
Take control of a robot named Bolt in 48 levels of 3D platforming fun inspired by classic platform games. It is a collect-a-thon at heart and rewards the player constantly in an evolving hub world!
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About


CLASSIC PLATFORMING FUN!
Take control of a robot named Bolt in 48 levels of 3D platforming fun Inspired by the golden age of platform games. It is a collect-a-thon at heart and rewards the player constantly in a vibrant and evolving hub world!

STORY
Two shops are fighting for customers on the same street. One is called Bolt's Bit's and Bot's and the other is Mr Coin's Treasure Cove. When the evil Mr Coin realizes Bolt's shop is doing more business than his, he releases a virus which infects all of Bolt's products. Bolt then has to enter each one of his toy like models and repair everything inside to increase his store rating!

TOOLS AND UPGRADES
Bolt is both a skilled mechanic and inventive genius, so he has many different tools and contraptions at his disposal, such as a spanner to fix things with and a whip to reach higher locations. His trusty sky wing also makes an appearance, so that he can safely glide around in style!

BIT'S AND BOT'S
The main hub world in the game is called Bit's and Bot's. Every collectible found in each level of the game is tied to it. The more you collect, the more the shop becomes alive and joyful!
Scrap
Scrap can be traded with Mr Coin for an extra Microchip.
Microchips
Microchips are the main beating heart of the shop. They power up various display stands, unlock catchy music tracks, new paint schemes to customize Bolt with and they also unlock bonus levels!
Coins

Coins can be used to hire Mr Coins staff members for your own shop.
Viruses

Viruses have infected Bolt's products and need to be removed. Removing every single one from a product will reward you with a shiny collectible card, which can be displayed and viewed from one of the stores many card holder stands.
There is a total of 48 cards to collect!


BONUS LEVELS!
No waiting around for bonus levels to unlock! Collecting all the scrap in only two levels rewards you with a brand new and unique challenge!
One bonus level has Bolt jumping through a massive tv screen and trying to stop the tv channels from counting down and in another he is chased by one of Mr Coins minions in a vehicle modded with deadly saw blades.
3D Platformer completionists will be surprised and delighted each time during their 15 - 20 hour playthrough!

Difficulty Modes
The game includes two difficulty modes, Casual and Retro!
Casual Mode
This mode is for players looking for a more peaceful and cozy experience. If you enjoy the calmness of playing as a certain purple dragon, then Casual Mode is for you.
Retro Mode
This mode is for gamers who are looking for a more challenging experience. If you like the thrill you get whilst playing as a certain bandicoot, then retro mode is for you.
All 26 Steam Achievements are achievable on both difficulty settings!

Controller Support
Playable with a Mouse and Keyboard or with the Xbox Controller.
(Dualshock Controllers and Third Party Controllers are not supported yet)
STEAM DECK COMPATIBILITY
100% Playable!
After clicking start with the touch screen or touch-pad Bolt Bot is fully playable from start to finish.
Cloud Saves
Unfortunately, cloud saves are not possible, so please choose either the PC or Steam Deck for your playthrough.


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
Bolt Bot Screwy Viruses is a 3d collect-a-thon plateform, explore 4 differents world in more than 40 levels. Graphics (7 / 10) : The graphics are simple, but cool and have his own design (sort of cell-shading with black corner on terrain) Gameplay (8 / 10) : The base gameplay is pretty near to a classic 3d plateform, but you’re character is slower than usual others game and more based on exploration, at start of each level you can only move you’re character, you will get new powerup for jumping, attack enemy or scanning environnement for discover hidden thing. Each levels have his own levels design with his own speciality, and bonus levels are really unique. Each level have 3 main objectifs : collect scraws, kill all virus with you’re tool and collect computer chip (harder to found), each unlock news items into you’re main hub (card to collect, unlock new bonus levels, or steam achivements), you can also collect coins for help into some part of the game (unlock bonus levels), or characters customisation. Price (7.5 / 10) : The game cost 12 euros, and the game have 48 levels and require around 8-12 hours for completing the game. Story/Music/Optimization (5 / 10) : The game have a first cutscene, but the story is pretty simple and no focus on that. The music is good, the song are chill according to gameplay and game sound are present and nice. Optimization is one of the biggest game problem, game have weak optimization and my game always freeze during 0.2 seconds when I collect a scraw (there around 50-100 scraws for each levels), and game fluidity is pretty weak for a 3d plateform (played on a i5, 2Go VRAM and 8Go RAM) Final Note (6.9 / 10) : Bolt Bot Screwy Viruses is a great 3d plateform based on exploration, with a great content and 48 levels to explore, but with a weak optimization. Recommended for 3d plateform lover. + : - Good gameplay with many thing to collect (scraw, coins, virus to kill, computer chips) - Each levels have his own design and play differently. - Good content with 48 levels and 10+ hours of gameplay. - : - Weak optimization with many short freeze on my case. - Pretty slow gameplay.
Played this game during early access and it is a lot of fun. It starts out quite easy but don't let that fool you. It does ramp up quite a bit in the second world. There are some quality of life improvements that need to happen, but overall its perfectly playable with minor glitching. I love supporting solo devs ! This has all the makings of a great game!!
[h1]Ryan George Style Pitch Meeting Parody: [/h1] The Setting: Inside a colossal, vibrating sub-woofer shaped like a holiday ornament. The Publisher is sitting on one throne of pure, unearned gold, while the Game Designer balances on one swivel chair made of recycled spanners and hope. Publisher: So, you have one "vibrant robot collect-a-thon" for me? Game Designer: Yes, sir, I do! It’s called Bolt Bot Screwy Viruses. You play as Bolt, one quaint little robot mechanic who has to shrink down and fix toys because his rival, Mr. Coin, infected them all with digital germs! Publisher: Oh, digital germs are tight! Game Designer: They sure are. It’s one 3D platformer with forty-eight levels, and honestly, the developer did one amazing job. It’s full of heart, unique ideas, and the levels are remarkably well-designed. Publisher: Wow wow wow. Wow. We like quality! Game Designer: We do! And the combat is hilarious! When you hit one enemy, you "yeet" them across the screen and they just kind of pop into a few little bits. Jinx: (Screaming as she rides one shark-rocket through the glass wall) DID SOMEONE SAY YEET?! I love it when things go 'pow' and then 'splat'! I want to hug the main character until his head pops off like one festive cork! Can we make him pink? Game Designer: He’s actually blue and has one spanner. Jinx: BOOOOOO! But his little mechanical face is so cute I want to scream into one bucket! TEN out of TEN! Publisher: Now, isn't it going to be a chore to collect everything in forty-eight levels? Game Designer: Super easy, barely an inconvenience! You don't actually need to get all the scrap to progress! The game is actually very wholesome—it rewards you just for existing and being one nice little robot! Publisher: Oh, rewarding existence is tight! Game Designer: It sure is! The shop literally comes to life with new staff and music as you play. It’s one evolving hub world that feels like one big, neon hug! (The floor splits as Eustass Kidd crashes through on one giant arm made of scrap metal, followed by Lilith and Atlas.) Eustass Kidd: I SENSE A HIGH CONCENTRATION OF WHOLESOME SCRAP! I’M GOING TO COLLECT IT ALL AND BUILD ONE GIANT METAL FRIEND! Lilith: Get back, you magnet-freak! I’m here for the tech! Look at these graphics—the developer really knew how to optimize the lighting for one Steam Deck. It’s "Super Science" approved and runs smoother than one oiled slide! Atlas: (Growing five times larger and hugging one pillar) THE TEXTURES ARE SO SOFT I WANT TO ACCIDENTALLY DESTROY THEM WITH AFFECTION! Orianna: (Floating in silently) The ball is curious. The developer has balanced the physics perfectly. I find the movement to be... synchronized. It makes my internal clock feel like it is having one spa day. Alita: (Doing three flips over Kidd’s head) Designer, tell me—is this game optimized? My cyber-brain hates lag. Game Designer: It runs at a rock-solid sixty FPS on Ultra settings! Alita: I suppose I can appreciate the mechanical purity of sixty frames. It’s very wholesome for my processing speed. But the neon colours are stinging my optics! Game Designer: That’s why we have one unique feature: you can change the thickness of the cartoon outlines! You can make them so thick the game looks like one very aggressive colouring book! Publisher: Does changing the outline make it less garish? Game Designer: Not even one little bit! Publisher: That works! (The back wall VAPORIZES in a massive blast of glitter and high explosives. Handsome Jack struts in, flanked by Angel, Claptrap, FL4K, C4sh, Gaige, and Mr. Torgue who is playing one guitar solo with his mouth.) Mr. Torgue: DID SOMEBODY SAY "YEET" AND "POP INTO BITS"?! BECAUSE I HAVE SEVERAL OPINIONS ABOUT THE VOLUME OF THOSE EXPLOSIONS! I WANT THEM TO SOUND LIKE A DRUM SOLO IN A TURROW-WASH! ALSO, THE DEVELOPER IS A TOTAL BADASS FOR MAKING THE PHYSICS SO CONSISTENT!** Handsome Jack: Pipe down, Torgue. Designer, look at this place! It’s beautiful! I mean, it’s no "diamond pony," but the developer has one real eye for "make-them-stare" aesthetics! Angel, honey, show them how much we love the frame rate. Angel: It’s flawless, Father. Even Claptrap can’t glitch it. Claptrap: I’m one beautiful butterfly! Look at my neon wings! Gaige: I’M NOT A BUTTERFLY! I’VE BEEN SEARCHING LEVEL 3 FOR 20 MINUTES AND I’M STILL MISSING 2 SCRAPS! I’ve looked in every corner! I’ve looked in the vents! TWENTY MINUTES IS ONE ETERNITY IN ANARCHY TIME! Game Designer: Hey, shut up! It’s fine! Because even though you don't need them, if you get desperate, you just go to Mr. Coin and pay him two hundred gold to find them for you! Gaige: THAT MAKES ME WANT TO SCREAM MANICALLY! BUT I LOVE THE DEVELOPER FOR GIVING ME AN OUT! Ratchet: (Walking in with Clank) Calm down, kid. The developer even added one "pity" system. If you're missing ten or fewer scraps, Mr. Coin helps you out so you don't lose your mind. Clank: Indeed. The developer has created one very cohesive world. I find the bonus levels—like the one where you jump through a TV screen to play one different game—to be... statistically delightful. Courtney Gears: (Hologram flickers into existence, dancing) Who cares about gold? Does Bolt have one music video? I want to record one duet where we sing about how much we love being robots and hating stairs! Jinx: (Chewing on one power cable) Can I be the backup dancer? But I'm going to set the stage on fire! In a wholesome way! Publisher: Oh my god. Handsome Jack: (Laughing) I love this Mr. Coin guy! He’s like one little pocket-sized me! Glitch: (Stuck in the floor, vibrating) I can... see... the outlines... they’re... so thick... it feels like one warm blanket made of ink... Clockwerk: THE INK IS TASTY. BUT THE CHAIR IS TASTIER. (Clockwerk suddenly lunges forward and starts gnawing on the armrest of the Designer’s chair). Game Designer: Hey! Get off! That’s one chair! I’m sitting in that! Publisher: What? Game Designer: What? Publisher: Well, okay then! Eustass Kidd: EVERYTHING IS SCRAP! YEET THE FURNITURE INTO ONE GIANT PILE OF FRIENDSHIP! Mr. Torgue: YEET THE CHAIR! YEET THE STOOL! YEET THE ENTIRE CONCEPT OF GRAVITY! WEOW-WEOW-WEOW-WEEEEEEOOOOOW! (Guitar noises intensify) Lilith: Wait, does the developer realize they made the shop music so catchy I've been tapping my foot for three hours? Orianna: The ball agrees. The acoustic properties of the workshop are... mathematically infectious. C4sh: (Tipping his cowboy hat) Partner, I reckon the way you can just yeet one ill-wisher into the sunset is better than hitting 1 jackpot at the slots! FL4K: My Jabber wants to know if there are more "quaint" robots to hunt. He likes the way they pop into bits. Alita: I checked the frame-time graph. It’s one flat line. This developer is one master of the machine. Gaige: IF I FIND THE LAST SCRAP, CAN I GET A MINIATURE DEATHTRAP IN BOLT'S SHOP?! Game Designer: Maybe in one DLC! Jinx: DLC?! Does that stand for Dynamite Loving Crazies?! Claptrap: It stands for Dance Like Claptrap! Unce unce unce unce! Atlas: I HAVE REACHED PEAK HAPPINESS AND I MIGHT ACCIDENTALLY CRUSH THE PUBLISHER'S DESK! Publisher: Wow wow wow. Wow. This game sounds like one loud, bright, polished masterpiece where everything pops and people get rewarded for just being their unhinged selves. The developer really nailed the "charming but chaotic" vibe! Game Designer: They really did! It’s one fantastic piece of work. Publisher: Well, if the Vault Hunters, the Pirates, and the Battle Angel are all on board, let's do it! Game Designer: Super easy, barely an inconvenience! Now, if you’ll excuse me, Courtney Gears is trying to auto-tune my heartbeats and Clockwerk is currently digesting my lumbar support. Publisher: Oooooh, consuming furniture is tight! Franky: (Striking one pose in the middle of the chaos) SUUUUPER WHOLESOME PITCH!
Short Answer: Yes Long Answer: https://www.youtube.com/watch?v=dGpu3CImETI&t=719s
too many issues to where even the first map 1-1 is not able to be done.....
Really fun old school platformer. There's quite a bit of content here as well, 40 good sized levels, 4 bosses, and 4 remixed bosses. Took me just over 15 hours to 100%, which is a lot longer than most platformers I've played. There are definitely some annoying bugs that I ran into, but nothing a quick death and retry didn't fix. I would definitely recommend to anyone who enjoys old school platformers.
the evolving hub world as you increase completion is excellent and seems like a clear opposition to collectathons with merely a counter to increase to 100% or skins. only half the game is available in early access at initial review and there are many bugs, but the developer seems very responsible. I was able to achieve 100% for the current content without too much trouble, so the bugs i encountered werent a serious impediment. Worth playing and dev seems to be in tune with platformers. I didnt encounter any overly frustrating sections. Bosses were challenging at first, but very manageable once patterns are understood, and rewards for completion are constantly given. Its worth sticking through the first world and easier levels, the game definitely comes alive
It may still have some problems due to being early access (not dodging left or right when you aren't jumping in a 2d, semi-top and isometric perspective stages, at least with the controller and mostly noticeable in some boss fights, minor and even problematic performances problems in most of the the fourth world, bosses aside this time), but it's a very well done ingenious platformer, that always find a way to renovates itself in very interesting ways every few levels, even the hub often renovates itself in interesting ways. And the bosses, even not counting the still present problems due to its early access state, are still very cool, interesting to fight and mildly difficult, but they can always surprise you, so don't let your guard down. This game may not have as much fluidity as many famous platforms, but it's rythm is well done for every level, and if you're a completionist like me you will surely appreciate it (you can still appreciate it if you're not, but it feels very rewarding to do it 100%, even if it doesn't give any real advantage, but the rewards are still cool and they make Bolt and the Hub feel more alive)
Fun platformer with a LOT of content. The game uses a straightforward level-based structure with the hub world being a fun little toy store packed with stuff to look at. Levels themselves are essentially linear "reach the end" stages with additional optional objectives, but the level design itself is often very puzzle-like, requiring you to explore in different directions and acquire items and powerups to access new areas. Something I will point out is that the movement, while basic, is pretty fun. I say this because, upon first watching the trailer, I remember thinking that the movement looked a bit sluggish and cumbersome. But once I got my hands on the game, it didn't really feel that way. The movement speed is fine for the sort of platforming the game asks of you, and they provide you with a fast roll to speed things up if you just want to get where you're going quickly. The roll can even be used in the air like an air dash, which is neat. Besides some occasional bugs (which is to be expected in Early Access), I had no real issues with the gameplay or level design, and enjoyed my time with the game.
You are Bolt, a robot inventor running a small, cozy shop where you tinker away creating all kinds of gadgets. It’s a simple life, but everything changes when one of your latest inventions suddenly becomes a huge hit. That success doesn’t sit well with the greedy businessman who owns the big store right across the street. All he cares about is profit, and when he starts losing customers, he decides to fight back in the worst way possible by unleashing a virus that sabotages your creations. To save your shop, you have to dive into each of your inventions and fix what’s been broken. Your shop serves as the starting point and main hub, explored from a first person perspective. At first glance, it’s packed with interesting details, though you can’t interact with much right away. The game immediately stands out with its bright, vibrant visuals. They fit the tone well, though the contrast can feel a bit overwhelming at times. One visual feature that doesn’t quite land is the heavy black outline on every object and texture. Thankfully, this can be adjusted, and lowering it to the lowest setting or turning it off entirely makes the experience much easier on the eyes. From the shop, you enter the stages. There are four themed worlds, each with seven stages that unlock one after another, followed by a boss fight to wrap things up. The levels range from linear paths to more open areas, filled with spaces big and small. Your main objective is to gather enough bolts and nuts scattered throughout each stage to remove barriers that block your progress and reach the rocket that takes you to the exit. Even though Bolt is a platforming hero, he doesn’t start with a jump, which feels unusual at first. His only initial ability is a roll, and it’s not especially useful on its own. You also have a blaster with two modes. One clears virus blocks, while the other acts as a magnet to pull nuts from walls. To gain essential abilities like jumping and attacking, you need to find them on pedestals within each stage. Additional powers such as a double jump or special goggles that reveal hidden objects appear later on. These abilities don’t carry over between stages, so you’ll need to track them down every time. Collecting nuts and bolts is at the heart of the experience. You’ll find them scattered around, tucked inside chests, or hidden in destructible objects marked by a subtle red glow. Each stage also includes three special chips. One is awarded for collecting every nut and bolt, though if you’re missing fewer than ten, you can spend a small number of coins to have the game gather the rest for you. It’s a thoughtful feature that saves you from endlessly searching for that last elusive collectible. Coins mostly come from defeating enemies, either by jumping on them or hitting them with tools. Taking damage or dying causes you to lose some coins, but since enemies respawn, you can earn them back. The challenge level stays fairly manageable, though falling into water results in an instant defeat. Checkpoints restore your health unless you’re playing on the retro difficulty setting. Dying isn’t overly punishing, but it does reset switches and doors, which can make certain sections repetitive if you have to redo longer sequences. Difficulty settings also affect replaying stages. When revisiting a level, a flying cash register may appear near the end. If you complete the stage without dying, you can hit it for a big coin reward. But this is not a requirement for the perfect game, and you won’t have to replay anything if you make the effort to grab everything on your first run through a stage. Because so much of the game revolves around collecting, it’s designed to keep things smooth and frustration free. Collectibles are permanently recorded the moment you pick them up, so you don’t have to collect them again on replays. You can also leave a stage once you’ve grabbed what you need, instead of finishing it all over again. For those who like to complete everything, there’s plenty to do. You’ll need every bolt, all three chips, and to clear out all virus blocks. Removing every virus rewards you with a collectible card, while chips unlock upgrades that improve your shop’s appearance. There are also spray paints for customization and bonus levels that mix things up a bit. They’re different from the main stages but still part of full completion. The game is easy to pick up and hard to put down. It constantly tempts you to play just one more level. If you aim to collect everything, each world can take several hours to fully complete, offering a satisfying amount of content. Nothing is missable, which makes it especially appealing for completionists.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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