
Boink! A game about falling money and building bouncers to increase the money. Purchase bouncers and place them on the map. Upgrade bouncers and the cannon to boost value. Rebirth to gain unique upgrades. Watch your money grow!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
Boink is a fun little idle game that is nice to have in the background. Sometimes people just like to do a simple task and watch numbers go up, and Boink really nails the satisfaction of getting big numbers. Need to play the game more to see what this rebirth stuff is about, but so far I am having a good time and would recommend!
TL;DR - Game is a failure of an incremental/idle game and offers nothing but tedium and frustration past the first reset. No offline progression means you have to keep the game running to get anywhere but fails to make it worth doing. Even as a lover of all things Incremental/idle, I can't recommend this to anyone in it's current state. ---------------- Don't let my play time fool you, this game has almost no content. Progression is so slow that leaving the game running at all times is really the only way to advance. The meta-progression currency, attained by restarting/prestige-ing/rebirthing is capped at 50 points per restart, Granted, you can spend prestige points to upgrade this, but that then leaves you without points to spend on much else. It's just a needless roadblock in a game that doesn't have enough content to stretch out. The game offers a few bumpers but realistically you'll only be using 3 of them. Additive, Multiplicative, and Anti-Gravity. Unfortunately, placing said bumpers is the most frustratingly tedious and finicky thing I've ever had to do. No grid snap, no layout, just pixel perfect placement with no way to zoom in to get finer control. Couple that with the upgrade to your game area size and the game basically begs you to stop playing. Last, and worst in my mind, is the fact that there is no end game or even any game play change-up. The first prestige is the same as the second, the third, the tenth... just with slightly bigger numbers. This wouldn't be so bad if you could amass points faster to speed you along but the game increases the cost of the Boink points as you earn them, meaning you progress at almost the exact same speed every round, just with bigger numbers. The game is frustratingly slow, needlessly tedious, insanely devoid of content, and lacking in any hooks to keep you interested past a round or two. I'm an avid fan of Incremental and Idle game, but this just fails on all fronts.
Funny little game. Odd thing is the developer expressly told me NOT to buy it for my friends, as it would cause all of us to be addicted and bankrupt. Obviously I didn't bother listening, and now there's a pipe bomb on my front porch and I can't leave my house.
She boinks on my bouncer until I rebirth
Very soothing. Fun to keep it running on the side while doing other activities, then come back to check on the progress.
We come to this place for magic. We come to Boink to laugh, to cry, to care. Because we need that, all of us, that indescribable feeling we get when the cannon begins to fire. And we get numbers we've never seen before; not just entertained, but somehow reborn. Together.
Enjoyed the game. Got to my 3rd, maybe 4th rebirth, not sure. I would like to see an option for only shooting the cannon manually rather than automatically. Some designs I've made get messed up by having the cannon shooting at random locations, and I feel like giving the player more control allows for more strategy. I'd just like to have an option for auto - shoot and manual - shoot. I like to use 2 Store Bouncers, one at the top, and one at the bottom. Once I have a high value stored at the bottom, I swap the store bouncers locations. This way I can move the lot of money stored at the bottom to the top and use multiplier bouncers to increase its value repeatedly on the way down. Then it gets stored again at the bottom, and the process repeats. This gets messed up by having the cannon shoot when the Store Bouncers is still on cooldown.
EDIT 2: They pretty much fixed everything I didnt like so thumbs up devs! One fix I would like to see, its not total amount of money made, its how much is saved so the game encourages you to not spend money to rebirth which is a bit counter productive. Change it so its just money earned overall so you dont have billions just sitting there doing nothing.... EDIT: Im changing it to recommended because I am enjoying the game.
BONK!
This isn't it.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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