
Blue Wednesday is a relaxing and lovely adventure game focused on story, music, and characters. Explore the city, meet various characters, and have conversations. Listen to their stories, play mini-games, collect music albums, and play music.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0.29/day in the week after.
About



Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 219reviews | 85% | — | $85.1K |
| $1.49−90% | 130ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
毕业前后同样也经历了迷茫的时光,狠狠共情打工的痛苦。整体音游部分还蛮有趣的,键盘比手柄更容易操控,真的会有种在弹钢琴的感觉~音乐非常棒,中文本地化也自然有趣(看到credits才知道是韩国的开发哈哈哈怪不得会偶尔出现一点韩语🤣故事并没有像预想中般走向爱情事业双丰收的圆满结局,看到Morris最终选择继续追逐理想非常感动。忽然感觉和La La Land有着异曲同工之妙🥺希望长大后的我们也依旧拥有追梦的勇气,也请不要忘记好好生活和照顾自己!
A really well done game. The music and graphics are beautiful, the jazz tracks makes me wanna play piano again. :-P Morris goes through some good character development, and I found the humanness in his interactions to reflect stuff I've gone through myself i.e. Morris getting really down and stuck in his head, which annoyed me at first, as it reminded me of someone. But later on, I start to gain a new perspective, even ones I once held but forgot... A gem for sure. Will be replaying it again to explore and delve into the stories around town that I never got through, and complete the achievements.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, French, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Thai, Traditional Chinese +1 more
| $8.99−40% |
| 8ratings |
| 58% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
캐디랑 음악은 괜찮은 정도긴 했다. 게임부분. 즉. 캐릭터. 스토리. 미니게임. 리듬게임 전부 뭔가 만들다 만 느낌. 게임하자마자 마주하게 되는 알수없는 리듬게임. 카운트다운도 설명도 없이 시작되고 이해할수 없는 키 배치. 미니게임. 만들다 음악에 투자할 비용이 없었는가 할정도로 지금까지 리듬게임을 메인으로 진행되다가 만난 의미를 알수도. 재미도 없는 미니게임들. 호감이 안가는 주인공과 관심 안가는 배경 인물들. 매사 그렇게까지 부정적이고 애매한건. 병 때문이라기 보다 주인공 자체가 이상. 이건 스토리에도 이어짐. 그 알수없는 이상한 주인공이 뜬금없이 러브라인이 잡히더니 알수없는 어디선가 본듯한 미적지근한 스토리라인에서 그나마도 찜찜함만 남기고 에필로그조차 주인공에게 정 떨어지게 만듬. 동네사람들과도 어느정도 스토리 라인이 있나본데. 차라리 자잘한 사이드 스토리랑 미니게임부분을 다 없애고. 주인공과 여주와의 관계를 깊게 다루고 4시간 분량의 어드벤쳐 스토리 게임이였으면 더 좋았을거라 봄. 주인공의 성장과정을 그린것도 아니고 애절한 러브스토리가 남은것도 아니고 이도저도 아닌 애매한 스토리만 남은게. 쉽게 던저버리면서 비관적이기만 한 주인공과 닮은 게임인거 같음. 진짜 못해줄 게임이다. 정도는 아니지만. 중요한 부분에 집중하고 쳐낼거를 좀 구분했으면 했다는거임. 하다못해 한 30곡 넣어서 리듬게임으로 가고 게임 구성,디자인이라도 바꾸던가. 아니면 정교한 퍼즐을 만들어서 푸는 재미를 주던가. 7~80점짜리 하나를 만들어도 개발력이 모자랄거 같은데 5~60점짜리를 몇개씩 양산해놓은 느낌임.
오... 펀딩 받을때 했을때는 "아 좋다"였는데 현재 운영하시는 분들이 생각을 많이 하신게 느껴졌어요. 생각없이 플레이 하다보니 도전과제를 잊었었는데 1년뒤에 플레이하니까 너무 확 달라진게 느껴집니다. 수동적의 끝판왕 에겐남 같이 별로였던 캐릭터는 약간의 선택권이 생겼어요 솔직히 엇. 1년만에 내가 생각한걸 읽었다고 ? 싶을정도로 좀 변화가 있네요. 감사합니다. 주기적으로 게임하고싶어요. 힐링겜으로 추천 드림니다.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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