
Flow gracefully through a colorful, hand-drawn 2.5D action platformer inspired by Japanese folklore. Engage in acrobatic aerial combat, unlock powerful mystical abilities, and explore an interconnected world of myth as you seek to unravel the mysteries of your origin.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Tanuki Kabuki - Master the Stage! New Boss Rush Mode. New Collectibles and Quest. Free Update Available Now!
Flow with acrobatic grace and agility through a mysterious world of myth and legend in Bō: Path of the Teal Lotus, a colorful hand-drawn adventure inspired by Japanese folklore.
Undertake a mystical journey as Bō, a celestial blossom (fox tentaihana) that descended from the heavens to fulfill a mysterious ancient prophecy. Use your legendary bō staff to bounce and glide fluidly through an otherworldly realm of hand-drawn, dreamlike landscapes, strange and adorable yokai, and massive monsters summoned from ancient legends of Japan.
Explore a diverse and interconnected world in a 2.5D side-scrolling action-platformer with Metroidvania elements. Journey to a haunted castle, a thriving Japanese-inspired metropolis, and many more strange and wondrous places—then find ways to travel back and fully explore newly unlocked paths and surprises.
Navigate the world’s platforming challenges with acrobatic precision, elegance, and finesse. Use Bō’s distinctive move-and-reset system to reach new areas efficiently or recover when your footing flounders.
Brew and drink arcane teas to unlock powerful new abilities for Bō’s shapeshifting staff. Mash foes with the Mochi Mallet, unlock new movement techniques like the Lotus Dash and Grappling Gun, and gracefully power up along your journey.
Each colorful Daruma doll you discover can be upgraded and summoned to the battlefield, where these adorable and powerful allies can deploy spells and other spectacular abilities to aid you in combat.
Explore a vibrant 2.5D vision that blends the beauty of paintings, the personality of hand-drawn illustrations, and the elegance of papercraft.
Engage with a larger-than-life cast of bizarre and adorable yokai (supernatural spirits from Japanese folklore) and other original characters inspired by Japanese myth, all brought to life with traditional hand-drawn 2D frame-by-frame animation. Help them with their side quests—or just stop by for a chat and a cup of tea.
Challenge massive, awe-inspiring monsters drawn from Japanese folklore! You’ll need to call upon all of the knowledge and acrobatic skill you’ve gained to vanquish these powerful adversaries and advance further in your quest.
Drift along to the music of a gorgeous original score composed by Moisés Camargo, blending traditional Japanese instrumentation with modern orchestral music. In addition to the base OST the illustrious Manami Kiyota composed 2 special guest tracks for the game as well!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 1.7Kreviews | 84% | — | $707.7K |
| $19.99 | 785ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 93 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
J'ai beaucoup aimé ce jeu mais plus du tout sur la fin. Visuellement c'est joli, bien animé, le perso est mignon, les charadesigns et les levels sont trés beaux, scénario classique mais ok (même si ça parle troooop), ça réinvente pas la roue mais ça reste un metroidvania pure souche sympa. Et puis d'un coup, la douche froide arrivé aux 3/4 du jeu. Pic de difficulté INSANE sur le dernier boss qui a 7 PHASES ET UNE PHASE DE PARKOUR, parkour qui tout du long du jeu est absolument HORRIBLE parce que codé avec les fesses (le boss squelette et les grottes de glace ALED). Boss répétitifs et longs parce que mécaniques et game design mal fait/pensé. Bref, il est cool mais, prenez le à prix trés, trés réduit et arrêtez vous au dernier boss :p C'est un 6/10 mais avec un gameplay juste à ch*er.
Not Recommended (for now) The game itself is absolutely beautiful. It feels like a brilliant mix between Hollow Knight and Ori and the Will of the Wisps. The soundtrack is gorgeous, the art style is stunning, and the gameplay is incredibly clean and satisfying. Honestly, I would love to give this a glowing review, but the bugs are just unacceptable. During my playthrough, I hit four game-breaking bugs that forced me to restart the game. Twice I got stuck inside walls—once my character clipped through a wall after a directional dash, and another time the character got stuck and the camera completely detached, panning somewhere else entirely. But the absolute worst happened when a main NPC randomly respawned and triggered their opening dialogue. This completely reset my world state back to the beginning of the game. All the shortcuts I had unlocked were closed again, and all quest items and collectibles respawned. Ever since that save file bug, playing the game has turned into a total nightmare. It’s a fantastic game, but for god's sake, do some proper QA testing. I cannot recommend it in this state.
Media

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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Simplified Chinese, Spanish - Latin America, Korean, Traditional Chinese, Ukrainian, Portuguese - Brazil
| $19.99 |
| 198ratings |
| 90% |
| — |
| not modelled |
| $19.99 | 99ratings | 76% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 93 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
joyita oculta
игра понравилась но не без косяков. прицеливание отбиваемых битой объектов на клавиатуре сделано ужасно, было бы круто если бы был ползунок с соответствующей настройкой. Так уж сложилось что все 2 д платформеры и метроидвании я предпочитаю проходить на клавиатуре. Игра подарила много классных моментов когда и так же много фрустрирующих ну без этого никуда) очень хорошо что разрабы добавили всякие упрощающие игру функции можно замедлить скорость игры а особо тяжелых платформинговых секциях. Отличный визуальный стиль и музыка.
Amazingly fluid platforming, great music and art. Average combat.
This game is like 90% presentation. The art, music and aesthetic are delightful at every turn but they paper over a serviceable action platformer with a thin plot. The core gameplay is solid with a heavy emphasis on integrating platforming mechanics into largely aerial combat. Movement is fast and fluid and the suite of movement options makes it easy to gracefully soar across combat encounters. However, I feel like the game did not ramp up the difficulty in platforming or combat enough to really get the most out of the mechanics it introduced. Diffuculty is highly subjective, so your mileage may vary, but as a platformer lover, I felt the game rarely presented a satisfying challenge. It would really benefit from a "Path of Pain" style platforming gauntlet. Also, the game is VERY light on its Metroidvania design. You travel though sectioned off, mostly linear regions with few side paths that quickly loop back to the critical path. You are given explicit goals and direction throughout the entire game through quests that dictate your progression. Backtracking is strictly for side quests, secret hunting, or mandated by the story. If you're looking to get lost in a world and learn to navigate an unfamiliar environment, this will not scratch that itch. Though I cannot say I loved this game it is very well made from a technical level. It succeeds at what it set out to do and I do not regret my time with it.
Nice game overall. Boss fights are pretty easy though. good platform, very different vibe in the sense of history. Worth playing for sure but IMO, not as good as Aeterna/Silksong/Ori which are my favs on the genre.
平平无奇人山人海的类银,能看到很多知名游戏的影子,画风很好看 打得实在是累,指引比较差,主要是跳跳乐,boss非常敷衍,就三四个招式来回变,回血手感很差,但回血机会很多,都初见能过,但打的时间很长很无聊 会下劈这游戏就会变得非常简单 剧情背景设定非常不错,可惜因为流程太短,npc和主角的交情基本就几句话,死了也内心毫无波动,虽然讲了个完整的故事,但发展太快,打动不了人心,而且感觉是想出dlc的,最后故事没有讲完,挺突兀就结束了 [spoiler] 倒是狗狗死了让我难受了一会T T 我路过都要摸摸的狗狗——[/spoiler] 唉,第一次这么不想收集一个游戏的成就,流程通关我就当完结了,鉴于打折仅需38r,冲着画风还是点个推荐
玩到三分之二之后真的是无尽的恶心 你说难也不难就是纯恶心 好久没打过这么捞的类银河恶魔城 没在2小时内退款是我最大的错误
Juegazo, todo esta bien, los jefes, el arte, el desarrollo, la duracion
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $707.9K | 969 | 88% | $9.99 | |
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