
Bolide is an arcade roguelike where you survive waves in space to unlock new skills! Destroy rocks and survive challenging waves to earn skill points and use them to choose from a variety of skills. Pick from 40+ skills, allowing you to create lots of skill combinations!
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About
Bolide is an arcade roguelike where you survive waves in space to unlock new skills! Completing waves earns you skill points, which are spent on a variety of skills! With tons possible skill combinations, 40+ skills, 10 modes, 500+ customization options, lots of modifiers, and more, every game will be unique!
40+ Unique Skills! Create new skill combinations every game! The possibilities are endless!
10 Unique Game Modes! Including Hardcore, Limited Ammo, Time Attack, Collector, and more, there's something for every mood. Plus, customize gameplay with modifiers, so it's as easy or hard as you'd like.
Over 500 Customization Options! Unlock new animated ships and customize your ship's color and supercharged status. Also, unlock new bullets, customize bullets, and supercharge them!
Challenge Waves. Hard waves with unique modifiers that will make you want to rage. (These can be disabled in settings).
30+ Steam Achievements and 20+ Steam Stats! Go for the gold!
Fully customizable keybinds. You can even bind multiple (or all) controls to a single key.
Accessibility features including an option for a simplified font, the ability to disable challenge waves, and more, so everyone can enjoy Bolide.
Amazing music by the award-winning composer Andrew Piland.
Cloud Saves and more! Start Your Journey Today!
Genres
Stats
Languages: English**languages with full audio support
Reviews
Не плохой симулятор.
⠀
похожа на мобилку побольшей части,чисто из-за реализации на ПК - гуд
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Аркадный рогалик с динамичным космическим экшеном и бесконечными волнами врагов. Плюсы: Разнообразие навыков — более 40 уникальных умений для прокачки; Кастомизация — свыше 500 вариантов настройки кораблей; Динамичный геймплей — бесконечные волны врагов и уникальные модификаторы. Минусы: Сложность — хардкорные волны могут быть слишком сложными для новичков; Однотипные уровни — структура уровней может повторяться; Внутриигровые покупки — могут повлиять на баланс игры. Итог: понравится любителям динамичных аркадных игр и космических симуляторов. Уникальная система кастомизации и разнообразие навыков делают игру захватывающей, несмотря на возможные сложности и внутриигровые покупки.
"Bolide" is a garbage tier amateur GameMaker Studio arcade shoot 'em up with no meaningful gameplay, a trite and pointless progression tree, and appalling P2W DLC monetisation... which is largely irrelevant because this was such a huge failure nobody bothered playing it. And I can see why based on my experience. It's bad, real bad. What do you do in the game? It's an arcade shoot 'em up, only worse. This features really godawful pixelcrap "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks much worse than most other games because of that decision, and that's a major deterrent to gamers. Games like Terraria and Stardew Valley succeeded [i]despite[/i] the bad graphics, not because of them. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality product, this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. Also, shoot 'em ups rely very strictly on level design as part of the game flow as gamers succeed in this games by learning the bullet patterns and encounters... removing that from the game shows a complete failure to understand the basic premise behind shoot 'em ups and bullet hell games. But we've already established this was a complete failure. That's just one more reason why. On the important matter of pricing and value for gamers, there's a lot going on here with monetisation, so this really shouldn't be considered a truly free product because of that. There's no initial download price, but the developer was charging $4 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. Even after that, you're expected to pay up $8 USD to unlock P2W "content" (superior ships and an XP boos) through DLC purchases. The game should not be considered completely unlocked until you empty your wallet for the developer. This is misleading and predatory pricing on a product falsely marketed as "free". Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 2 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Once more I'm proud to see gamers rejecting garbage, as they should. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money, I still feel ripped off. [quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote]The developer has weighed in to inform everyone they didn't read the [url=https://partner.steamgames.com/doc/store/reviews]Developer Usage Rules[/url] for Steam "partners", or they deliberately ignored the part where Valve says: [quote]Though it may be tempting, not every review needs to be responded to. A developer response will frequently draw more attention than the original statement, potentially turning a small issue into a much larger community discussion. It's also not a good idea to use this feature to refute customer opinions. Your direct attention can be seen as validation or a defensive attempt to silence your customers.[/quote] The developer breaches Valve guidelines to tell outright lies about their garbage, failed game. And it most certainly is a failure... with only 2 concurrent players, and that only happening once, this is the textbook definition of incompetence in game development of the highest order. SteamDB does not lie, this is not just my opinion, it's fact. The developer lies about the game being free, it is not, my review clearly outlines that content is locked behind paid DLC. The developer lies and seeks to mislead gamers for profit. The developer lies about the content of the DLC... double XP for players is an indisputable advantage. The developers appalling breach of Valve guidelines and direct dishonesty, intended to mislead gamers for profit, reveals so much of their toxic attitude. No wonder this was such a failure. Nothing in the developers pointless breach of Valve guidelines changes any of the objective facts of my review. My review stands unaltered. I cannot recommend this failure to anyone.
666
운석 속에서 생존하기 (매일 업데이트되지는 않으며, 작성자가 원할 때마다 업데이트됩니다.) [1일차] 사방에서 날아오는 운석들을 파괴하면서 생존하여야 합니다. WS로 전진 또는 후진이 가능하며, AD로 방향을 조정할 수 있습니다. 이 움직임을 통해서 운석들을 피해야하는데.... 그냥 가운대에 멈춰서서 다가오는 운석들을 파괴하는게 더 괜찮은 느낌이 들기도 하죠. 일정 수의 운석을 파괴하면 웨이브를 클리어하게 됩니다. 스킬 포인트를 1, 운이 좋다면 2를 획득할 수 있으며 이를 원하는 스킬에 투자할 수 있죠. 현재 단계 등에 따라서 이용 가능한 스킬이 제한되며 일부는 2 이상의 포인트를 요구하기도 합니다. 많은 포인트를 요구하는 스킬을 위해서 사용하지 않고 다음 웨이브에 도전하는 것도 가능하죠. 웨이브 진행에 따라서 운석의 수가 증가하게 되며 그에 따라 빠른 파괴에 실패하거나 회피하지 못해 충돌하는 경우가 자주 발생하게 됩니다. 운석과의 충돌에 의해서 비행성이 파괴되면 보호막을 생성한 상태로 부활을 하게 되는데, 웨이브 클리어 전에 일정 횟수 비행선이 파괴되면 그대로 게임 오버가 되어버리죠. 게임이 종료되면 진행내역과 운석 파괴 후 드랍되어 수집한 경험치들을 정산받아 토큰을 획득할 수 있습니다. 획득한 토큰들은 비행선 또는 투사체 스킨을 교환할때 사용됩니다. 외에도 다양한 모드들을 플레이할 수 있고, 시작 웨이브를 선택하여 도전할 수도 있습니다. [아쉬운 점] -스킬 활성화 조건이 있는듯한데 그에 대한 안내 없음 -조작 어려움 (그냥 가운대에서 다가오는 운석만 파괴하는게 더 재미있는 느낌) -운석 파괴말고는 딱히 뭔가가 없음 (모드마다 조금씩 다르긴 하지만)
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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