
Restore a crumbling occult library by a winter sea. Build the world’s foremost collection of grimoires and arcana. Master the invisible arts. BOOK OF HOURS is a narrative crafting RPG set in a 1930s world of hidden gods and secret histories. What sort of Librarian will you choose to be?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 56.83/day in the week to Jul 17 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.1Kreviews | 90% | — | $4M |
| $24.99 | 72ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 879 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The house is old. Its mysteries stretch to its very foundations and some are better left unsolved. Acquaint yourself with the Hours, hone your craft, and learn the secrets of the Histories. Learn enough and perhaps, one day, you may write a history of your own.
Cool. I like to imagine all librarians irl have some obscure lore, so this is pretty perfect.
我是小岛看书家
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, Japanese
Hours played at review time, across 881 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a game about books, made by people know actually know what books are. As a librarian always looking for a hobby to make spreadsheets about, I have never been more satisfied.
豪,我喜欢做饭
不错的游戏,但我不推荐。最大的问题有三点,第一点是书的种类和回忆太多,根据游戏机制需要反复读书获取回忆升级技能,玩家很容易发现根本记不住特定回忆对应的书,只能时不时去查Wiki。如果有什么办法能标记读过的书对应的回忆就好了(比如放在书的性向栏里)。第二点是工作台非常多,又没有一个概括的列表或者目录能快速跳到该工作台,同时当你思考哪个工作台能放入你手头的某种原料时只能一个个慢慢看每一个工作台,反复放大缩小视角比对,操作非常繁琐。第三点是魂质的设计,多出几个新的魂质就当是为了游戏性,但是这个魂质的堆叠问题很大。你像我每种魂质挨着放的话,耗尽的魂质收回时往往会夹在另外两种魂质之间,导致挡住其他魂质,所以我每次都要手动再调整位置。为什么不能让耗尽的魂质收回时直接放到最末端?百思不得其解,增加了非常多不必要的琐碎操作,太累了。最后总结,不怕麻烦,不怕点断手的可以玩
재밌긴 한데, 게임 오버 요소가 없어져서 그런가 난 전작이 더 낫다
Awesome game love it
have you ever wanted to be an occult librarian? well you found that damn librarian game. From opening doors to growing your skills, unlocking elements of your soul to reading TONS and TONS of books. This game may challenge you and it may break you, but never give up for its a forgiving game that tolerates mistakes. 11/10 can't wait to see what Weather Factory cooks up next :)
FIRE
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4M | 8.2K | 93% | $19.99 | |
| $4M | 8.1K | 89% | $29.99 | |
| $4M | 19.1K | 82% | $9.99 | |
| $4M | 4.1K | 79% | $24.99 | |
| $4M | 11.6K | 97% | $14.99 | |
| $4M | 9.6K | 83% | $18.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.4M | 14.2K | 80% | $19.99 | |
| $290.6K | 809 | 71% | $14.99 | |
| $90.1K | 216 | 74% | $18.99 | |
| $32.3K | 89 | 82% | $11.99 | |
| $1.2K | 6 | 83% | $5.00 | |
| — | 0 | — | — |