
Take control of a robot named Bolt in 48 levels of 3D platforming fun inspired by classic platform games. It is a collect-a-thon at heart and rewards the player constantly in an evolving hub world!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


CLASSIC PLATFORMING FUN!
Take control of a robot named Bolt in 48 levels of 3D platforming fun Inspired by the golden age of platform games. It is a collect-a-thon at heart and rewards the player constantly in a vibrant and evolving hub world!

STORY
Two shops are fighting for customers on the same street. One is called Bolt's Bit's and Bot's and the other is Mr Coin's Treasure Cove. When the evil Mr Coin realizes Bolt's shop is doing more business than his, he releases a virus which infects all of Bolt's products. Bolt then has to enter each one of his toy like models and repair everything inside to increase his store rating!

TOOLS AND UPGRADES
Bolt is both a skilled mechanic and inventive genius, so he has many different tools and contraptions at his disposal, such as a spanner to fix things with and a whip to reach higher locations. His trusty sky wing also makes an appearance, so that he can safely glide around in style!

BIT'S AND BOT'S
The main hub world in the game is called Bit's and Bot's. Every collectible found in each level of the game is tied to it. The more you collect, the more the shop becomes alive and joyful!
Scrap
Scrap can be traded with Mr Coin for an extra Microchip.
Microchips
Microchips are the main beating heart of the shop. They power up various display stands, unlock catchy music tracks, new paint schemes to customize Bolt with and they also unlock bonus levels!
Coins

Coins can be used to hire Mr Coins staff members for your own shop.
Viruses

Viruses have infected Bolt's products and need to be removed. Removing every single one from a product will reward you with a shiny collectible card, which can be displayed and viewed from one of the stores many card holder stands.
There is a total of 48 cards to collect!


BONUS LEVELS!
No waiting around for bonus levels to unlock! Collecting all the scrap in only two levels rewards you with a brand new and unique challenge!
One bonus level has Bolt jumping through a massive tv screen and trying to stop the tv channels from counting down and in another he is chased by one of Mr Coins minions in a vehicle modded with deadly saw blades.
3D Platformer completionists will be surprised and delighted each time during their 15 - 20 hour playthrough!

Difficulty Modes
The game includes two difficulty modes, Casual and Retro!
Casual Mode
This mode is for players looking for a more peaceful and cozy experience. If you enjoy the calmness of playing as a certain purple dragon, then Casual Mode is for you.
Retro Mode
This mode is for gamers who are looking for a more challenging experience. If you like the thrill you get whilst playing as a certain bandicoot, then retro mode is for you.
All 26 Steam Achievements are achievable on both difficulty settings!

Controller Support
Playable with a Mouse and Keyboard or with the Xbox Controller.
(Dualshock Controllers and Third Party Controllers are not supported yet)
STEAM DECK COMPATIBILITY
100% Playable!
After clicking start with the touch screen or touch-pad Bolt Bot is fully playable from start to finish.
Cloud Saves
Unfortunately, cloud saves are not possible, so please choose either the PC or Steam Deck for your playthrough.


Engagement
Reviews
Игра так плохо выглядит, что люди фолловились спросить, а это вообще что? https://youtu.be/M927c2AoXnQ
[url=https://store.steampowered.com/curator/45433870/]Collectathon games review: (6…8)/10[/url]. I'm a huge fan of at least two of the obvious inspirations for this game: Spyro and Ratchet and Clank. Inspired by, but definitely not the same as. It is clear that a one-man team put a huge amount of effort into this. There is a shocking amount of content and polish. The player physics are good. I enjoy the open-ended non-linear level design. And you've come up with a pleasing retro theme that is not just a copy of some fever dream of the PS2 era. In the end, the game didn’t really click for me, however, because it’s not quite as casual as what I’m looking for. You really are expected to get nearly 100 percent of the collectibles. And it’s too easy to die, not with one hit, mind you, but through a bit of bad luck you can accumulate several hits in quick succession and then lose measurable progress. It’s far from hardcore, but it is also far from the kind of casual/easy vibe that I was in the mood for. So I’m giving this a split rating. For me personally, I think it’s a 6 out of 10. However, if you are the OCD type who is going to collect every single little bit anyway, that aspect of the game won’t bother you. And if you feel like collectathons are often too easy and appreciate the risk of death, then you will also probably not be bothered by that part of it. If both of those apply to you, then all that’s left are the positive aspects of the game, which are significant, and I think you would find it to be an 8/10.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 26 reviews with recorded playtime.
I was recommended this game by one of my viewers on my channel so I decided to give it a shot. I really enjoyed it. The artstyle is very cute and colourful and I liked the overall aesthetic of the robotic world. The levels provide a decent but not too hard of a challenge. The levels are always introducing a new game mechanic so you never get bored. I really liked how the exploration and trying to find everything in a level. My only complaint is that the boss battles are just "avoid the attacks until the boss lets you attack them" which, whilst I'm not too annoyed by, I know there are others that aren't into that type of boss battle. There were some glitches here and there, but I'm willing to give the game a pass as it is still in early access and the developer is clearly still making improvements to it. The improvements to the game with fixes are a great sign that the developer really cares about the game. When I played it again after a break, I visibly noticed certain changes and fixes to the game, from making it easier to pull bolts out of the ground, to adding fun billboards dotted throughout the level. Overall, whilst it won't blow your mind, I think this is a very fun game that is worth your time.
fun game if youre into platformers . the maps are unique enougn to keep the game from getting stale, and there are consistent new mechanics as you progress that keep itfun love the visuals too
You are Bolt, a robot inventor running a small, cozy shop where you tinker away creating all kinds of gadgets. It’s a simple life, but everything changes when one of your latest inventions suddenly becomes a huge hit. That success doesn’t sit well with the greedy businessman who owns the big store right across the street. All he cares about is profit, and when he starts losing customers, he decides to fight back in the worst way possible by unleashing a virus that sabotages your creations. To save your shop, you have to dive into each of your inventions and fix what’s been broken. Your shop serves as the starting point and main hub, explored from a first person perspective. At first glance, it’s packed with interesting details, though you can’t interact with much right away. The game immediately stands out with its bright, vibrant visuals. They fit the tone well, though the contrast can feel a bit overwhelming at times. One visual feature that doesn’t quite land is the heavy black outline on every object and texture. Thankfully, this can be adjusted, and lowering it to the lowest setting or turning it off entirely makes the experience much easier on the eyes. From the shop, you enter the stages. There are four themed worlds, each with seven stages that unlock one after another, followed by a boss fight to wrap things up. The levels range from linear paths to more open areas, filled with spaces big and small. Your main objective is to gather enough bolts and nuts scattered throughout each stage to remove barriers that block your progress and reach the rocket that takes you to the exit. Even though Bolt is a platforming hero, he doesn’t start with a jump, which feels unusual at first. His only initial ability is a roll, and it’s not especially useful on its own. You also have a blaster with two modes. One clears virus blocks, while the other acts as a magnet to pull nuts from walls. To gain essential abilities like jumping and attacking, you need to find them on pedestals within each stage. Additional powers such as a double jump or special goggles that reveal hidden objects appear later on. These abilities don’t carry over between stages, so you’ll need to track them down every time. Collecting nuts and bolts is at the heart of the experience. You’ll find them scattered around, tucked inside chests, or hidden in destructible objects marked by a subtle red glow. Each stage also includes three special chips. One is awarded for collecting every nut and bolt, though if you’re missing fewer than ten, you can spend a small number of coins to have the game gather the rest for you. It’s a thoughtful feature that saves you from endlessly searching for that last elusive collectible. Coins mostly come from defeating enemies, either by jumping on them or hitting them with tools. Taking damage or dying causes you to lose some coins, but since enemies respawn, you can earn them back. The challenge level stays fairly manageable, though falling into water results in an instant defeat. Checkpoints restore your health unless you’re playing on the retro difficulty setting. Dying isn’t overly punishing, but it does reset switches and doors, which can make certain sections repetitive if you have to redo longer sequences. Difficulty settings also affect replaying stages. When revisiting a level, a flying cash register may appear near the end. If you complete the stage without dying, you can hit it for a big coin reward. But this is not a requirement for the perfect game, and you won’t have to replay anything if you make the effort to grab everything on your first run through a stage. Because so much of the game revolves around collecting, it’s designed to keep things smooth and frustration free. Collectibles are permanently recorded the moment you pick them up, so you don’t have to collect them again on replays. You can also leave a stage once you’ve grabbed what you need, instead of finishing it all over again. For those who like to complete everything, there’s plenty to do. You’ll need every bolt, all three chips, and to clear out all virus blocks. Removing every virus rewards you with a collectible card, while chips unlock upgrades that improve your shop’s appearance. There are also spray paints for customization and bonus levels that mix things up a bit. They’re different from the main stages but still part of full completion. The game is easy to pick up and hard to put down. It constantly tempts you to play just one more level. If you aim to collect everything, each world can take several hours to fully complete, offering a satisfying amount of content. Nothing is missable, which makes it especially appealing for completionists.
This game is pretty solid. Every single level feels pretty unique and themed around the 4 worlds that are in the game. It is simple to pick up and play, but with some decent platforming challenges for hidden collectables to aim for. Every single collectable felt like they have their place in the game that works with the evolving hub area. If you are a completionist, then you are in luck with 3 mircochips in almost every level, viruses to get rid of and scrap to collect. The games length will vary from player to player, but to complete the game would take roughly between 14 to 20 hours. I have ran into a few bugs here and there that have been since patched out, but considering its a one man team they have done an incredible job. Cheers and good luck for the full release in April.
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