
Take control of a robot named Bolt in 48 levels of 3D platforming fun inspired by classic platform games. It is a collect-a-thon at heart and rewards the player constantly in an evolving hub world!
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CLASSIC PLATFORMING FUN!
Take control of a robot named Bolt in 48 levels of 3D platforming fun Inspired by the golden age of platform games. It is a collect-a-thon at heart and rewards the player constantly in a vibrant and evolving hub world!

STORY
Two shops are fighting for customers on the same street. One is called Bolt's Bit's and Bot's and the other is Mr Coin's Treasure Cove. When the evil Mr Coin realizes Bolt's shop is doing more business than his, he releases a virus which infects all of Bolt's products. Bolt then has to enter each one of his toy like models and repair everything inside to increase his store rating!

TOOLS AND UPGRADES
Bolt is both a skilled mechanic and inventive genius, so he has many different tools and contraptions at his disposal, such as a spanner to fix things with and a whip to reach higher locations. His trusty sky wing also makes an appearance, so that he can safely glide around in style!

BIT'S AND BOT'S
The main hub world in the game is called Bit's and Bot's. Every collectible found in each level of the game is tied to it. The more you collect, the more the shop becomes alive and joyful!
Scrap
Scrap can be traded with Mr Coin for an extra Microchip.
Microchips
Microchips are the main beating heart of the shop. They power up various display stands, unlock catchy music tracks, new paint schemes to customize Bolt with and they also unlock bonus levels!
Coins

Coins can be used to hire Mr Coins staff members for your own shop.
Viruses

Viruses have infected Bolt's products and need to be removed. Removing every single one from a product will reward you with a shiny collectible card, which can be displayed and viewed from one of the stores many card holder stands.
There is a total of 48 cards to collect!


BONUS LEVELS!
No waiting around for bonus levels to unlock! Collecting all the scrap in only two levels rewards you with a brand new and unique challenge!
One bonus level has Bolt jumping through a massive tv screen and trying to stop the tv channels from counting down and in another he is chased by one of Mr Coins minions in a vehicle modded with deadly saw blades.
3D Platformer completionists will be surprised and delighted each time during their 15 - 20 hour playthrough!

Difficulty Modes
The game includes two difficulty modes, Casual and Retro!
Casual Mode
This mode is for players looking for a more peaceful and cozy experience. If you enjoy the calmness of playing as a certain purple dragon, then Casual Mode is for you.
Retro Mode
This mode is for gamers who are looking for a more challenging experience. If you like the thrill you get whilst playing as a certain bandicoot, then retro mode is for you.
All 26 Steam Achievements are achievable on both difficulty settings!

Controller Support
Playable with a Mouse and Keyboard or with the Xbox Controller.
(Dualshock Controllers and Third Party Controllers are not supported yet)
STEAM DECK COMPATIBILITY
100% Playable!
After clicking start with the touch screen or touch-pad Bolt Bot is fully playable from start to finish.
Cloud Saves
Unfortunately, cloud saves are not possible, so please choose either the PC or Steam Deck for your playthrough.


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
# Bolt Bot Screwy Viruses Review — A Scrappy 3D Platforming Surprise Bolt Bot Screwy Viruses looks like the kind of game you might scroll past too quickly, but there is more charm here than the first impression suggests. It is a colorful 3D platformer about a little robot named Bolt, built around classic collect-a-thon energy, platforming challenges, hazards, and an evolving hub world. And honestly, that setup works. The strongest part of Bolt Bot Screwy Viruses is that it feels like it understands the appeal of older 3D platformers. It is not trying to be overly serious, cinematic, or complicated. It gives you a bright world, a simple character, things to collect, levels to clear, and obstacles to survive. That kind of straightforward design can be really refreshing when it is done with enough personality. Bolt himself has a fun mascot-game energy. The design is simple, readable, and goofy in a good way. The world has a toy-like sci-fi look, and the whole game gives off that small-team passion project feeling. It may not have the polish or budget of a major platformer, but it has enough identity to stand out. The gameplay seems built around variety: running, jumping, collecting, dodging hazards, dealing with enemies, and moving through different themed areas. That is exactly what a game like this needs. A 3D platformer lives or dies on whether the player wants to keep moving through the next level, and Bolt Bot has the kind of upbeat structure that makes me want to see what comes next. It is not perfect. The game does look rough around the edges in places, and players expecting a perfectly polished modern platformer may notice some jank. Animations, camera behavior, level flow, or hit feedback may not always feel as smooth as bigger-budget games in the genre. But for a smaller indie platformer, some roughness is easier to forgive when the game has heart. What matters most is that Bolt Bot Screwy Viruses feels like it is trying to be fun first. It has a clear goal, a likable mascot, colorful level design, and that old-school collect-a-thon structure that still works when handled with care. It is the kind of game that reminds me why smaller platformers are worth checking out. For stream or video content, this has good Hidden Gem potential. It is colorful, easy to understand, and has enough mascot-platformer weirdness to create reactions. Viewers can quickly understand the goal, and the game has that “what is this little robot game?” curiosity factor that works well for discovery-style content. My verdict is Hidden Gem. Bolt Bot Screwy Viruses may not be the biggest or most polished 3D platformer out there, but it has charm, personality, and a clear love for classic platforming. For players who enjoy smaller indie games, collect-a-thons, robot mascots, and old-school 3D platformer energy, this one is worth giving a look. It is scrappy, colorful, and better than expected. Final Verdict: Hidden Gem
[url=https://store.steampowered.com/curator/45433870/]Collectathon games review: (6…8)/10[/url]. I'm a huge fan of at least two of the obvious inspirations for this game: Spyro and Ratchet and Clank. Inspired by, but definitely not the same as. It is clear that a one-man team put a huge amount of effort into this. There is a shocking amount of content and polish. The player physics are good. I enjoy the open-ended non-linear level design. And you've come up with a pleasing retro theme that is not just a copy of some fever dream of the PS2 era. In the end, the game didn’t really click for me, however, because it’s not quite as casual as what I’m looking for. You really are expected to get nearly 100 percent of the collectibles. And it’s too easy to die, not with one hit, mind you, but through a bit of bad luck you can accumulate several hits in quick succession and then lose measurable progress. It’s far from hardcore, but it is also far from the kind of casual/easy vibe that I was in the mood for. So I’m giving this a split rating. For me personally, I think it’s a 6 out of 10. However, if you are the OCD type who is going to collect every single little bit anyway, that aspect of the game won’t bother you. And if you feel like collectathons are often too easy and appreciate the risk of death, then you will also probably not be bothered by that part of it. If both of those apply to you, then all that’s left are the positive aspects of the game, which are significant, and I think you would find it to be an 8/10.
I was recommended this game by one of my viewers on my channel so I decided to give it a shot. I really enjoyed it. The artstyle is very cute and colourful and I liked the overall aesthetic of the robotic world. The levels provide a decent but not too hard of a challenge. The levels are always introducing a new game mechanic so you never get bored. I really liked how the exploration and trying to find everything in a level. My only complaint is that the boss battles are just "avoid the attacks until the boss lets you attack them" which, whilst I'm not too annoyed by, I know there are others that aren't into that type of boss battle. There were some glitches here and there, but I'm willing to give the game a pass as it is still in early access and the developer is clearly still making improvements to it. The improvements to the game with fixes are a great sign that the developer really cares about the game. When I played it again after a break, I visibly noticed certain changes and fixes to the game, from making it easier to pull bolts out of the ground, to adding fun billboards dotted throughout the level. Overall, whilst it won't blow your mind, I think this is a very fun game that is worth your time.
This game is pretty solid. Every single level feels pretty unique and themed around the 4 worlds that are in the game. It is simple to pick up and play, but with some decent platforming challenges for hidden collectables to aim for. Every single collectable felt like they have their place in the game that works with the evolving hub area. If you are a completionist, then you are in luck with 3 mircochips in almost every level, viruses to get rid of and scrap to collect. The games length will vary from player to player, but to complete the game would take roughly between 14 to 20 hours. I have ran into a few bugs here and there that have been since patched out, but considering its a one man team they have done an incredible job. Cheers and good luck for the full release in April.
Игра так плохо выглядит, что люди фолловились спросить, а это вообще что? https://youtu.be/M927c2AoXnQ
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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