Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我直接卡在那里了,什么意思?那个凤凰本来都死了,然后他就复活一次,然后卡在这里
溜冰一样的跑动,慢半拍的连招,加上一套就消耗完的心神,组合成了垃圾的战斗系统。又臭又长的新手引导,硬生生能让我看十来秒,你是觉得我瞎吗???按个加速,好家伙两秒就没了,拖时间大法是真的秀。和同样的鬼谷八荒相比.....不好意思,我不应该侮辱鬼谷的
可玩性还不错,但在战斗过程中我能感受到某些机制隐藏的满满的恶意,比如任务过程中,地宫里的怪物越来越强,宝箱90%开出属性降低,强行压制玩家属性来增加难度,压制玩家通过任务的时间,原本爽快砍杀的感觉一下就降低至了冰点,越往后玩,这个感觉就越深。原本这游戏的战斗系统就不出彩,甚至可以说差,但还是要玩家把大把时间留在战斗上属实不智,为何鬼谷八荒会大卖?烈山海却默默无闻?同样的纸片人,前者战斗系统却爽快多了,言尽于此,我不知道我还能不能忍受被强行留在这糟糕的战斗系统上游玩下去的信心。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
剧情莫名奇妙,操作稀烂,指引奇差,怪多还不能躲,没有瑟瑟。页游都比这游戏强。
缺点:音乐较为单一,日常砸罐子灵敏度不够,对白速度太慢又或者太快,再更换场景时会有卡顿 有点:画面立绘不错,国风神话题材,作者可以认真听取玩家意见
nice game
脑子有坑才买这玩意,时间全用在了跑路上面,来回跑
战斗不流畅,画风为90年代。
良心之作,开发很负责
技能加个快捷键设置吧,能设置几个就行 这个鼠标左右键想按什么按不出来,连按几下就没蓝了,还打不着怪……
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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