
Welcome to Mt. Holly, where every dawn unveils a new mystery. Navigate through shifting corridors and ever-changing chambers in this genre-defying strategy puzzle adventure. But will your unpredictable path lead you to the rumored Room 46?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Aug 23 → 14.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 20.2Kreviews | 86% | — | $17M |
| $17.99−40% | 12.6Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1344 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is the type of game you keep playing even once you’ve reached the ‘ending’. In fact the ending seems to only be the beginning! There’s so many secrets to unravel on the way and, given the random room generation, I will be finding new rooms for a long time to come. There’s vary combinations of logic puzzles and pure luck that keep you enthralled. My desk always gets plastered in post it’s about clues and deductions I find throughout the game whenever I play. Even when I don’t feel in the mood to try any of the larger, more difficult story driven tasks, just seeing what rooms I get and what map I make are perfect for a casual day.
cool
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Same day: best AU #50, worst UK #79 · 4 markets collected
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $29.99 |
| 3.4Kratings |
| 76% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Started out interesting, but quickly became boring and repeditive.
It took a bit to figure out what this game was about but once I got close to the ending I couldn't put it down. Played great on Steam Deck.
Great rogue lite game, its easy to learn and theres enough puzzles for everyone.
does it never end?
p on red :)
Not for me. I normally love puzzle games, but this one drove me nuts because it expected me to keep a separate notebook in order to track puzzles that spanned multiple rooms. It seemed a major oversight that I couldn't keep notes in-game, particularly when the game already has an encyclopedia of sorts that describes rooms as they're discovered. I just don't have the time to create and organize lists of rooms, note all the potential clues, and then find a way cross-reference everything. I expect my games to be self-contained. Developers could have easily added that kind of feature and let you add pages to your journal for suspected puzzle clues that might tie together later.
I think this game deserves all the negative reviews it gets. I do not have the patience for it's ♥♥♥♥♥♥♥♥ anymore. At the same time this is one of the best written and designed games I've played and I can't not recommend it despite how frustrating I find it
It's fuuuuuuuuun!!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $324.3K | 956 | 88% | $19.99 | |
| $23.5K | 47 | 87% | $14.99 | |
| $1.2K | 19 | 68% | $1.99 | |
| $427 | 4 | 100% | $5.99 | |
| $284 | 10 | 100% | $0.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.1M | 19.2K | 93% | $29.99 | |
| $16.9M | 22.8K | 87% | $39.99 | |
| $17.1M | 55.8K | 97% | $14.99 | |
| $17.1M | 22K | 92% | $39.99 | |
| $17.1M | 37.2K | 89% | $19.99 | |
| $17.2M | 15.6K | 96% | $49.99 |