
Blue Protocol: Star Resonance expands the Blue Protocol universe with a vibrant MMORPG experience. Create your own hero, team up for strategic raids, or simply relax and have fun with friends fishing, crafting, and endless exploration. Adventure awaits!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About

Blue Protocol: Star Resonance S3 launches May 28!
The new season, Echoes of Ember, is now live!
Fight alongside new friends and face the unknown!

1. New Class: Twin Striker
An offensive class specializing in close-range combat, wielding dual axes. Their attacks are fast and fiery, with excellent AoE capabilities.


2. New Musician System
Unlocks at Lv. 10. The first batch of instruments includes a rock set: guitar, keyboard, bass, and drums.

3. New Season: Echoes of Ember
Strange echoes drift through the Chaotic Realm, blurring the line between reality and illusion. Explore 3 new maps and conquer 6 new dungeons in this season’s adventure!

4. NPC Bond Stories
Learn more about Darya, Boyce, and Fafala through the new Bond Story system.
5. Other Updates
Existing systems have also been updated, including Battle Imagine/ Will Wish, Gear Modification/Class Loot, Instructor system, Fashion/Mount Wish, Homestead, and Life Skills.

Genres
Stats
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 0reviews | 50% | — | $0 |
| Free | — | — | — | not modelled |
Engagement
Reviews
Themes across 169 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i don't know why ppl hate this game but i start have fun here for rly
I've tried... but to be honest it's boring... You lvl up too fast. What's the point of playing if you lvl up this fast? It doesn't feel like an MMO at all as well (at least for me).
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 5.8K | 67% | — | |
| $0 | 245 | 30% | Free | |
| $0 | 114.8K | 86% | Free | |
| $0 | 0 | — | Free | |
| $0 | 9.8K | 82% | Free | |
| — | 695 | 33% | — |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 170 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Eos soon
It's a Chinese MMO, so it has all the usual systems you'd expect: gacha mechanics, time gates, stamina limits for gathering, endless dailies, and so on. It honestly feels like an MMO version of every other Chinese live-service game that came before it. I just don't understand how people enjoy games built around systems like these. Instead of letting you play and progress at your own pace, the game constantly puts artificial limits in your way or gives you another daily checklist to complete. I pretty much lost hope for the game once I heard it had been picked up by a Chinese development team.
Finally decided to write a review after 3 seasons of the game not getting any better. Here are SOME of the issues I have with this game: Lack of content, everything is just time-gated so you're forced to do the little content there is over long periods of time. Nothing is farmable. You can get around some of it by paying but the prices are extremely expensive (thousands of dollars for a weapon, hundreds of dollars to level up imagine skills only 1 level, thousands if you want to max them out). These can be attained for free but you can only get the materials a couple times per day/week with very little chance of a drop (takes around a full season or longer to get ONE of your BIS imagines to max level without paying money, You need two for every class and they get power crept by new ones every season). Class balancing is horrible, some classes might be good one season, then absolutely useless the next. Endgame content requires lots of damage (which you get by paying more money) and people won't even accept you in their party if you're one of the bad classes for that season or don't have the super expensive weapon. (Not because they're being mean, but because its literally impossible to clear with you in the party.) Switching classes will require another full season or two for your BIS imagines, or spending more money to be strong/useful enough for endgame content. There are catch up systems in place for new players, or people switching classes, which basically gives them everything you spent the last season or two doing dailies/weeklies every day/week for free. (Big selling point for the game; you don't even have to play it!) Outfit and mount gacha have extremely low chances of pulling until hitting pity, expect to spend $100-200 or more if you want it (everybody will have it the first day it drops). Extremely aggressive, shameless monetization, but game is laggy, content that does get added is slop that was lazily made with bugs everywhere, dev team seems nonexistent when it comes to listening to player feedback, The only time they'll fix anything is when the issue is directly losing them money. (Or when the bugs are allowing people to clear high level content without spending enough money first!) The game is only "free" if you like to sit around afk with nothing to do all day. Basically just a bad mobile gacha game disguised as an MMO. The community is fun and friendly, but as a game it's terrible. Not just pay to win, it's basically pay to play with high prices. Seems like what was supposed to be a quick cash grab that's only still going because people haven't stopped buying.
To sum up everything that has been said by all the people above and below: This game is ASS.
Mobile game on steam for some reason.
★★★★☆ Was really enjoyable; festivals and fun, and rewards for saving the world. Until I unlocked the mobile-game auto-play button. Then I was going to continue it on my phone, but that's a ★★☆☆☆. Turns out the auto-play isn't actually auto enough to play the game for you, and mobile controls are unplayable as always. And getting your account from Steam to iPhone is a 99 step secret process. but anyway, recommended on PC at least... A bit too heavy on the unintuitive iPhone menus, but once you get to the actual game/world, its good.
Os dev não tem capacidade pra mudar é sempre a mesma coisa, jogo repete infinitamente, so piora com o tempo.
Never forget what happened on may 21st, 8k rose orbs
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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