
After returning from school, 12 year old Midori receives a message on the social network from a stranger. He invites her to play the "Blue Whale", a mysterious and dangerous game, at the end of which Midori should become a whale...
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
HOTWHEELS ARABAN SHARKYDEN KURTULABiLiR Mi SENi CANLI CANLI YUTAR ĞĞAĞHĞAHĞĞĞ BiR DAHA DENE SENi ŞANSLI ARABA FIRLAT AĞĞĞĞĞĞH BU ACIDI IAAĞĞĞĞĞĞH iŞTE BUNA KAZA DERiM HOTWHEELSTAN ÇILGIN SHARKY
해외 SNS에서 자살을 조장하는 게임으로 유명했던 'Blue Whale Challenge'를 모티브로 한 2D 호러 어드벤처. 중간 세이브가 없고, 도과 올클을 위해서는 여러 번 죽어야 합니다. 그리 길지는 않은 편으로 정가에는 비추합니다. [code] 스팀 큐레이터 : [url=store.steampowered.com/curator/44849820/]INSTALLING NOTHING[/url] [/code]
this game was ♥♥♥♥
L'idea non sarebbe male, ma è sviluppata in modo pessimo. Dura pochissimo ed è troppo criptico, a livello che, se non si conosce la storia che ha ispirato il gioco, non se ne comprende il senso. Il costo è decisamente elevato per il gioco che ne è risultato. Delusa.
Não é o pior jogo de horror que eu já joguei, mas há espaço para melhorias. Quer dizer, eu tive alguns sustos, mas como é muito fácil morrer e você começa desde o começo depois que você morre, meu medo acaba de se transformar em raiva. O jogo falha em ser assustador quando você chega mais longe. Eu sinto como se o fator medo aumentasse Se o jogo fosse muito mais longo e não tivesse superação. Falando nisso, o slogan é muito enganador "Você só tem uma chance", exceto quando você terminar o jogo, você pode voltar e começar de novo. O jogo tinha muito potencial mas não foi o suficiente. As únicas coisas positivas que eu posso dizer sobre isso foram os gráficos. No geral eu vou dar um 5/10 Não é um jogo ruim, mas poderia ser melhor.
ehh this game wasnt all too fun as i hoped it would be. i love rpg maker games which is why i bought it. but my expectations were too high.
The concept of this game is personally very interesting, it has a lot of potentials and the atmosphere of the game is really nice. The fact that the premise is based on a real-life incident hooks me in, and I think it's nice that you have to find letters in the game. However, the biggest issue is how slow the character walks, and you can't really save the game which is a huge downfall. When you die, you have to start from the beginning and it's frustrating. You only get one chance in this game, and I think there's a lot of room for improvements for this game.
This isnt a good game please save yourself the trouble and don't play it. It lacks any direction and theres no saving so if your game crashes or you close it on accident have fun walking through the entire thing again.
Eu queria muito recomendar, o jogo traz um gráfico muito bonito e uma atmosfera de terror claustrofóbica, mas infelizmente um jogo precisa mais que estética para funcionar. Em Baleia Azul você é uma garotinha loira que está andando pela rua, sem motivos, sem background, simplesmente está lá. Chega em casa meche no computador e recebe uma mensagem de um perfil chamado baleia azul. Dai o jogo fecha no maior estilo Undertale — só que bem desnecessariamente aqui. Quando você reabre o jogo você tem uma lista de coisas para fazer. Basicamente andar pela cidade apertando Z para interagir com as coisas. O meu problema com o jogo é que não da para salvar e você pode morrer para um monte de coisas absurdas, dai precisa começar tudo de novo, com a menina andando lentamente todo o caminho novamente. Ah não dá. E isso tudo sem nenhum incentivo. A personagem não tem nome, não tem história. Você só precisa cumprir a lista.
[quote][b]Warning: Developer Fraud[/b][/quote] In an act of brazen theft and fraud, the "developer" revoked all keys to the "Marwin and the Evolution Stone" game sold through third party sites like IndieGala and GoGoBundle, keeping the money taken from those resellers but removing the game from paying customers accounts. This is essentially theft through hostile, fraudulent action on behalf of this unethical developer. There's no guarantee the developer won't repeat this act of theft on other titles too. Under no circumstances should anyone by a game from this con artist and thief. Blue Whale is a badly made 2D retro pixel side scrolling "adventure" game hybridised with craptastic, badly written visual novel text spam. It's barely a game, and wasn't made with the intention of being a game, it's more of a pretentious "art not game" bit of trash. Here's the thing as games as art. Games can be art, if they're exceptionally well made. Badly made art, shoved into a game-like format doesn't make "art" better, however, it just makes gaming worse, which is apparently the goal of the "developer" for this junk. The game topic is also disturbing and delves into the topic of teen suicide, badly, for profit. That's right, the developer is trying to profit from this. You take on the role of a girl named Green (because the developer only knew one word in Japanese... and apparently not many words in English either, the writing here is horrifically bad, so bad that Google Translate should be ashamed of itself). You get invited to partake in a suicide game. Trying to address social issues through the medium of video games is misguided and can be harmful. While it's plausible to suggest the intention was noble, this can do more harm than good. Game developers are not professionals in areas of mental health and social problems, and when they use video games to pretend they are, this can cause far more harm than good. It's my opinion that it's improper to use video games to push political or social agendas. Apart from the harm such hamfisted attempts at addressing social problems can cause, this offers zero benefit to PC gamers. People suffering from health issues or other social problems should seek out professional help rather than going to crap shovelware video games attempting to get sales by exploiting such problems for their own benefit, as is the case here. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The game doesn't have any save game features, despite that being a basic standard for all games of this time. The developer might defend this as an attempt to make the game seem more "difficult" without them having to balance the game or do their job properly with engaging and challenging level design, but it's just as likely they simply couldn't work out how to make a save game feature work. Either way, that's a defect that adds another reason for gamers to avoid this game. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, or gamers using AZERTY or other international keyboard layouts. Some of the defects in the game can be attributed to the choice of using the GameMaker Studio construction kit/toolset. This is a very poor quality toolset favoured by amateur developers as it's cheap and requires little in the way of development skill, but unfortunately has very limited capabilities. Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. GameMaker Studio is most commonly used to make retro pixel shovelware and cash grabs. A strong argument can be made that construction kits like GameMaker Studio should never be used to make games for profit, as the "developer", Lissencephaly has done here. These construction kits are intended to teach people some of the basic principles of game development, and to make small demos to pass around with friends. They're not intended to replace to actual work of real, professional game developers. So it's inappropriate when amateurs try to use these for profit, without any actual, real game development effort taking place. This doesn't result in products that have any real meaningful value for gamers. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 5 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from (over 9,000 completely free titles), the overwhelming lack of interest in this low quality game is to be expected. Blue Whale has the far too high price of around $4 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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