
Blue Wednesday is a relaxing and lovely adventure game focused on story, music, and characters. Explore the city, meet various characters, and have conversations. Listen to their stories, play mini-games, collect music albums, and play music.
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About



Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, French, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Thai, Traditional Chinese +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ever had one of those games where you wished you could play for the first time again? This was it for me. The art style and music appealed to me so I decided to get it. I went in blind, not knowing much about the game. This game was easy to pick up but hard to put down. I found myself thinking about it when I wasn’t able to get back to continuing it. I thought about it when I was at work, when I was on the brink of falling asleep after a long and tiring day. And whenever I got back to playing it, I did not want to put it down. It may seem strange because in a nutshell, this is a simple game with a simple storyline, with beautiful animation and chill music - about a struggling musician trying to find his passion and wondering if there was a career out there for him. Oh, but the way this game hit me…it was with the force of a truck. The music and animation that accompanied Morris’s late night spiralling thoughts - I’ve been there more times than I can count (sans music). I found myself whispering in the quiet of my bedroom ‘bro, stop your 3am spiralling thoughts. Go to sleep!’. The Old Man reminded me of my parents - too concerned with taking photos for their [strike]social media[/strike] so-called ‘memories’ instead of actually being present and trying to have a better relationship with my sibling and I. The midnight/early AM scene with Angela and Morris overlooking the city…I cried my eyes out. It hit too close to home. It actually helped me put into words my exact feelings that I was struggling to find words for. (No spoilers, so I won’t describe the scene - go play it!) The ending of the game was bittersweet. Sometimes, we gotta leave some things behind to move on, and we do learn in the process of our struggles. Even though I’ve finished the game, I’m planning to go listen to the soundtrack for the next month or so and revisit the soundtrack periodically. This one will stick with me for a long time to come. Thank you devs, for such a wonderful gem. Edit: Adding on a few things after reading some reviews. - I didn’t have any issues with the walking speed of this game. I rather enjoyed the walks because I got to see what items I could interact with on different days. (You could be sure I tried to visit the park every single day once it became available, even though you couldn’t until a certain point in the story. I also tried to play the piano in the square every single time I walked past it.) I’m sure the bus feature was added for people who wanted to just experience the crux of the story without the bells and whistles - but you would potentially be missing out because the other characters had interesting stories too. Please note that I’m making these points as an avid enjoyer of point-and-click games, so these little interactions are precious to me. - And yes, I do agree that Morris definitely needed some help. I did at one scene say out loud: ‘bro, you need therapy’. So, yeah.
It feels like Blue Wednesday is a game made with love. There’s a lot that could be improved - walking could be a bit faster, there could be more music and overall more gameplay that’s integrated into the story. But still, it’s a very touching piece of work, and I really enjoyed playing through it. I really liked the art – and the music is great, too. Thank you for the game!!
Blue Wednesday是一款讲述音乐人故事的剧情类步行模拟器。 玩法层面上,它采用了音游的玩法来演奏钢琴。除此之外超市里清点货物以及最后饭店里刷盘子都也结合了这种音游玩法,有些创意。后半部分有个拼图的玩法,但拼图的那部分有些略微冗长。其余玩法则是在步行的途中跟指定的人对话。 人物塑造层面上,男主的性格是我可以relate的类型。男主正如标题blue一样,自带一种忧郁的气质,而且具有非常柔软温柔的底色,这实际上(尤其在艺术领域)是非常吸引人的。只是在某些地方,游戏把男主的这种特质塑造的有些过了,比如在超市打工时几乎每次都迟到个大几十分钟,即使这样男主在来超市的路上也不慌不忙的与各种人对话。虽然游戏是想塑造一种不会处理生活琐事而在音乐上有别样才能的人,但这样的人会有些让人讨厌。以及男主的过度悲观,在一些地方上还是能让人同情的,但在另一些地方里确实有些不合时宜。 情节设计层面上,前半段还是会让玩家还有期待感的。整个环境营造了非常chilling的氛围:在去爵士酒吧的路上,也即在大街上、地铁中,可以跟形形色色的陌生人发生对话(聊多了也不是陌生人了)。这其间玩家会期待爵士酒吧会发生什么,而与不同人的交流过程中也能体验出各种情感。但后半段的剧情发展不令人满意。首先男主与女主的分手让人不解。女主给出的理由是在一起会让男主安于现状,我认为非常奇怪。到后面餐厅打工时又突然收到爵士工作的消息,而且背后是借助了前女友女主的支持,这一段发展太快太突兀,让人感觉游戏未经打磨。 我在玩这个游戏之前,以为这个游戏是类似于the artful escape一样的游戏,但玩完过后发现它其实更像florence。Blue Wednesday确实作了关于音乐上的一些探讨,例如爵士乐在如今的时代已经开始衰微,其从业者很难赚到钱。但这个游戏相比于类似the artful escape中探讨艺术的概念以外,它探讨更多的其实是如同florence一样的探讨感情:男主与女主的爱情,以及与各种不同人松散的情感联结。而且有意思的是与florence一样,最终都是主人公失去爱情,获得事业的结局。 综上所述,尽管Blue Wednesday具有一些人物塑造和情节设计上的缺点,但它突出的艺术特质,使得它仍然迷人。我愿意推荐这款游戏。 p.s. ①女主演奏失误然后甩锅音响那段太难绷了。 ②本游戏居然还有贝斯笑话。 ③唱片里有shoegaze风格好评。
비추
Uma ideia interessante em conteúdo, mas que peca em sua forma. O jogo até tenta focar mais nas relações entre os personagens e desenvolvê-las de uma maneira mais aprofundada, porém tudo acaba sendo muito raso e sem graça conforme o andar da história. Uma tradução mal feita, juntamente a diálogos levemente robotizados ajudam, com toda certeza, essa visão sobre a narrativa. Aliada a uma gameplay divertida em alguns momentos (Os mini-games de ritmo) e completamente entediante em outros, como nos fatídicos quebra-cabeças surpresas no meio do jogo, a trilha sonora do jogo é o que o destaca. De fato, se não fosse pelas músicas, Blue Wednesday seria um 👎, mas elas sobrepõem os defeitos apontados antes (Mesmo que por pouco). Até discorreria sobre uns pontos específicos da história, mas sinceramente, me dá preguiça tentar formular qualquer coisa com mais de 2 palavras sobre a narrativa desse jogo. É uma recomendação com diversas ressalvas, mas não vejo como merecedor de levar uma avaliação negativa. Em tese, vale a pena comprar desde que esteja numa promoção muito boa e se gostar de apenas ouvir músicas legais.
Blue Wednesday, oldukça sakin ilerleyen ancak yer yer insanı derinden etkilemeyi başaran bir hikayeye sahip Özellikle sanatla uğraşan biriyseniz oyunun dünyası sizi çok daha farklı ve kişisel bir noktadan yakalıyor. Renk paletleri büyüleyici bir atmosfere sahip her ne kadar animasyonlarda yer yer teknik aksaklıklar göze çarpsa da mekan tasarımları gerçekten harik . Görsel açıdan tek temel sorun, Angelanın saç rengindeki kontrast hatasıydı Müzikler son derece keyifli olsa da çalma sekanslarındaki senkronizasyon hataları biraz dikkat dağıtabiliyor Yine de oyun süresi oldukça yeterli bu duygusal deneyime bir şans verebilirsiniz.
오 마이 재즈 재즈를 즐기기앤 음악이 딱히 좋지는 않고 개임을 즐기기엔 뭐가 없고 스토리를 즐기기엔 너무 짧아용
재미있는 힐링게임. 스토리도 과하지 않고 적절하게 여운이 남았다.
오... 펀딩 받을때 했을때는 "아 좋다"였는데 현재 운영하시는 분들이 생각을 많이 하신게 느껴졌어요. 생각없이 플레이 하다보니 도전과제를 잊었었는데 1년뒤에 플레이하니까 너무 확 달라진게 느껴집니다. 수동적의 끝판왕 에겐남 같이 별로였던 캐릭터는 약간의 선택권이 생겼어요 솔직히 엇. 1년만에 내가 생각한걸 읽었다고 ? 싶을정도로 좀 변화가 있네요. 감사합니다. 주기적으로 게임하고싶어요. 힐링겜으로 추천 드림니다.
A really well done game. The music and graphics are beautiful, the jazz tracks makes me wanna play piano again. :-P Morris goes through some good character development, and I found the humanness in his interactions to reflect stuff I've gone through myself i.e. Morris getting really down and stuck in his head, which annoyed me at first, as it reminded me of someone. But later on, I start to gain a new perspective, even ones I once held but forgot... A gem for sure. Will be replaying it again to explore and delve into the stories around town that I never got through, and complete the achievements.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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