
blue. is the part puzzle game, part visual novel, story of a young cubie growing up in a colorful mined out world of gems. Play as Violet through their adolescence, meet their friends and family and learn about the Cubie world. And most of all learn when it takes to succeed in this underground place.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
-blue. -я тоже
Straightforward allegory on being trans (FtM). Some parts hit home, but unfortunately the gameplay killed a lot of my enjoyment with its tedious exploration and unclear dialogue triggers. While I understand the purpose of the mixed controls and them changing every chapter, the game overstayed its welcome halfway through due to the long navigation sections. This is especially bad in the later half of the game [spoiler]where you have to look for the purple area[/spoiler]. A lot of the gameplay is just running around and not talking. Great from a narrative standpoint but horrible for a game. The dialogue pacing is also predetermined and was infuriating to wait on, and there are no clear indicators for where/when dialogue can be triggered. This was probably why I stopped 8 minutes into the game the first time I played. As for the story, I can see where certain things are being paralleled, but others felt "off" in a way. It's very on the nose about being pink/blue and being taught certain things but also being the same, but at the same time, the purpose of the mines didn't quite land. I wish we could have talked to the blues in the square (unless we could, but I never got dialogue to trigger). Nice idea but fumbled the execution. You can find another game that tells a similar story. TL;DR straightforward message, can be too on-the-nose tedious navigation and dialogue progression unclear directions on who to talk to/where to go
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра «Blue» — это атмосферное путешествие в мир абстрактного искусства и философских размышлений. Минималистичная графика и спокойная музыка создают меланхоличное настроение, которое идеально сочетается с открытым сюжетом. Геймплей предполагает исследование лабиринтов, решение головоломок и взаимодействие с символами, что делает процесс погружения в атмосферу игры глубоким и захватывающим. Однако отсутствие четкой цели и сложность некоторых механик могут оттолкнуть новичков. В целом — отличный выбор для любителей медитативных и интеллектуальных проектов.
Brado GameSense
[h1] [/h1]
Rammstein
boring ass game 15 minutes waiting
[h1]4/10[/h1]
我麻了,这叛逆的方向操作让我想把键盘吃了,反人类操作,本来想当休闲游戏来玩,结果玩得一头问号,放弃了
Reversed Controls.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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