
Welcome to Mt. Holly, where every dawn unveils a new mystery. Navigate through shifting corridors and ever-changing chambers in this genre-defying strategy puzzle adventure. But will your unpredictable path lead you to the rumored Room 46?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Aug 23 → 14.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 20.2Kreviews | 86% | — | $17M |
| $17.99−40% | 12.6Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1374 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good
It's kinda beautiful in a relaxing way. Great soundtrack, too!
I am over 100 hours into this game and still finding new things to do! It is one of the most deeply complex puzzle games I have played in a long while, and while I was sure that I would find the randomization of the gameplay frustrating at times, I have instead found that it has led to more opportunities than it has dead ends. There is often more than one thread of puzzles that you can be following at once, and most runs lead to many opportunities for one path or another, and runs almost always feel fruitful at the end- even if it isn't what I expected to do that day. I have been playing this game almost daily since I bought it, and look forward to continuing to explore what secrets it has in store. Thank you to the devs for a fantastic game!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Same day: best AU #50, worst UK #79 · 4 markets collected
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $29.99 |
| 3.4Kratings |
| 76% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Superbe jeu de reflexion. Très bien pensé. Le temps passe sans qu'on s'en rende compte.
Best Game Ever
It is one of the weirdest games I have played so far and I played over 100s if not 1000s of games at this point. Usually I am not a fan of puzzle games because they fall into 2 categories, very easy puzzles where it becomes boring or the gameplay itself sucks and is boring itself. Blue Prince does not fall in any of those. The puzzles go from "wow cool, first grade math" to "What if I do X and then draft Y on day Z while IRL is a Bloodmoon." The soundtrack(s) are amazing, calming, relaxing, I listen to them outside of the game too if I wanna just lay back, relax and think about life. Which is funny because the entire game is a thinking process. Things that look not important at all can become really important the moment you find a specific rooms. There are plenty of meta puzzles too. Who ever designed this game is crazy. I can not imagine how hard it had to be to develope such game. And you are going to need a sheet to write everything down. There is sadly no journel in game so... word it is. I wish the dev the best and hope to see another masterpiece like this. Would buy it right away or a DLC. You have done well.
I truly enjoy this game so far. Sure, there might be an element of randomness, and this can mean you might technically not be able to beat it because the odds are against you. But that doesn't mean you can't have a good experience, and enjoy the atmosphere, which is truly unique.
O mistério é bem envolvente. Pode ficar um pouco repetitivo se você jogar muito, mas ainda assim é interessante. Ao mesmo tempo parece um jogo de tabuleiro que virou digital em algum momento.
ランダム要素が噛み合えば進めるが進んだところで謎解きが出来てないとまた戻ってやり直し。 謎を解きたくとも謎を解く部屋が出ないと謎解きに着手出来ない。 様々な謎の断片を物理メモに残してでもプレイ出来る人にならオススメ。 私には合いませんでした。
I love gold coins
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17M | 22.8K | 87% | $39.99 | |
| $17.1M | 22K | 92% | $39.99 | |
| $17.1M | 37.2K | 89% | $19.99 | |
| $17.1M | 45.1K | 98% | $29.99 | |
| $17.2M | 35.2K | 94% | $24.99 | |
| $17.2M | 15.7K | 96% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $324.3K | 957 | 87% | $19.99 | |
| $23.5K | 64 | 88% | $14.99 | |
| $1.2K | 19 | 68% | $1.99 | |
| $327 | 3 | 100% | $5.99 | |
| $284 | 10 | 100% | $0.99 | |
| — | 0 | — | — |