
The Void King is raising an army in secret. Death has chosen you as his champion to bring him down. Adventure & quest alongside your friends in this bizarre cross-platform MMORPG from the creators of the original, and comically-redundantly named... AdventureQuest! Weekly releases!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English**languages with full audio support
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Reviews
Themes across 129 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
you can attend a breaking benjamin concert your move other mmos
I have over 2500 hours logged, and I genuinely enjoyed my time here. I used to buy cosmetics happily, but the current direction is pushing away even the most dedicated players. Performance: After 7+ years, core bugs remain unfixed (frozen attack animations, the Spicy Jerk zone-change kill). The story is still unfinished. It feels like there's no long-term plan. Pricing: Collections jumped from 3.5k–5k DC to a staggering 14k DC in just 24 months. They tried a recolored set for 11k, got backlash, and only dropped it then. I used to buy, but at these prices, I no longer support the game financially. Art direction: The cosmetics have regressed into lazy recolors and uninspired designs. Ads for free DC were removed. They blame "lack of staff" for every issue, but the aggressive monetization and lack of polish show the love is gone. I don't mind the grind, and I want this game to succeed. But charging more and more while ignoring core issues for years is a recipe for failure. Fix the game, respect the players, and stop treating us like wallets.
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Hours played at review time, across 129 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
AdventureQuest 3D é um jogo curiosamente... curioso. Depois da curiosidade inicial, infelizmente não sobra muita coisa. O primeiro ponto positivo é que ele é extremamente leve. Aliás, esse talvez seja seu maior diferencial. Se o seu computador trava para abrir o Bloco de Notas, pode ficar tranquilo: AdventureQuest 3D provavelmente roda. E não, o jogo não é ruim. Ele só está na época errada. Lá pelo século XVI, depois de ajudar a igreja a identificar algumas bruxas, sobreviver à peste, escapar da fome e terminar um dia inteiro trabalhando na plantação, chegar em casa e jogar AdventureQuest 3D seria uma experiência digna de um milagre. O problema é que estamos em pleno século XXI. Hoje você fecha o jogo, abre qualquer outro MMORPG e percebe que AdventureQuest 3D parece um fóssil que, por algum motivo, ainda recebe atualizações. É como encontrar um mamute pastando no estacionamento de um shopping: você fica impressionado por ele existir, mas não exatamente com vontade de levar um para casa. O jogo funciona, tem seu charme, não é quebrado e até dá para se divertir por algumas horas. Só que tudo nele parece parado no tempo. A sensação é de estar jogando uma cápsula do tempo cuidadosamente preservada desde os primórdios da internet. No fim, vou deixar uma avaliação positiva. Não porque eu realmente recomende, mas porque também não acho justo dizer que não recomendo. Minha opinião é bem simples: AdventureQuest 3D é o equivalente a um "👍". E o maior defeito da Steam é não existir um botão chamado "É... tá aí."
A non-nostalgia driven review from a fan of MMORPGs that has played many over the course of 20-ish years: AQ3D is a solid introductory MMO for people that have not played any games in this genre, or any games at all for that matter. The systems are simple to understand, the questing is linear, however it does not hold your hand in some cases, so it gives a bit of a challenge at times, the overarching story (unfinished at the time of this review) is stereotypical, but not bad in any means. First impressions: The game makes it clear from the start it does NOT take itself seriously in any way. Most things are portrayed in a joking manner, which is great for anyone just wanting to relax for an hour or five at the end of a long day. The combat (Tab targeting): Clunky at best, but simple in it's core - if you're coming from a game like WoW, GW2, FF14, ESO and so on, it's going to feel like from having to operate a plane to playing with toy cars. Enemy variety is okay, but most enemies are the same, attack/cast a spell/stay out of red box. The targeting system is a bit wonky - default Tab for 'next' and ¬ for closest, which sometimes doesn't actually work properly. The core level appropriate combat loop can be summed up to: Target mob > press 3 spells > they die. For bosses it's: Target boss > press 3 spells > press 3 spells > press 3 spells > you die because you misjudged the red box damage. Questing and the world of Lore: Linear, as I mentioned before, with the core loops of any MMO - collect 10 bear asses then click the shiny thing 6 times, talk to person B, C, D and etc. Once you get to Sandsea desert, you can see there are a few more innovative quests, but nothing to write home about. The world is instance based, made to preserve space which a lot of people and their PCs/phones/tablets appreciate. Since the game doesn't exactly wish to immerse you it doesn't break the state of 'being in the game'. Solid, stereotypical zone variety with fairly consistent events. A bunch of unique mobs with ton's of options for free customization. Inventory system: Probably my biggest turn off in this game. the inventory is an absolute mess in terms of UI. The sorting system only exists for the duration of the time you have it open, once you close it, it resets to the obtainment order of your items. Categories are the saving grace, although you still have to scroll, yes, scroll, to find the items your looking for. Having to click multiple buttons to delete, sell items, you cannot move items around manually. With 100 base slots it quickly fills up with random materials that the game doesn't explicitly tell you what they are for, so you don't know if it's important or not so you don't want to delete it. Character menu, stats and classes: Basic character menu with no real information other than current stats, keeping the information simple. Base 4 classes can be swapped at will, unlockable classes (roughly 1 per week if F2P) have solid variety. None are overly broken, and none are too weak, most are situational and excel in places where others don't. Example - warrior is great for AoE, solid in ST, Rogues are great at ST, bad at AoE. Healers have below average damage, but amazing at keeping yourself and others alive, which trust me it's easy to die. At the end of the day, this game has a very helpful and pleasant community, which is the core driver of any MMO. I would very highly recommend this game for people that want to: A- relax at the end of a stressful day B- want to play a game with a friend that hasn't played any MMOs before C- enjoy playing goofy games that don't want to immerse you, rather try to make you laugh A note to the developers: My personal opinion is that fixing the inventory system/UI should be priority number one. Make it icon based, with permanent sorting and a separate 'bank' for materials, tokens and etc. Do the same for the bank and add an option to buy the banking vaults with in game currency, tokens from the bank dungeon for example. TLDR: it's alright, give it a shot.
I am new and very late in entering the gaming world. As such this is my first MMORPG and I am absolutely loving it. I get a quest, I get distracted by someone else and accept their quest, then I realized there are daily boss fights and lo and behold I am rushing there... So yeah, I am loving the freedom to do and play whatever and wherever I want. Only drawback is I don't have online friends and none of the peeps have accepted my friend request in game, oh well 🤷♂️ This game is something I am going to be busy with for quite a time.
I was really bored. It might be enjoyable if you play on mobile, but since I'm used to MMORPGs with more complex combat mechanics, I couldn't personally enjoy it. Also, the corny 2000s humour didn't really feel all that charming to me. Again, really just a personal preference. I may revisit it later. Still, give it a try though!
I’ve been a long‑time fan of Artix Entertainment’s games. I used to play AdventureQuest, DragonFable and Oversoul in my web browser. When those versions stopped working, I moved to the app. I genuinely appreciate Artix Entertainment’s effort in creating a fully 3D version of AdventureQuest and improving the gameplay experience on Steam. The difficulty curve is gentler, teaming up with other players is smoother and more transparent and item drops feel more rewarding as you progress. Equipment information is clearer, the visuals are far more appealing and overall the Steam version is significantly more user‑friendly and enjoyable compared to the browser version from a decade ago. AdventureQuest 3D is free to play. You can choose to grind—fighting monsters, gaining experience, collecting items and selling them for gold—or you can purchase Guardian status, which grants bonus in-game currency and access to exclusive content, equipment and classes. These paid classes and items are undeniably stronger and beautifully animated, but the game is not pay‑to‑win. I’ve chosen not to spend money and still managed to enjoy the game and obtain useful gear. If you do choose to support the developers financially, I respect that—your contribution helps keep the game growing and improving. Overall, AdventureQuest 3D is a significantly refined and enjoyable evolution of the classic AdventureQuest experience, and I recommend it to both returning fans and newcomers.
fun, silly & casual mmorpg: + easy to get into, being casual makes it nice for short sessions + pvp is simple but pretty fun overall + plenty of content: random dungeons, pvp, boss battles, daily quests, story quests, etc. + low system requirements + BURGER HERO! i also like the moistcritical world and other silly areas - story quests are VERY repetitive - can feel too easy - pvp queue times vary, from instant to 10min+
Wanted to play this past weekend, but due to the slow account recovery process, I've decided to delete my account and play something else instead.
AdventureQuest 3D is the gaming equivalent of a group project where everyone showed up, had fun, and somehow still passed. Chaotic, goofy, and powered almost entirely by nostalgia and bad decisions. 8/10, would slay skeletons in pajamas again.
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| $0 | 339 | 68% | Free | |
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