
BonVoyage! is a drag tile puzzle game. Help stranded knights navigate floating islands by reconstructing path in challenging levels.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Czech, Spanish - Spain, Italian, Portuguese - Brazil, Russian, Belarusian, Serbian, Slovak
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Reviews
Nice and relaxing game. I enjoy every level, they are beautiful. Recommend.
Игра не понравилась. Какие-то непонятные ограничения для движения тайлов. Управление как для мобильной игры, мышкой играть крайне неудобно. Задумака хорошая, исполнение хромает.
Pohodová hra s návykovou hratelností, ideální pro oddechový čas po náročném dni.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 25 reviews with recorded playtime.
Set in a medieval landscape, you must guide the knights home to their treasure. Bon Voyage! is a pleasant sliding tile puzzle presented in three-dimensions. It adds many obstacles to the mix as you unlock new levels. And if you finish the campaign and bonus levels... No problem, there is a random level generator that offers a newly shuffled puzzle.
This game has all the love in all the wrong places. TL:DR all the polish went into making the game look pretty, but nothing to make the game fun to play (Trophy hunters beware! The tiles are a real pain in the a** to move and you get 120s to complete each level, where all the late-game levels have *a lot* of tiles. But then you get screwed over by the character getting caught on terrain and run out of time anyway...) Visually it is very stylish and beautiful in its own way: - there are multiple variations of each tile, - the trees are lovely and sway to an invisible wind - dynamic shadows are cast by a sun or lanterns at night - the little characters run around corners with more momentum depending on their speed However this is largely detrimental for the UX of the puzzles: - the tiles are too cluttered making it hard to see what path openings each one has, and the variation makes it harder to memorise them (when playing without the "Simplify" option, required for achievements) - all the pretty trees cause frame drops and don't help with the loading hitches for the larger puzzles - the little characters run into each other, blocking paths, and also just getting caught on terrain in general (they respawn on the same tile when caught sometimes up to three times before successfully getting to the next tile) In addition, the puzzle implementation and UX are severely lacking... - the level UI is really hard to read (white on pale blue) and the world space tutorial messages gets hidden behind the tiles - to finish the majority of puzzles, you need to manually move the characters, by selecting them and then selecting where they should move to, but the selection is unresponsive and usually requires 2+ clicks to get them highlighted - the fancy indicator to show the radius of a tiles movement bleeds into areas that the tile can't move - the mirror mechanic introduced in later levels stops one tile from moving if its partner cannot move, however the UI indicator for the blocked tile doesn't show for each mirror pair so tiles just seemingly can't move in certain directions (real pain in the large levels) - after zooming in on the larger maps, you need to use the arrow keys to pan around the map (no the wasd keys don't work, yes, you do need to uncomfortably sit with your left arm crossed to the other side of your body because you still need to use the mouse...) - etc. etc. I could go on
BonVoyage! is very nice and relaxing puzzle game. You can select different tiers of difficulties which makes game even more interesting. For me game is definitely worth it's money. Recommend.
BonVoyage! gives you quite a lot for your money - especially now during the summer sale. The gameplay is easy to learn but hard to master, since the difficulty of the levels gradually goes up! It's an relaxing experience and I highly encourage you to check it out.
It's visible that the programmer put a lot of love in his game, but it didn't connect at all. Pleasant to watch puzzler with a nice simple background music, but the game itself is a bit boring. Any form of a real challenge is missing here. The urge to take as few steps as possible is completely absent and I really didn't mind if I crossed the levels in a few, hundreds or thousands of steps. Just slide and move those roads (sometimes limited in range) until you can go where you want to go. That's all. No brain straining thinking. No carefull plannings. No rewarding challenges. No sense of fulfilment. Raising the difficulty by unchecking "Simplify" or activating the "timer" doesn't help either (and I don't like timers) There are better and more rewarding puzzle games around here and I don't see me replaying this one ever again. 6 / 10
Amazing game! The levels are challenging but not very tough and the art style is nice and polished.
Fun little puzzle game with really nice details and graphics.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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