
In "Boo! Greedy Kid", you play as a small brat who's so into soda that he doesn't blink an eye before wreaking havoc to get his favorite drink. Go frighten people with your own voice! (or a controller, that's fine too)
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Muito bom jogo, o plot do final é realmente uma experiência
The idea is good. But the graphics are so terrible i cant stand it. Actually i'm getting tired of all these pixel-games. I had my Commodore 64, and that was the best time of my life, but this is just sad. But nu, just no. Should never have wasted my precious chrono-coins on this. At least it didnt cost me anything. Maybe other people like it, but i find it annoying, dont buy it.
A fun filled game of scaring grandparents in a catholic nursing home and running off with their cash afterwards. Avoid cops, nurses, swat teams, terrorists, and other hazards and beat the clock! Also comes with a level editor. A couple of historic inaccuracies. Our grandparents didn't have money, the home they stayed in usually took it all or almost all of it or they lost it paying for their pills to keep alive and cheat death and we had to buddy up to get the money from our parents/kids. Also it was usually our grandparents who scared us for fun. And when we grew up and they were still alive they'd get our money but we happily gave it to them... Good times. RATING 8/10
Be a hell child rolling around, shouting left ear through right ear.
This is a solid title. I bought it blind, as is fun to do sometimes, and was mildly delighted with what I found. The graphics, though yet ANOTHER entry in the pixel style glut, add a lot to the game. In particular, the animations actually provide helpful information about what works, how to do things, etc. I can't fault the designers here, stylistic approach worn thin or otherwise. The audio is nearly as good, but not quite. It matches the presentation, but isn't as full or detailed. I muted it eventually to make room for listening to audiobooks. The controls never let me down. The simplicity of everything at hand does a lot of the lifting here. That I don't even remember how the controls work, button for button, testifies to that - it's all so fluidly natural that I never even pondered it. You run around as a brat, slipping and dodge-rolling behind innocent old folks, nursing home staff, security, and a host of more dangerous fellas, screaming to scare them. You make the old people faint, snatch their cash, and make for the exit. There are doors and environmental objects at your disposal to help aid or mask your activities. The challenges of each level arise from the way all of the elements are clustered. Arcade stealth silliness. The only mandatory part of this challenge, which is to say the gate-keeping element of the game, is having all of the geriatric sprites knocked out of commission simultaneously for a moment, which opens the elevator doors to the next level. The nursing staff, in their ability to resuscitate the old folks or each other, are the biggest obstacle to this, forcing you to retrace steps and waste precious time if not careful enough in your planning. The aggressor NPCs provide mostly obstacles to your movement, in their myriad ways. There are time and cash challenges for each level, which contribute to the old 'out-of-three' star rating given each completed level. As far as I could tell, a perfect run of star ratings never unlocked, advanced, or otherwise contributed to anything but whatever stock one puts in 'gamer pride' (none, myself) so I abandoned my perfect streak around level 95 of 99, as the levels started to get a little absurd for my level of commitment. However, if there are more endings than the one which I saw, this star rating is the only possible metric to affect it, and thus presents its place in the design. Whatever compromise I made there was quite unpleasant, let me just say. I'd like to say something about the ending. I'm not totally thrilled with the weirdly spiking violence that occurs at times through the game. It's not painfully tasteless or dark in tone - some moderating hand did its work here, one senses - yet there is still the matter of a small child (even criminal unruliness of the child does not excuse here) being shot and maimed in a few brutal death animations. For example, there's a 'robotic police officer' type enemy (it's no mystery) that kills you instantly if it sees you. You WILL die at least a few times at its merciless hands, and the results are ugly. It's just discordant to the rest of the game, which is overall very impish, but not so doggedly edgy. The ending I saw employs the same eye-rolling edginess in a move motivated, I suspect, by misguided appeal to gamer humor. What was the point? I liked the game well more than enough to overlook these few stupid decisions. It's short (in a good way), to the point, and fun.
Simplesmente Estupido, de verdade kkkk
Casual game, good for a few laughs I guess. After 10 minutes you are basically playing the same level over and over. There is nothing of value here. if you want to get bored to death this game is always on sale on GMG and other similar sites. Really can't recommend this game.
A very nice little game with excellent graphics.
Quite a fun game once you get the hang of it. I ended up just trying to finish it and getting 67\99 stars. The last achievement seems like it would be a bit trying to do no hit runs (retain all cash) and under time in every level. Thus I'd say this one isn't absolute completionist friendly; still worth a play especially if you catch it on sale.
怎么说呢,玩了二十多关差不多都是一星,。。。。。我菜,偶尔休闲确实还行,玩法挺单一的,有优惠买划算
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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