ilerliyoruz.
Um jogo de plataforma com uma mecanica bem interessante: Para solucionar alguns puzzles, vc faz uma cópia de si mesmo (cópia temporaria) para conseguir chegar em alguns lugares q não da pra chegar normalmente, assim como para, por exemplo, apertar um botão que abre uma porta por pouco tempo, e o botão esta um pouco longe; basta fazer a copia perto da porta, a copia apertar o botão, q qnd volta ao "original" eh automatico, e passar pela porta (Não tem parte assim no jogo(ao menos, não ate onde joguei), logo, isso nao eh nenhum spoiler de solução de nenhum puzzle, apenas para explicara mecanica)
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
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