
In "Boo! Greedy Kid", you play as a small brat who's so into soda that he doesn't blink an eye before wreaking havoc to get his favorite drink. Go frighten people with your own voice! (or a controller, that's fine too)
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
bel gioco. ricorda un po' neighbours from hell. consigliato voto 6,5/10
WOW this is bad. Just wow. The controller layout is horrendous, and unlike the keyboard, it does not allow remapping. But besides that, even if the controller layout was spot on, the hit detection is completely broken. Half the time when I use the shout button and am right next to the "victim", it misses. Even if I am right on top of them. This is how bad the control layout is, and I am not kidding (imagine an xbox 4 face button diamond controller). Shout is on the B button Action is on the A button, and all that does is let you go between floors or the final exit, but d pad up works for that too, and is way more intuitive, so I can't imagine anyone going for the A button to do that. X button is dodge roll. As soon as a shout connects, the victim charges at you, and it's not easy jumping from B to X all the time to instantly dodge. So incredibly poorly thought out that it ruins the game. If the A button was to shout and right bumper to dodge, the game would be entirely transformed from a 1/10 to a 6/10. Seriously. If the collision detection was fixed, 7/10 If there were power ups, a good retro gaming 8 out of 10. As it stands? it's pure junk.
simple but challenging puzzle
人々を脅かして小銭をちょろまかすアクションゲーム アパートの住人達を後ろから脅かして全員を気絶させ、開いたエレベーターに入るとステージクリア。 脅かした人や警備員たちは触れるとダメージを受けるのでローリングで避けたり家具の後ろに隠れたりしながら脅かしていく。 全部で100ステージ。1ステージ10~60秒程度でクリアできるため全体では短めだけど、 自分でステージを作ったりワークショップから他の人が作ったステージを遊ぶことも出来る。 ステージは3つ星までの評価制になっており、住人が落としたお金を拾えているか、最速でクリアできたかが重要になるのでやりこみも出来る。 日本語はないけど序盤のステージがチュートリアルになっているので問題なし。 昔のゲーセンにあったかのようなアーケードっぽい雰囲気が楽しいオススメのゲームです。 [spoiler]2回驚かさないと倒れないキャラはドアで殴ると1発分少なくなる。[/spoiler]
[h1] DISCLAIMER: This is a first impressions review, and NOT a full review [/h1] Boo! Greedy Kid is a game developed by Flying Oak Games and published by Plug In Digital The game offers some nice graphics, although some ugly glitches here and there, it is pleasant all the same The game does suffer with some repetitiveness at certain areas of the game but a fun game nonetheless Boo! Greedy Kid overall, however, is a fun game to play, yet sometimes repetitive and it does get boring if being played for a long time, but is an okay action game to play in short bursts! [h1] RECOMMENDED :) [/h1] [b] REVIEW SOURCES: [/b] [list] [*] None
Definitivamente, esse é um dos jogos já feitos. Tem coisa boa? Tem. Tem coisa ruim? Também. Dá pra passar o tempo? Com certeza. Vai mudar sua vida? Nah. Mas no fim das contas, ele existe, e você pode jogar — se quiser. Nota final: É um jogo. 👍
Pontos positivos: Divertido, muita fase, polido, mesmo com algumas fases troladoras, o level design está bom em muitas outras. Pontos negativos: IA engana demais as vezes, basicamente quando você reinicia a fase você não terá exatamente a mesma fase pra lidar tendo que lidar com esses pequenos RNGs. A música enjoa muito fácil já que é basicamente só uma. O alcance do grito é estranho funcionar apenas se ir por trás dos personagens, demorei acostumar. A variedade de fases é boa, mas lá pra fase 60 começou a cansar pois foi acabando a variedade de inimigos. Legalzinho!
For me it's just not fun.
Very odd and funny game for spooky season.
e muito bom e engrraçado
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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