
Cool aircraft, big guns, dogfight thrill, single player, multi player, modding support, moustaches and ladies. You'll like it.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The final game has improved a lot since the beta release. The joystick controls now work fine and it does not crash my computer. This attempts to have the charm of Crimson Skies. By todays standards, the graphics are a bit dated, and it is not as fun as the original Crimson skies. But I do find it amusing and playable. I think if you set your expectations this is a reasonable value. I am glad the development team finished the project.
I peggiori controlli di sempre, assenza totale di divertimento e una grafica mediocre, a volergli fare un complimento. Meglio reinstallarsi Crimson Skies. Per saperne di più: https://www.youtube.com/watch?v=zZ6lAI7JhGU
This game has been created by a team of only 2 people and is amazing, for me, this game is really a big "YES" ! The graphics are pretty, the comments make me laugh, and the dogfights are fun and not that difficult, but you have to get a bit equipped to take fully advantage of the game, a joystick, even a cheap one, is quite compulsory, and a track ir is nice to have, to follow ennemy paths. this game is not acardy, meaning you don't shoot 40 ennemy aircraft every minute, rather it is a good small dogfighting game where the physics is decent. If, like me, you are lost in DCS or another realistic combat simulator, because you cannot play every day and is too complex, this game is a good and simple alternative for fun, only costing a couple of euros. Beside the campaign of 17 missions, there is also a skirmish mode, and a few single missions. There is a multiplayer mode as well, but I haven't tried, and you have to find players to fight with. The misson editor is a bit broken for the time being, but you can copy and edit files in Xml and Lua to create your own missions, with ennemy aircrafts, boats, vehicles, and buildings. Support is very responsive even 5 years after this game has been released, In summary, I really recommend this game for players liking dogfighting, wanting a game which is not acarde ( meaning knowing dogfighting tactics and plane energy really helps ) but much simpler and more forgiving than other realistic combat simulators.
Come on guys,this is a great gane,tracking works good,give iy try....NOW!!!
Even though it has plobrems it's a fun game.
une vrai bouse
cool
Les + -Le jeu a une signature artistique de grande qualité, autant le design des appareils que les décors et effets sont excellents. -les avions équipés de cockpits aux instruments fonctionnels -une historiette sympathique avec des personnages expressifs Les - -le contrôle des vues extérieures semble buggué -certains avions n'ont pas de cockpit -le modèle 3D est parfois incomplet entre le cockpit et le capot, du coup si on sort la tête sur le côté avec le trackIR pour mieux voir devant on voit un trou entre le cockpit et le capotage avant. -les torpilles s'utilisent comme des bombes (mission de destruction d'un navire DCA) Au final je recommande, au moins pour soutenir les développeurs qui ont un vrai potentiel. Le jeu en solo est déjà sympathique et un futur opus à succès finira bien par amener assez de monde pour du multi.
Pity can not save after every battle. Most of the time I only have about 20 min to spare. Other than that pretty fun. Havn't played many dog fight games though.
This was just not what i expected, the graphic is decent, but the whole polish of the game makes me think of a early access game. bought it because i thought it worked with oculus rift, but it only support the first Devkit where a finished game should support a final rift hardware
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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